Quote:
Originally Posted by DGDobrev
That will not be a good idea  I can kill 350+ gobots with one trap easily, and I'm still in the early game.
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Regardless, what we are talking about purpose of traps. And their primary purpose is to stop enemies, not kill them. Here we have discrepancy in their medal requirement.
I have personally used traps hundreds of times till mid game but Only managed to kill 53 complete stacks so far. Also it is becoming increasingly difficult to kill units through traps as the game progress and Units become more powerful.
I just thought of better requirement. Instead of counting how many units killed through traps, we should count how many time we were able to stop units through traps.
For eg. Your trap spell does 150-200 damage and you encounter a Level 5 unit with 800 health. So you start trapping it and you were able to trap it successfully 3 times before killing it. So the trap medal counter should increase by 3 now.
And perhaps we should also slightly increase the trap medal requirement from (10/50/100) to (25/100/250).