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Old 10-26-2009, 03:43 PM
dreadnaught_ dreadnaught_ is offline
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Join Date: Oct 2009
Posts: 19
Default deadzone clarification

Quote:
Originally Posted by Anton Yudintsev View Post

On X360 - it is Microsoft limitation. We can't adjust deadzones at all.
On PS3 - we've made it similair, to provide similair experience for all users.
It could be wrong decision, but it is reasonable.
We never told anyone, that deadzones will be tweakable on PS3 - so no false promises.
Anton:

Thanks again for your response.

There was one point I was hoping you could clarify however.

At the yuPlay forum, the following was posted under your name:
What will be in title update:

This list will be updated, when I'll get more information.

Common for all platforms:

Controls remapping (custom layout).
Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
Brakes with flightstick fix.
(For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
More effective flak.
Blackouts and redouts on realistic/simulation back again.


PlayStation3 only:

Screen-tearing fixes.
PC flightstick support (with custom layouts).
Flightstick deadzone customization.
USB mouse support (for mouse look)
As a PS3 user myself, I was under the impression, based upon the above post, that deadzones COULD be tweaked after the update. In your post today, are you saying that this is not the case?

I may have misread your post, but you could you this clear?

Thanks,
dreadnaught_
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