Quote:
Originally Posted by supersonu1
Regardless, what we are talking about purpose of traps. And their primary purpose is to stop enemies, not kill them. Here we have discrepancy in their medal requirement.
I have personally used traps hundreds of times till mid game but Only managed to kill 53 complete stacks so far. Also it is becoming increasingly difficult to kill units through traps as the game progress and Units become more powerful.
I just thought of better requirement. Instead of counting how many units killed through traps, we should count how many time we were able to stop units through traps.
For eg. Your trap spell does 150-200 damage and you encounter a Level 5 unit with 800 health. So you start trapping it and you were able to trap it successfully 3 times before killing it. So the trap medal counter should increase by 3 now.
And perhaps we should also slightly increase the trap medal requirement from (10/50/100) to (25/100/250).
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Agreed completely with the above, I mentioned this as well before. Let's try and not go in the mentality "it's easy to kill with traps". It's easy, yes, but the PURPOSE of the traps is not to kill, but to stop the enemy.
If you put your traps in order to KILL stacks, then you're DOING IT WRONG on a strategical level, and the game REWARDS you for this. It doesn't make sense, there's no going around it.