Thread: Modding SW3?
View Single Post
  #9  
Old 06-05-2010, 02:55 PM
Trucidation
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by StarShatter View Post
Hmm, I'm wondering if there was an easy way to distribute these mods easier than just overwriting files (hinders the use of multiple mods) or going through and manually adding the contents of smaller mods to the bigger ones (one? the mother ship mod?). The only thing I can think of is some installer-like thing they used to use for Baldur's Gate II or a combination of all the mods.

Side question: Do Templars appear in the story at all?
Well, when you finish with a ship I doubt there's much to update - eventually most of the new ships could be collected into a pack. But yeah, currently there's a lot of hand-patching going on. Gotta wait for the dust to settle before I attempt to make a compilation.

Templars do make an appearance, have you checked the news items? They appear in the system mentioned. In certain storyline paths you'll even briefly meet them.

Edit:
Blackmarket (FTU market) availability would be convenient. There isn't much incentive to bother with blowing up faction convoys to obtain them, although I wouldn't mind if someone did this for really rare ships. Especially if we're flying with Nanaki's fleet mod (I really should check that out sometime soon).

Last edited by Trucidation; 06-05-2010 at 02:58 PM.
Reply With Quote