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Old 12-08-2009, 05:12 PM
Eldur Eldur is offline
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Join Date: Nov 2009
Posts: 101
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Quote:
Originally Posted by Bearcat View Post
This would actually be great... it is something that was not always in the sim.. I think after one of the 3.xx patches it started..

I would also like to know if it is possible to alter the scoring system as well..
I've had this for a longer time... I even remember firing up the old Il-2 and having this issue, just because I clicked my desktop while it was still loading.

As for the score system... it really has to be sophisticated. I've had some "ideas" saved somewhere in a txt file if I'm not mistaken. When I find them, I could put them in here.

Quote:
Originally Posted by Novotny View Post
It would be fair to say that the majority of IL2 players these days are using a widescreen.
I don't think so... but the amount is increasing as it's getting harder and harder to get 5:4 or even a 4:3 screen.

And please get around the issue that FOV is defined by the width which basically means the wider the screen, the less you see. Wide resolutions do NOT add FOV to the left/right, but they substract FOV at the upper and lower edges. If you've got a display with Pivot function, try it out at 1200x1920 instead of 1920x1200 and you'll see what I mean. I've still got some images showing the issue in a 9:16 resolution:

(1) (2) (3) (4) (5)

Quote:
Originally Posted by csThor View Post
It's all in the manual ... But yes, there's a 40% chance to get the more modern Revi. You can also tell the program which one to use based on the skin. The HOW is also described in the manual for 4.09.
I've been trying hard in the QMB to get a Revi Fokker with no luck. Is it possible to get it at all? I always end up with the scope sight, no matter what.

Quote:
Originally Posted by ben_wh View Post
1) AI gunners on bombers – too accurate at times, and their aim appear not to be affected by condition of the bomber (e.g. when the bomber is executing high-G maneuver)

2) Fighter AI – rely all too frequently on the 360 degree barrel-roll as defensive maneuver. Could use a wider repertoire.

3) Fighter AI – appear to automatically detect player’s presence behind them when at relatively close proximity, even in their blind spot (e.g. lower six o’clock position). It is difficult to surprise the AI regardless of experience level

4) AI can see through cloud and is not affected by low visibility environment

5) AI chooses forest and town to belly land instead of road or relatively flat area
I second that. I dug out the good old Aces of the Pacific for some "instant action" and even there it's possible to sneak up sometimes. That's 17 years old. But hey, I shot down Nishizawa in a single CAP mission twice. That made me rofl. Not even Chuck Norris could do that

Last edited by Eldur; 12-08-2009 at 08:05 PM.