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Old 02-19-2010, 08:22 PM
dashcunning dashcunning is offline
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Quote:
Originally Posted by Lord Ludwig View Post
Last but not least, the very useful (early on in the campaign) royal snake goes down, IMHO, to the goblin, who can keep distance and attack from range.
I don't agree with this. The royal snake has 6 initiative and 3 speed vs the goblin's 5 initiative and 2 speed. The snake would close eventually with a minimum rate of 2 spaces per turn (snake moves 3 closer while goblin moves 1 away and attacks). Realistically, this is 3 per turn as the goblin can't move further away having started on the opposite end of the tennis court.

On average, the royal snake only needs to hit the goblin twice. First hit would be the strike ability which, with 18 attack and 25% crit vs 10 defense, does 14.25 damage. Second hit would be a regular attack which does 12.35 damage.

The goblin is more difficult due to the zeroing in ability. Does it increase attack or damage? It says attack, but there are plenty of mistranslations so it could be damage. Without any zeroing in bonus, a goblin's attack, with 16 attack and 10% crit vs 18 defense and 10% physical resistance, does 2.78 damage (24! hits to kill). If zeroing in increases attack, attack would increase by 4.8 (is this rounded up or down? what a mess) per round eventually reaching 78 attack vs 18 defense for a maximum damage of 8.91 (8 hits, still quite a few). If zeroing in increases damage, damage would increase by ... (this is a mess as well) lets say 0.83 (2.78 * 0.3) per turn. 10 hits to kill.

I don't see a goblin living long enough to get in that many hits unless the court is VERY large.
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