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Fredfetish 02-19-2012 07:50 AM

Visual comparison between COD and other upcoming releases
 
Hey
So this post isn't about griping about the deficiencies of COD, but rather to take stock of how other developers are progressing in graphics compared to COD. Maybe this is can then highlight some of the features that COD should be aware of in regards to patches and upcoming releases.

Anyway, to start the ball rolling, here is a fan vid of World of Planes (not World of War Planes).

http://ve3d.ign.com/videos/88505/PC/...play/Fan-Video

I perceive the differences as:
1. Planes not as well modelled as COD and lacking reflections, although video res is not great
2. Instruments in cockpit look sub par compared to COD. However, those tiny scratches on the canopy look really great with the sun's reflection.
3. I think the landscape looks more believable compared to COD.
4. I like the haze effect of distant objects far more than COD.
5. In the seen where planes are flying underneath. I think this shows a more realistic representation on the visibility of aircraft flying over ground compared to COD.
6. Are the explosions here a bit Hollywood-ish compared to COD?
7. Really dislike the plane flames on this compared to COD.
8. I could be a tard and this video was made using COD.

Please do bash away, this thread is meant to start the discussion. What about MS flight sim, ROF or World of War Planes? Planes in BF3 ( I hate BF3's planes :mad:) ?

ATAG_Bliss 02-19-2012 08:01 AM

Doesn't even compare on any category IMO. Just watch this:

http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#!

Fredfetish 02-19-2012 08:17 AM

I shame :( ...

Sutts 02-19-2012 08:18 AM

Thanks for posting. My initial impression is that CloD is superior in almost all respects. I dislike very much the green tinge to everything, the cockpits and aircraft models look poor, the flames awful. Clouds may be better. I think the haze is there just to reduce viewing distance artificially - much prefer CloD in this respect which has incredible viewing distance and a very believable haze.

All in all, I think CloD wins out easily.

David198502 02-19-2012 08:29 AM

Quote:

Originally Posted by ATAG_Bliss (Post 391948)
Doesn't even compare on any category IMO. Just watch this:

http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#!

waoh!!!great vid.havent seen that before.thx bliss for showing.
and i have to say, comparing those two vids, clod seems to be faaaaar superiour in every aspect, except maybe the landscape.

Feathered_IV 02-19-2012 08:34 AM

Quote:

Originally Posted by ATAG_Bliss (Post 391948)
Doesn't even compare on any category IMO. Just watch this:

http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#!

Looks good. Makes you want to play the game at 1/4 speed all the time. :cool:

FFCW_Urizen 02-19-2012 08:38 AM

Quote:

Originally Posted by David198502 (Post 391958)
waoh!!!great vid.havent seen that before.thx bliss for showing.
and i have to say, comparing those two vids, clod seems to be faaaaar superiour in every aspect, except maybe the landscape.

agree here, landscape is a bit more believable, but the rest, nah, no way.

machoo 02-19-2012 08:38 AM

Clod looks better but after playing the game it's a bit of a false representation of what it really is at the moment.

World of planes looks good too , I like the pacific aspect of it.

335th_GRAthos 02-19-2012 08:43 AM

Quote:

Originally Posted by ATAG_Bliss (Post 391948)
Doesn't even compare on any category IMO. Just watch this:

http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#!


Awesome!
Makes me want to buy a flight ticket and go kick ATI's or NV's b@ts in order to get some real GPUs so we can enjoy this game! :D

~S~

Fredfetish 02-19-2012 08:58 AM

Its a shame I don't stop often stop to smell the roses and take in the view with COD whilst flying. Found this however:

http://www.youtube.com/watch?v=rBIOrXAd4qc

It is dated earlier than the previous vid on WOP (World of Planes). Still not on the level of the COD War cry video... however, I think its shows some nice explosion and debris effects (see where ship gets hit + debris spewed out when plane explodes... the plane it self looks horrible in the explosion though)

For 1 second (0:15) it seems that tracer trails are affect by air flow of plane.

Whilst the scene from the ground battle looks very immersive compared to the old IL2 battles.

I agree on the clouds as well.

Glaring problem though... planes really do not look good...

Baron 02-19-2012 09:20 AM

I Always liked this one:


http://www.youtube.com/watch?v=1LMftuei6Fw

Tavingon 02-19-2012 09:47 AM

Quote:

Originally Posted by Baron (Post 391969)

Lush video.. makes the game look like a summer blockbuster!

5./JG27.Farber 02-19-2012 10:17 AM

Quote:

Originally Posted by Fredfetish (Post 391966)

For 1 second (0:15) it seems that tracer trails are affect by air flow of plane.

They are still adding prop wash and all that cool stuff. :-P

Winger 02-19-2012 11:33 AM

Quote:

Originally Posted by Sutts (Post 391955)
Thanks for posting. My initial impression is that CloD is superior in almost all respects.

THIS! Except for performance and the lack of basic grapic features like SLI and FSAA and the game being stable...

I hav e so much hope for the upcoming CLOD Patch. Fingers crossed...

Winger

Chivas 02-19-2012 05:55 PM

Wings of Prey had alot of potential, but Gaijin quickly dropped support for that sim. World of Planes, or War Thunder, whatever they call it in the end will also have alot of potential, maybe Gaijin will support their product this time and make it into a sim that will give COD some competition.

Hopefully the new Gaijin release will have maps large enough, and a mission builder for uses other than airquake fights. Time will tell. The Gaijin sim could draw newcomers to the genre who will filter into the more simulated COD series.

kestrel79 02-19-2012 06:43 PM

Wow Clod really looks pretty at the slowed down speed in those videos, love the prop effect.

Sure War Thunder at first glance may look prettier but what' their plane damage model like? CloD's damage model is unmatched and makes each engagement different. Something new happens to my plane every time I fly or get shot down, or shoot someone else down. They just need to increase the fps a bit and keep adding a few of the features and slowed down fps early on (weather, AA, reflections, shiny sunsets).

Ribbs67 02-19-2012 07:53 PM

I do like the terrain in War Thunder WOP. But what I think it does really well compared to Cold is the tracers. To me it looks like your firming bullets instead of photon layers.. heh. The ground war looks Sick!.. Nothing compares to Clods damage model and CEM though, which is what is dragging our machines down to a crawl..I believe.

von Pilsner 02-19-2012 08:16 PM

Quote:

Originally Posted by Chivas (Post 392123)
Wings of Prey had alot of potential, but Gaijin quickly dropped support for that sim.

Wrong, patch 1.0.4.7 was available in Dec 2011 and they are on patch 1.0.4.8 now (not sure when it was released). I am assuming you refer to the PC version of the game.

Freycinet 02-19-2012 08:24 PM

Any comparison of the landscapes needs to take into account that CoD's landscape is many many times bigger than the other landscapes. So, it is more or less like comparing the "landscape" of "Modern Warfare" with "America's Army", or something like that.

BRIGGBOY 02-19-2012 08:28 PM

Quote:

Originally Posted by ATAG_Bliss (Post 391948)
Doesn't even compare on any category IMO. Just watch this:

http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#!

that was absolutely bang tidy. probably the best film ever made with a game.

engadin 02-19-2012 08:39 PM

Quote:

Originally Posted by Baron (Post 391969)



+ 1 here. Good choice!.

Chivas 02-19-2012 08:47 PM

Quote:

Originally Posted by von Pilsner (Post 392159)
Wrong, patch 1.0.4.7 was available in Dec 2011 and they are on patch 1.0.4.8 now (not sure when it was released). I am assuming you refer to the PC version of the game.

I stand corrected, they are supplying patches but nothing seems to change. I still can't find a place to land my 109 on the BOB map, which makes the sim a non-starter for me. Its too bad as this was the perfect opportunity to draw more people from the IL-2 community because of COD's problems, but I still prefer to fly the old IL-2 than WOP, as are most in the sim community, maybe War Thunder will be different.

Friendly_flyer 02-19-2012 10:11 PM

Quote:

Originally Posted by FFCW_Urizen (Post 391960)
agree here, landscape is a bit more believable, but the rest, nah, no way.

Yeah, then again as a die-hard group ponder, a good landscape really is important. Not sure how good the WOP ground looks when close up though.

Sturm_Williger 02-20-2012 08:54 AM

Have to say that the comment about the low planes being nicely visible is correct. If CloD could borrow that effect, I would be a very happy bunny.


In almost every other aspect though, CloD appears visually superior. The in-cockpit shots in the first video are so far from CloD's photo-realistic cockpit interiors, that it's embarrassing.

In the landscape, it appears that the trees radiate green light, making everything green. Damage model appears 1-dimensional. And the flames are just yuck.

Sutts 02-20-2012 10:03 AM

Quote:

Originally Posted by Sturm_Williger (Post 392305)
Have to say that the comment about the low planes being nicely visible is correct. If CloD could borrow that effect, I would be a very happy bunny.


In almost every other aspect though, CloD appears visually superior. The in-cockpit shots in the first video are so far from CloD's photo-realistic cockpit interiors, that it's embarrassing.

In the landscape, it appears that the trees radiate green light, making everything green. Damage model appears 1-dimensional. And the flames are just yuck.


I've just finished reading "Gun Button To Fire" by Tom Neil, a Hurricane pilot during the BoB. He writes a lot about how hard it was to spot other aircraft even a few thousand feet apart. They were regularly in the right place for an interception but went home empty handed having simply failed to spot the enemy who cruised on by a few thousand feet below.

rga 02-20-2012 11:22 AM

Quote:

Originally Posted by Sutts (Post 392320)
I've just finished reading "Gun Button To Fire" by Tom Neil, a Hurricane pilot during the BoB. He writes a lot about how hard it was to spot other aircraft even a few thousand feet apart. They were regularly in the right place for an interception but went home empty handed having simply failed to spot the enemy who cruised on by a few thousand feet below.

Spotting is different from maintaining visual contact. IRL, it is surely hard to detect / spot aircrafts, since most of them are camouflaged and blend easily to the environment. But once spotted, you can follow it easily. In game, it's just too much easy to have aircrafts which can turn on stealth mode and sneak away.

Sutts 02-20-2012 12:57 PM

Quote:

Originally Posted by rga (Post 392331)
Spotting is different from maintaining visual contact. IRL, it is surely hard to detect / spot aircrafts, since most of them are camouflaged and blend easily to the environment. But once spotted, you can follow it easily. In game, it's just too much easy to have aircrafts which can turn on stealth mode and sneak away.

Agreed.

kyletiernan 02-20-2012 05:22 PM

perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing ;)

http://www.youtube.com/watch?v=-OX0B...feature=colike

Chivas 02-20-2012 05:40 PM

Great Movie....I can definitely see the new IL-2 engine being used by the movie industry especially as the sim engine is refined and other CGI effects are added by the movie maker.

pupo162 02-20-2012 05:48 PM

Quote:

Originally Posted by kyletiernan (Post 392428)
perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing ;)

http://www.youtube.com/watch?v=-OX0B...feature=colike

hey, good video, but its too long, this kind of videos, no story to tell, only well filmed good looking sequences, should hit a climax way faster, in about 1 min, and be over in the second one. 6 mins, and 4 mins till the climax, its too long, and im afraid, boring.

cheers :)

Chivas 02-20-2012 06:01 PM

Good thing you weren't in a real war you would have died of boredom before someone to kill you. ;)

pupo162 02-20-2012 06:17 PM

Quote:

Originally Posted by Chivas (Post 392443)
Good thing you weren't in a real war you would have died of boredom before someone to kill you. ;)

that comment made next to zero logic.

Dano 02-20-2012 06:18 PM

Quote:

Originally Posted by pupo162 (Post 392449)
that comment made next to zero logic.

It didn't need to ;)

Chivas 02-20-2012 06:40 PM

Quote:

Originally Posted by pupo162 (Post 392449)
that comment made next to zero logic.

No point in trying to explain it too you.

pupo162 02-20-2012 06:52 PM

Quote:

Originally Posted by Chivas (Post 392453)
No point in trying to explain it too you.

why?

zipper 02-20-2012 07:25 PM

Graphics and realism are always important in a flight sim, but ultimately, which ever one you choose, it is a game and will be *played* like one by the majority of customers if it is successful. You have to be able to jump in a plane and fly to the fight and shoot the baddies in a *seemingly* realistic way while at the same time not having too big a learning curve. As a real world taildragging pilot I see CloD as being only somewhat closer to realistic flying than other games but it too falls short enough to prevent me from forgetting that its just a computer game. It will be interesting to see how World of Planes does in the market.


:D

Ribbs67 02-21-2012 04:42 AM

Quote:

Originally Posted by Chivas (Post 392443)
Good thing you weren't in a real war you would have died of boredom before someone to kill you. ;)

Lmao.... Chivas.. that was "classic!".. mind if I use that Quote in my Sig?

Sutts 02-21-2012 12:59 PM

Quote:

Originally Posted by zipper (Post 392473)
As a real world taildragging pilot I see CloD as being only somewhat closer to realistic flying than other games but it too falls short enough to prevent me from forgetting that its just a computer game. It will be interesting to see how World of Planes does in the market.
:D

I'd be very interested to know your view on what you think is missing from CloD in terms of the feeling of realistic flying. Missing tubulence perhaps?

Thanks

furbs 02-21-2012 01:06 PM

Prop wash?

recoilfx 02-21-2012 02:01 PM

collision model.

Landing gear/traction model.

furbs 02-21-2012 02:11 PM

Ground handling?

Ploughman 02-21-2012 02:18 PM

Well I don't understand how they can have all those FPS killing hedges in their sim and still expect it to run on your average gamer's machine. That's craziness.

Crunch_ 02-21-2012 04:37 PM

You can't compare IL-2 ClOD to the likes of Wings of Prey or any other game/sim unless that games/sim is also equal in terms of physics, damage modeling etc. CPU/GPU resources are limited and all these things must be shared. You can have a really pretty screenshot, but so what if the plane flies like the planes from Ace Combat.

Also, easy for a game to look pretty when it only is drawing a map like the size used in a FPS compared to the map size of CloD.

pupo162 02-21-2012 04:44 PM

Quote:

Originally Posted by Crunch_ (Post 392768)
You can't compare IL-2 ClOD to the likes of Wings of Prey or any other game/sim unless that games/sim is also equal in terms of physics, damage modeling etc. CPU/GPU resources are limited and all these things must be shared. You can have a really pretty screenshot, but so what if the plane flies like the planes from Ace Combat.

Also, easy for a game to look pretty when it only is drawing a map like the size used in a FPS compared to the map size of CloD.

well, its easy looking pretty when its a slideshow too ;)

JG52Krupi 02-21-2012 04:55 PM

Quote:

Originally Posted by pupo162 (Post 392769)
well, its easy looking pretty when its a slideshow too ;)

Kind of missed the point... Some thing's never change ;)

pupo162 02-21-2012 05:19 PM

Quote:

Originally Posted by JG52Krupi (Post 392771)
Kind of missed the point... Some thing's never change ;)

no. no matter how good it looks, if it runs at 5 fps... its not good.

6S.Manu 02-21-2012 05:31 PM

One day you guys will tell me what you really like about the CEM in this half-sim... Take out the OVERHEAT label from IL2 and the management it's almost the same. Of course there is the oil radiator too... but the funny thing is that both the radiators do not work correcly IIRC so...

About WoPlanes: I really really really like the terrain and the haze effect... tracers and smoke are very good, the flames are similar to the IL2's one, and are not so different from CloD (I still remember when Oleg posted the first images of the flaming bomber)
Regarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better...

I like the external models too, of course the cockpits of Clod are better but I don't care about that if I want to have a combat sim. What I'm saying is that I would prefer worser models/graphics but better playability/simulation.

Then talking about DM and FM... maybe CloD's DMs are more detailed but there is not guarantee that they are correct, above all then FMs are totally broken since the release.

I would easily take a great combat simulator with 2003 graphics over a broken simulator with beautiful graphics...

csThor 02-21-2012 05:36 PM

Quote:

Originally Posted by 6S.Manu (Post 392779)
egarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better...

That's only true if mindless and pointless gangbanging with fighters is all you care about. Once realistic missions are part of the equation postage stamp maps become a true problem. :rolleyes:

Osprey 02-21-2012 05:37 PM

Strange logic Manu. I'd go for the nerdy looking girl who just needs to unravel her hair, add a little makeup and take off the glasses over the rough old slapper any day mate.

mcler002 02-21-2012 05:50 PM

Quote:

Originally Posted by kyletiernan (Post 392428)
perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing ;)

http://www.youtube.com/watch?v=-OX0B...feature=colike

Eh it doesn't help me when i see bomber markers on fighters :S (referring to the me109s)

Chivas 02-21-2012 06:04 PM

Bottom line is WOP didn't keep the online flight sim communities interest, many of us bought it, but soon when back to flying IL-2 1946. The maps were simply to small for anything but airquake and no mission builder. I don't know how many of the offline community stuck with WOP.

War Thunder looks a little better than WOP, if they've made maps large enough for both side to land and a mission builder then maybe the IL-2 online community will be more interested. COD's next patch should make the sim more playable for most people, then they will have to get the AI, Commands, FM, and DM sorted to fix the game play issues. With the complexity of the COD FMB and the addition of the SDK, I don't see War Thunder keeping much of the IL-2 crowd interested for long, unless War Thunder has made major improvements to their WOP game engine.

JG52Krupi 02-21-2012 06:06 PM

Quote:

Originally Posted by Osprey (Post 392783)
Strange logic Manu. I'd go for the nerdy looking girl who just needs to unravel her hair, add a little makeup and take off the glasses over the rough old slapper any day mate.

LOL my new sig quote thanks Osprey :D

JG52Krupi 02-21-2012 06:08 PM

Quote:

Originally Posted by pupo162 (Post 392777)
no. no matter how good it looks, if it runs at 5 fps... its not good.

Well if it runs at 5 fps then I would say its more to do with having a very bad pc than the game ;)

6S.Manu 02-21-2012 06:13 PM

Quote:

Originally Posted by csThor (Post 392782)
That's only true if mindless and pointless gangbanging with fighters is all you care about. Once realistic missions are part of the equation postage stamp maps become a true problem. :rolleyes:

Look you are aiming at the wrong guy, I'm not a furball guy at all... in the past I did 2.5 hours recon mission in IL2 during an online campaing in the PTO to search a carrier, 2 hours CAP over objectives only to witness that the enemy sneaked around us with an improbable path at an improbable altitude.

Now please tell me how do you think to defend the entire 1:1 seabord of England with 20 planes... above all without a radar system (Maraz did a great mod for the IL2 SEOW campaigns).

Bigger maps allow you to bomb London with Brest-Plymouth-Bristol London as ordered wayponts because all the fighters are over the Dover.. is that realistic? Have you fun in that?

Look, some months ago we were to fly on Falcon BMS for a combat mission and a new guy was talking about he had 200 hours on the F-16; at last we realized that he didn't know a $hit since he was used to fly relocation missions and have real pleasure in doing that... not a surprise knowing he's a FS guy.

It's the same problem of the ARMA series... you can enter in enemy territory anywhere expect in front of the objective, and then you take the defenders for behind, because the maps are big.

If you want a combat simulator you need to put the guys in the same limited airspace... otherwise yours will be a solo indisturbed mission.

pupo162 02-21-2012 06:25 PM

Quote:

Originally Posted by JG52Krupi (Post 392802)
Well if it runs at 5 fps then I would say its more to do with having a very bad pc than the game ;)

no matter how bad my pc is, its in the official recommended settings.

SlipBall 02-21-2012 06:34 PM

Quote:

Originally Posted by pupo162 (Post 392809)
no matter how bad my pc is, its in the official recommended settings.



You can never go by that, all developers inflate that:)

robtek 02-21-2012 06:38 PM

Quote:

Originally Posted by pupo162 (Post 392809)
no matter how bad my pc is, its in the official recommended settings.

I've posted this already, it takes a really, really blue eyed person, to trust any system recommendation for a ground breaking sim.

The only shure way is: get the best there is on the market, and then plan to upgrade!

6S.Manu 02-21-2012 06:51 PM

Quote:

Originally Posted by Osprey (Post 392783)
Strange logic Manu. I'd go for the nerdy looking girl who just needs to unravel her hair, add a little makeup and take off the glasses over the rough old slapper any day mate.

You are too much materialist Osprey... you're looking only at her aspect. :-)

I can prefer the 35 old lady who know how to do her job instead of the awkward sexy teen (over 18 of course).

And who do you choose between these two?
http://www.foroviviendas.com/figpal/ebay/Paraujo01.JPG
http://www.celebrific.com/wp-content...11-27-2006.jpg
















Have you made your choice?

Good, the first one is a transsex... I don't know your taste but I don't like this kind of surprise. :-D

pupo162 02-21-2012 06:56 PM

thank god i choose the second.

on other note, ubisoft is getting sued regarding the minimum specs fraud....

robtek 02-21-2012 09:13 PM

Visual comparision
 
Quote:

Originally Posted by 6S.Manu (Post 392821)
You are too much materialist Osprey... you're looking only at her aspect. :-)

I can prefer the 35 old lady who know how to do her job instead of the awkward sexy teen (over 18 of course).

And who do you choose between these two?
http://www.foroviviendas.com/figpal/ebay/Paraujo01.JPG
http://www.celebrific.com/wp-content...11-27-2006.jpg

















Have you made your choice?

Good, the first one is a transsex... I don't know your taste but I don't like this kind of surprise. :-D

Nice one, though you got the age difference absolutely wrong!

Beside the trans-fraud it would rather look like 18 to 80 !

Lets see what pictures you can present then. :D

Friendly_flyer 02-21-2012 09:24 PM

Quote:

Originally Posted by kyletiernan (Post 392428)
perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing ;)

http://www.youtube.com/watch?v=-OX0B...feature=colike

And 1C had NOT hired you as their game PR guy?

RazzyMan 02-21-2012 11:16 PM

Avro Lancaster
 
Looks like WOP has the AVRO LANCASTER in there. Interesting !

6S.Manu 02-21-2012 11:43 PM

Quote:

Originally Posted by robtek (Post 392860)
Nice one, though you got the age difference absolutely wrong!

Beside the trans-fraud it would rather look like 18 to 80 !

Lets see what pictures you can present then. :D

Oh come on, graphics does not have to be really THAT ugly... :-D

csThor 02-22-2012 05:35 AM

Quote:

Originally Posted by 6S.Manu (Post 392803)
Look you are aiming at the wrong guy, I'm not a furball guy at all... in the past I did 2.5 hours recon mission in IL2 during an online campaing in the PTO to search a carrier, 2 hours CAP over objectives only to witness that the enemy sneaked around us with an improbable path at an improbable altitude.

Hey, you gave me that opening. ;)

Quote:

Originally Posted by 6S.Manu (Post 392803)
Now please tell me how do you think to defend the entire 1:1 seabord of England with 20 planes... above all without a radar system (Maraz did a great mod for the IL2 SEOW campaigns).

Simple: You don't. Map size isn't the issue here, it's the setup of the mission(s). With "so few" people engaged you limit the area of operations - problem solved. The issue of too small maps is that they limit the flexibility and the scope of the missions that can be built on them.

Quote:

Originally Posted by 6S.Manu (Post 392803)
Bigger maps allow you to bomb London with Brest-Plymouth-Bristol London as ordered wayponts because all the fighters are over the Dover.. is that realistic? Have you fun in that?

See above. The mission setup is a big part of the equation but generally speaking large maps can be used only partially by limiting the area of operations, too small maps cannot be made larger. Simple.

KeroseneA1 02-22-2012 07:56 AM

It's not the size of the map or the number of airplanes that matters. You couldn't have enough airplanes in the air to build an effective shield around a country without some sort of guidance system. So why not do it like in real life?

Ground observers and/or radar stations provide intelligence on the location number (and possibly type) of airplanes approaching, fighter control then directs the appropriate number of fighters to intercept. '92 Sqdn, steer heading 140, climb angels 23', with new instructions being issued as needed.

Fighter control could be provided by the program where applicable, by computer voice output and/or text message. It would be available for example for the defenders launching from Britain, but not on attackers of the RAF on a deep raid into France (no radar coverage, no ground observers). In essence the defenders would have an advantage of intel.

To avoid empty maps large or small, some sort of guidance system is needed.

6S.Manu 02-22-2012 11:41 AM

Quote:

Originally Posted by csThor (Post 392927)
Hey, you gave me that opening. ;)

But I've never said I like mindless fight and furball...

Quote:

Originally Posted by csThor (Post 392927)
Simple: You don't. Map size isn't the issue here, it's the setup of the mission(s). With "so few" people engaged you limit the area of operations - problem solved. The issue of too small maps is that they limit the flexibility and the scope of the missions that can be built on them.

Of course, the right rules can solve that issue... maybe a "restricted area" warning like the one on the RO series. There needs to be a function inside the mission code. Otherwise you know that "smart" people will always find a way to go around that rule (flying on the border for example).

Quote:

Originally Posted by csThor (Post 392927)
See above. The mission setup is a big part of the equation but generally speaking large maps can be used only partially by limiting the area of operations, too small maps cannot be made larger. Simple.

And what if the map size does shape engine performance?

It's a quantity vs quality matter: if I have to fly in that airspace (because of rules) why the developer has to model correctly places that I'll never fly above in those missions.

Look I don't know how the CloD's map affect the performance of the game, but when people say about WoPlanes or the old WoPrey that the terrain is good BECAUSE the map is small... then I 100% prefer that small map.

And please, can we stop to aim at the poor performing PCs as "old rigs": if all the newest games run quite well EXCEPT CloD probably it's not the PC, it's this application and the way it's been developed.

If WoPlanes, a MMO as like to say, will simulate at the same time many fights and encounters over a bigger strategical map giving us only a fraction of it (as the channel map was composed by 10 different maps, one for sector of operation), I'm all for it...

carguy_ 02-22-2012 11:51 AM

Quote:

Originally Posted by Friendly_flyer (Post 392861)
And 1C had NOT hired you as their game PR guy?

I know, right? Sometimes I can`t believe those movies feature the game we`re currently playing.

recoilfx 02-22-2012 11:59 AM

Map size shouldn't affect performance much if the game is properly engineered.

Beyond what the player can't see the game shouldn't be wasting calculations on them (IE, skip rendering, simple flight modeling/dm/ai).

The amount of object details rendered will have more of an impact. In the case of CloD, it seems to have the biggest problem loading assets that cause stutters and slow fps with particles effects.

carguy_ 02-22-2012 12:00 PM

Quote:

Originally Posted by 6S.Manu (Post 392779)
About WoPlanes: I really really really like the terrain and the haze effect... tracers and smoke are very good, the flames are similar to the IL2's one, and are not so different from CloD (I still remember when Oleg posted the first images of the flaming bomber)
Regarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better...

I like the external models too, of course the cockpits of Clod are better but I don't care about that if I want to have a combat sim. What I'm saying is that I would prefer worser models/graphics but better playability/simulation.

It seems you missed your priorities bud. Wings of Prey is the game you`re looking for. Clod is obviously not what you want.

And it would be fine if you didn`t impose your views on those who look for something more into the experience of flying a real warbird. With each and every consequense it historically represents.

carguy_ 02-22-2012 12:04 PM

Quote:

Originally Posted by Chivas (Post 392431)
Great Movie....I can definitely see the new IL-2 engine being used by the movie industry especially as the sim engine is refined and other CGI effects are added by the movie maker.

The only thing that gets me while watching the flicks are the colors. They look too fuzzy and cartoonish. I don`t know, maybe less color and more contrast/lightning?

OutlawBlues 02-22-2012 02:56 PM

Yes, finally a company that knows whats fun.

csThor 02-22-2012 03:08 PM

Quote:

Originally Posted by 6S.Manu (Post 392985)
Of course, the right rules can solve that issue... maybe a "restricted area" warning like the one on the RO series. There needs to be a function inside the mission code. Otherwise you know that "smart" people will always find a way to go around that rule (flying on the border for example).

The FMB already allows the mission designer to set the "area of operations". Perhaps our code magicians can cook up a script that checks the players' coordinates vs the ones set as limits? And warns, and if ignored, kicks the player if he's outside of the assigned area.

Quote:

Originally Posted by 6S.Manu (Post 392985)
And what if the map size does shape engine performance?

Okay, valid argument. You know back when Clod was just out and everyone had performance issues Ilya asked for ideas for smaller maps. Frankyboy presented possible maps of just the Straits of Dover and the area between the Cotentin peninsula up to Portsmough and Tangmere. Why those ideas weren't adopted I'll never understand.

Quote:

Originally Posted by 6S.Manu (Post 392985)
It's a quantity vs quality matter: if I have to fly in that airspace (because of rules) why the developer has to model correctly places that I'll never fly above in those missions.

Well, I must honestly admit that I absolutely hate the canned appearance of Coop missions as they essentially kill the fog of war and any kind of surprise that may appear save for creative tactics of one of the engaged parties. I greatly prefer the freedom (timewise) the DF server style gameplay with heavy use of AI formations CloD theoretically allows.

carguy_ 02-22-2012 03:20 PM

Quote:

Originally Posted by csThor (Post 393047)
Well, I must honestly admit that I absolutely hate the canned appearance of Coop missions as they essentially kill the fog of war and any kind of surprise that may appear save for creative tactics of one of the engaged parties. I greatly prefer the freedom (timewise) the DF server style gameplay with heavy use of AI formations CloD theoretically allows.

Seems you quit playing coops around 2004. Been many changes since that year. Hardly anything was canned in online wars and there is still no equal to what formations of multiple plane operations took place there.

Jatta Raso 02-22-2012 03:30 PM

to any of you stating the size of CLoD map for it's embarrassing low FPS, do anyone has FPS increase on the smaller online maps? because i sure don't, not even by the slightest zit


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