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Old 06-06-2010, 02:28 AM
Tbag Tbag is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Zorin View Post
@Mysticpuma and Tbag:

I do 3D modelling myself and there is no visual improvement between the SoW models that have been shown and that B-17, at all. At least from a polycount point of view. Every poly more than the SoW models have is a waste and pretty much inefficient.

As for the textures, take a look at this shot of the B-17:

http://www.a2asimulations.com/wingso...eenshots/4.jpg

Without the polished finished it actually looks rather dreary compared to the SoW models.

Besides, why would you want to absolve a combat simulator from its very purpose, simulating combat, just to look at a plane model, which you could do better in an environment like FSX? That doesn't makesense to me at all.
Don't you like to model Bombs with lots of polys?

Judging by your last comment you wouldn't mind to stick to the graphics of IL2 and only improve the physics. I don't believe that you really mean that. Furthermore, you can do as much 3D modelling as you like but if you can't see a visual improvement between the different models (SoW and A2A) you must be somewhat blind. Just look at the nose section of the 109 or the engine cowlings of the Ju88 or Wellington - lots of ugly(ish) edges.

Now don't get me wrong: I can appreciate that there is a tradeoff between graphics and physics modelling and I'm happy with the SoW 3D models that we've seen so far. I'd just be a little happier if they looked more like that A2A B17.