Quote:
Originally Posted by jake21
--
I might try dropping the cyclop and assassin for the driods; not sure how well that will work. You think that would help ?
--
Well let me know if you think driod1/driod2 will work better than cyclop/assassin - my guess is they might esp if i phantom the repair droids.
|
The droid team only works if you have a stack of guard droids and split the stack of repair droids in two. As such, they would occupy 3 slots, not just 2. Just having two stacks of repair droids and forgoing the guard droids is not advisable since the main tactic is to tank with the guard droid, and continually do powerful repairs on it via the repair droids.
For your current lineup (cyclops, assassins, paladins, archmages, royal griffins), if you are hesitant to drop the royal griffins along with the cyclops and assassins for the 3 droid slots, then another good change would be to drop the cyclops for either beholders or evil beholders. At that stage of the game I'm assuming you could no longer let your cyclops tank since enemy stacks could do massive damage to them (even with archmage magic shield) and there is no way for you to heal them (unless you have time back). If you are just using them as range attackers, then you are better off with the beholder types who have the added benefit of consistently putting to sleep low level enemy stacks; you can resurrect them too if needed, via spell or the paladin.