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Originally Posted by Romanator21
I guess SoW is somewhat unique in the flight sim department in that it supports self-shading for aircraft interiors as well as exteriors (RoF also has this feature).
However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one.
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I didn't know about that decision.
I guess that when your developing a sim like these there is always going to be a trade off between the features that you implement and the performance that your trying to achieve.
Quote:
Originally Posted by Romanator21
The terrain detail is far less than that of SoW so far, but you can't help but like the colors and photographic textures.
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Maybe they decided to model arid terrain because they couldn't get the right colour green for a European theatre.
I like the way tufts of grass fit in quite well with the landscape. Looks quite realistic.