Quote:
Originally Posted by Flint11
Alot of these variables you listed arent in the game
|
Sorry to point this out, but neither are
your variables

.
You constantly refer to APCBC rounds, or the various others available to armies in WW2. Sure maybe they were capable of penetrating this or that armor, but they are not used in MoW. It's as simple as that.
There are two types of shell (ignoring the different sizes) - One explodes on impact, one is designed to penetrate. That's it.
The devs did not do all the calculations for different functions of different rounds.
I think you are just taking the game a bit "too seriously" for what it is meant to be.
Yes it's a great game, but it was never meant to be a purely realistic (or even historically accurate) game. This should of been very obvious when you saw the rather small battlefields. If it were meant to be real, we would be able to have tank battles that span the entire size of the map

. But as it is, you need to get within 200 yards (or is it metres?) before any vehicle is capable of firing....Now as we all know, this is far from realistic.
If you want a more realistic approach i highly suggest you give Theatre of War (1 or 2) a whirl, you will not be dissapointed...Except for the limited # of UK vehicles, but a user-made mod will fix that.
In ToW you have the choice of various rounds when controlling a tank/AT gun. As opposed to just choosing from two basic options. Not to mention the fact that in ToW, the battles take place at (more) realistic distances.
They will also have different effects regarding the damage dealt, for example you may fail to damage the tank itself, but the shrapnel from the penetration of the round could still deal damage to the crew (which will make the tank less effective on the battlefield if it has a wounded/dead crew).
Or perhaps load up APC rounds so the target's sloped armor is not as much of an issue.
There are many more great features, most impressive being their attention to detail in terms of the units themselves. From memory, all(or atleast most) vehicles are made with the use of historically accurate blueprints. This includes damage they were capable of dealing, armor resistance capabilities, etc..
In conclusion, you are just playing the wrong game mate