Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   Need Some Help Please.... (http://forum.fulqrumpublishing.com/showthread.php?t=40363)

_RAAF_Smouch 07-11-2013 12:09 PM

Need Some Help Please....
 
1 Attachment(s)
Since installing the new patch I have noticed at times that I get a "small freeze" graphics wise each lasting ~ 1/2 to a second when flying. This has been happening both off and online.

I have attached my .conf file so hopefully I can get this figured out.

At the moment I have updated the vid cards drivers to the latest version (320.49) and even on the older version of 320.18 I was getting these stutters.

Looking forward to figuring this one out.

~S~

Tolwyn 07-11-2013 03:59 PM

Well, these are generally pretty interesting to troubleshoot.

First thing is dial back a few things to a more basic (but still pretty and flyable) situation.

1. Backup your conf.ini. We're going to be messing with the [Render_OpenGL] section.

2. From your video card control panel (Desktop), disable FSAA and Anisotropic filtering (for now—we're troubleshooting what will eventually cause the stutters).

3. Not sure why you're using Dither and Polygon stipple. Not needed. We're going to use Shaders version 1, not 2. This will affect some water effects, but don't worry, we can add them back in one at a time after each test and see at what point things get weird (ForceShaders1x=1). We're keeping perfect mode on, of course (HardwareShaders=1). We're dialing down the water (Water=0). We're dialing down the forest (Forest=2). Disabling the AnisotropicFiltering and it's corresponding flag that communicates to the extention in your card's driver (TexMipFilter=2 and TexFlags.TexAnisotropicExt=0).

Everything else should be as it is below.

Try this:

Code:

[Render_OpenGL]
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
VideoSetupId=17
Shadows=2
TexQual=3
TexLarge=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=2
LandDetails=2
LandGeom=3
Sky=2
Water=0
Forest=2
HardwareShaders=1
Effects=1
ForceShaders1x=1


EJGr.Ost_Caspar 07-11-2013 07:44 PM

So short freezes are not stutters and mostly do not have anything to to with grafic settings. I experience them too sometimes (also long prior 4.12) and I suspect the sound settings instead.

_RAAF_Smouch 07-12-2013 09:51 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 506624)
...I suspect the sound settings instead.

I had the sound quality up at 32 channels, lowered that to the default. Selected Headphones instead of Desktop Speakers (I use headphones 'cause of TrackIR 99.5% of the time). Played around with a few of the ingame settings, and the stutters have reduced somewhat.

The only other thing that I am yet to try, (and don't really want to delete them if I don't need to), is the sound pack to see if that makes any difference.

Tolwyn 07-12-2013 06:54 PM

Didn't know you were working with a modded version. Not that that's a bad thing, but all bets are off at that point. ;)

KG26_Alpha 07-12-2013 07:29 PM

Quote:

Originally Posted by _RAAF_Smouch (Post 506653)
I had the sound quality up at 32 channels, lowered that to the default. Selected Headphones instead of Desktop Speakers (I use headphones 'cause of TrackIR 99.5% of the time). Played around with a few of the ingame settings, and the stutters have reduced somewhat.

The only other thing that I am yet to try, (and don't really want to delete them if I don't need to), is the sound pack to see if that makes any difference.

[sound]
SoundUse=0

Turn the game sound off completely to test it, if ok and no freeze, you can tweak the sound settings under conf ini channels etc etc till it stops freezing.

I use the sound files JGr.Ost_Caspar posted here on the forum and have no problems with modded sounds.

If it still freezes with the sound off then tweak the graphics and/or instal old/new GPU drivers



Quote:

Originally Posted by Tolwyn (Post 506673)
Didn't know you were working with a modded version. Not that that's a bad thing, but all bets are off at that point. ;)

The new v4.12 has "plugin" modded sound file capability via the gui.









.

_RAAF_Smouch 07-19-2013 11:47 AM

I have been playing around with sound settings and graphics etc with not much success.

I then removed the sound pack that is linked on the forum here and flew the same mission again...

no stutters or freezes...

Oh well at least it's running smooth again.

Thanks for the assistance guys...

EDIT:

Some hours later and I noticed stutters are still happening. I guess it's time to roll back to an older driver version for my card.

~S~


All times are GMT. The time now is 03:35 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.