Quote:
Originally Posted by LEXX
Oleg once said he will use simplified AI for distant aircraft -- what I fear may be like the AI Bubbles used in some sims like Rowan's BoB and MiG Alley.
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Personally I'm hoping this IS the case - I would rather have CPU cycles devoted to good AI for aircraft I'm fighting against than a lesser AI spread across the entire map.
Also it would presumably then be easily possible to have a map only high speed mode (as in the old Pacific Air War), so campaigns can be fought by those who have a life outside of sims.
Quote:
Originally Posted by LEXX
Its possible the individual AI pilot personalities will be confined to the Player Squadron only.
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This seems unlikely, surely it makes more sense to give the opposition better AI than the players own squadron.