Quote:
Originally Posted by Tbag
And the mass of the aircraft has a lot to do with the aircrafts movements. The heavier an aircraft, the more energy needed to accelerate it. And I'm perfectly sure that the SoW team is more than aware of all this 
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Yes, but because the size mass of the aircraft is large and the mass of the pilots head is small, even slight movements of the the aircraft will have a large effect on the pilots head.
You are 100% right, Oleg and the development team have spent more time working on this than us all combined and they know the direction they want to take!
Quote:
Originally Posted by Airmalik
Hand held/head mounted cameras always exaggerate the amount of shaking. I've tried simple mounts on the wing strut and landing gear and it's always a struggle to get steady footage. Hand held cameras aren't much better unless the cameraman is very good at damping the little bumps felt while flying but not necessary 'seen'. The lens in this video isn't very wide angle which helps. Just yesterday I was out flying (ultralight) with a friend who was shooting video from the right seat and while editing that video I had to junk pretty much every clip where he tried to zoom even a little. Even at the widest angle the video was shaky at times. The amount of shake in the video was NOTHING like I experienced while flying. So I don't think that camera footage can be used to determine the amount of shake we should see in flight sims.
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I must say I'm a bit jelous and would love to see some of your footage. Would the exaggeration your talking about be due to the focal length setting of your video's lens? If you zoom in any movements shakes etcf would become more pronounced, just as if you used a fish eye lens you find them reduced. (Need a photography expert here to help!)
As stated before (and after) by a few people our brains tend to make us ignore the bad effect, my point is that when we try to concentrate on the gun sights this would be one of the times when it would be noticable. You would need to keep your head in a relatively fixed position (within the viewing angle of the refector sight) and thats when you'ld notice the movement.
My link to the video was not an ideal choice, but it did show the effect I was talking about.
What would they say if you did an experiment and put a post and ring sight on your ultra-light and ..... Hmmm! On second thoughts it might raise a few eye-brows :0
Quote:
Originally Posted by MikkOwl
The human head, spine and soft parts makes for a pretty good damper of vibrations and acceleration. There's a certain delay involved, and a lot of damping. I've even heard from someone with some credentials that there's a formula for calculating it.
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100% agree with you BUT 'pritty good' does not equate to a 'SteadyCam' experience.
Pass on the details of the research tho the development team. As with the ricochet information they were looking for, I'm sure they are trying to make the sim as realistic as posible. Within the bounds of Artistic License (been itching to use it in context- sorry) and the huge number of other priorities I'm sure it could be useful to them.
Really looking forward to the next update!
Cheers to all