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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 12-30-2009, 10:49 AM
Dano Dano is offline
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Am I right in assuming that the primary purpose of this topic is to scare Oleg into producing a visually stunning landscape for "SoW"? Am I also right in assuming that "13th Hsqn Protos" (& possibly others) feel that Oleg needs this "encouragement" to produce a visually stunning world around our beautiful new cockpits? Am I also correct in assuming that when we finally do see screen shots of the "in-game" terrain, that we will have to thank "13th Hsqn Protos" (& zakkandrachoff for the topic) for scaring Oleg into making a better (city) landscape then "WoP"? Well, in that case...I'll just get it out of the way now and thank you all.
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  #132  
Old 12-30-2009, 11:25 AM
Tree_UK
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Originally Posted by proton45 View Post
Am I right in assuming that the primary purpose of this topic is to scare Oleg into producing a visually stunning landscape for "SoW"? Am I also right in assuming that "13th Hsqn Protos" (& possibly others) feel that Oleg needs this "encouragement" to produce a visually stunning world around our beautiful new cockpits? Am I also correct in assuming that when we finally do see screen shots of the "in-game" terrain, that we will have to thank "13th Hsqn Protos" (& zakkandrachoff for the topic) for scaring Oleg into making a better (city) landscape then "WoP"? Well, in that case...I'll just get it out of the way now and thank you all.
I dont think WOP is going to scare OLeg, its a great piece of work which shows what could of been done with IL2 (in some areas). The landscape is very good and very very similar to that shown on the SOW DVD all them years ago. The game runs very smooth and the FPS does not drop at all on my rig with everything 'whacked up' something I have never been able to achieve with IL2. Personally I think Oleg has been involved in this project more than most of us think, which can only be a good thing and is probably the reason why he would not be concerned about WOP being serious competion to SOW as a flight sim.
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  #133  
Old 12-30-2009, 01:51 PM
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TheGrunch TheGrunch is offline
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I dont think WOP is going to scare OLeg, its a great piece of work which shows what could of been done with IL2 (in some areas).
I highly doubt that, since IL-2 was originally developed in the late nineties. But yeah, I agree, it looks very good, and terrain-wise it certainly looks much, much better than anything we've seen from SoW so far, despite how much some people like to delude themselves. I don't know why they're worrying yet, though, long time before the game's released still.
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  #134  
Old 12-31-2009, 01:00 AM
yakaddict yakaddict is offline
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I tried this games demo. I am not impressed. Its physics are somewhat bad, nothing like il2, the planes are too easy to fly, the sounds are decent sometimes, horrible others, the land textures are good but honestly rise of flight has better ground, with moving grass and everything, and it actually has very good physics. This game is no competition whatsoever to il2 except for the graphics department (of which the explosions are not really any better either).

Last edited by yakaddict; 12-31-2009 at 01:16 AM.
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  #135  
Old 12-31-2009, 01:27 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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the land textures are good but honestly rise of flight has better ground, with moving grass and everything

Got Screenshot ?
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  #136  
Old 12-31-2009, 01:40 AM
yakaddict yakaddict is offline
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Originally Posted by 13th Hsqn Protos View Post
Got Screenshot ?
No unfortunately and my demo ran out cant open it anymore. Ill see if I can pull one off youtube.
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  #137  
Old 12-31-2009, 01:48 AM
yakaddict yakaddict is offline
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The best I can do on such short notice. Watch in 1080p, makes it really hit home. THIS should be storm of war right now. Lets hope SOW exceeds this level of awesomeness.
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  #138  
Old 12-31-2009, 02:46 AM
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proton45 proton45 is offline
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The best I can do on such short notice. Watch in 1080p, makes it really hit home. THIS should be storm of war right now. Lets hope SOW exceeds this level of awesomeness.
Thats some nice footage...I like the waving grass, it opens my mind to the possibility's.
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  #139  
Old 12-31-2009, 06:53 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~!

Its ok, but it reminds me of IL2. The scale is the same ..... off.

Can't touch the terrain in the Wings of Prey -- my favorite map is 'Bulge'. I can't ask for more than this.




I personally don't care for that kind of grass. It would be fine in a tank or infrantry sim but seems out of place/unnecessary to me. IMHO not single cpu cycle should be spent on waving grass.

W.o.P has done terrain properly for a flight sim.

However ..... taste is a personal thing. Good flights in RoF.
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  #140  
Old 12-31-2009, 07:08 AM
Lucas_From_Hell Lucas_From_Hell is offline
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I have some screenshots here (running in lowest settings as my computer isn't exactly NASA standard). Trees and grass are set to "Low", as they're some good FPS killers and, in such close combat, I can't afford any lag.

Rise of Flight did a nice job in archieving eye-candy in a realistic way, specially with the reflections. Not really important on this discussion, anyway, but I think they also got the 'drama' factor right. I felt a bit weird after my plane got one wing bent, I tried to recover but, already low, the wing was ripped of and it dived towards the ground... This only happened once in IL-2, there it's just hit Ctrl+E and see if the pilot jumps, and if he smashes into the ground. When you can't even jump, things are different.











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