In Game.pak there seems to be a entitymanager.set
It contains:
{entitymanager
{group "dead" actor dead
{remove dissolve}
(mod "mp" {limit 12})
(mod not "mp" {limit 30})
{entity "human"}
}
Is that limit the timeout before the body disappears?
Seems to be "quicker for multiplayer and longer for not multiplayer"?
Is this what I want?
And how to I change this without recompressing the entire game.pak?
Do I just place a entitymanager.set like this
MenOfWarDir\resource\set\entitymanager.set
?
While we are at it:
fxmanager.set seems to contain decal limits for blood and cratering?
{group
{fx "shellhole_small"}
{fx "fire_shellhole"}
{countLimit 40}
Might this be the limit?
Dito for blood specks?
{group
{fx "blood" }
{fx "blood_small" }
{countLimit 40}
Has anyone looked into this before?
---
I have also found something inside of human.inc
Could it be that sniper shots can take off somebody's head?
{if rand 0.4
{take_off "head"
{impulse up 5 2 dir 7 3}
Last edited by StrongVodka; 05-05-2010 at 12:30 PM.
|