Yeah somehow these medals aren't working out to be much fun for me either.
I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.
But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.
I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.
In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
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