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-   -   Default skin quality & room for landscape texture improvement (http://forum.fulqrumpublishing.com/showthread.php?t=33378)

Feathered_IV 07-21-2012 02:02 AM

Default skin quality & room for landscape texture improvement
 
Looking at the default skins for current aircraft and new ones planned for the sequel, I think most people can agree that the aircraft textures could do with some improving. This of course isn't a big problem when there are many very talented people waiting make alternatives.

It makes me wonder though, are the landscape textures everything they can be? If the scope for improvement in skins is anything to go by, there is a fairly significant margin between the community talent and the in-house capabilities of Maddox Games.

It might be worth structuring things in the sequel so that the user can access landscape textures without having to crack the game open. I would not like to be stuck with with poor or dated hard coded landscape textures for a decade or more.

Thanks!

Verhängnis 07-21-2012 04:17 AM

Quote:

Originally Posted by Feathered_IV (Post 447113)
It makes me wonder though, are the landscape textures everything they can be? If the scope for improvement in skins is anything to go by, there is a fairly significant margin between the community talent and the in-house capabilities of Maddox Games.

It might be worth structuring things in the sequel so that the user can access landscape textures without having to crack the game open. I would not like to be stuck with with poor or dated hard coded landscape textures for a decade or more.

Thanks!

We can only hope that when the map making sdk is released that, and I assume we would, have ease of access into the maps and textures, because there are some really great ones made by the community for the previous titles.


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