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Old 12-31-2009, 05:48 PM
yakaddict yakaddict is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
S~!

Its ok, but it reminds me of IL2. The scale is the same ..... off.

Can't touch the terrain in the Wings of Prey -- my favorite map is 'Bulge'. I can't ask for more than this.




I personally don't care for that kind of grass. It would be fine in a tank or infrantry sim but seems out of place/unnecessary to me. IMHO not single cpu cycle should be spent on waving grass.

W.o.P has done terrain properly for a flight sim.

However ..... taste is a personal thing. Good flights in RoF.
I just dont see how the terrain is much better than RoF at altitude. I dont mind the grass, it makes it more immersive and on my computer ran at max graphics at a high fps level. People with older machines might take issue however. Im not sure what you mean by scale, as I felt the same flying RoF and WoP in terms of scale, only that RoF actually has a good flight model (very good actually). There isnt too much to expect from a ww1 flight sim anyway, cuz honestly, there wasnt that much going on in the air in that time...ground forces and stuff would be nice though. Dcs black shark has both scale and great physics and I love it, only the coding is so bad that it slows down on max graphics on a brand new gaming rig so thats rather tragic. A good flight sim, to me, should have good graphics and good physics, and that includes the flight model of black shark or RoF and graphics such as grass, good shadows, reflections etc. RoF has both, Dcs has them too. WoP has potential, unfortunately that is all it has for now, its too arcadish, both in flight model and options. Ill be waiting till SoW comes out or WoP is realistic enough to give it a second look, but honestly flight model should be the most important consideration when making a sim. Just my (long) opinion.
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