Quote:
Originally Posted by jaywinner
i got kinda laughed at in another thread for this, but i really think they should let people join late to keep the games more full. when there arent alot of people playing it makes more sense to have 4 games of 10 going then 10 games of 4. know what i mean? especally if someone drops out? then you are screwed with no change of reinforcment.
|
This does make a lot of sense, if not only for the fact that then games in progress would become visible. The main problem is that people familiar with the online set up of this game are generally
in a game. This makes them invisible to people looking for a game, and makes the online appear dead.
When you get in sync with games beginning and ending you can play non-stop. Game lobbies only sit there collecting players for a small fraction of the time before they launch into a 10 or 20 minute game (discounting the 3 minute unlock wh*res - but even they will have a quick turn around lobby side). If you can't find a game to join, make one and eventually a load of people will join within quick succession.
Maybe the best option would have been for a player cap to be set at whatever the total number of players was at game launch, then to allow late joiners...? That way quitters could be replace without an influx of players joining when their game ended, ruining your quality little 4 or 4 or whatever.