Quote:
Originally Posted by proton45
We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...
TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...
What do you kind folks think?
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sounds like a fair compromise
but its all speculation really, its fairly safe to assume oleg has already decided on how to represent killed/wounded crew and pilots (since we have such detailed modeling of humans now, and articulated movements etc). i suspect it will be something like figures slumping or collapsing, without much blood or gore