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Visual comparison between COD and other upcoming releases
Hey
So this post isn't about griping about the deficiencies of COD, but rather to take stock of how other developers are progressing in graphics compared to COD. Maybe this is can then highlight some of the features that COD should be aware of in regards to patches and upcoming releases. Anyway, to start the ball rolling, here is a fan vid of World of Planes (not World of War Planes). http://ve3d.ign.com/videos/88505/PC/...play/Fan-Video I perceive the differences as: 1. Planes not as well modelled as COD and lacking reflections, although video res is not great 2. Instruments in cockpit look sub par compared to COD. However, those tiny scratches on the canopy look really great with the sun's reflection. 3. I think the landscape looks more believable compared to COD. 4. I like the haze effect of distant objects far more than COD. 5. In the seen where planes are flying underneath. I think this shows a more realistic representation on the visibility of aircraft flying over ground compared to COD. 6. Are the explosions here a bit Hollywood-ish compared to COD? 7. Really dislike the plane flames on this compared to COD. 8. I could be a tard and this video was made using COD. Please do bash away, this thread is meant to start the discussion. What about MS flight sim, ROF or World of War Planes? Planes in BF3 ( I hate BF3's planes :mad:) ? |
Doesn't even compare on any category IMO. Just watch this:
http://www.youtube.com/watch?feature...v=S6-FOVQxwOo#! |
I shame :( ...
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Thanks for posting. My initial impression is that CloD is superior in almost all respects. I dislike very much the green tinge to everything, the cockpits and aircraft models look poor, the flames awful. Clouds may be better. I think the haze is there just to reduce viewing distance artificially - much prefer CloD in this respect which has incredible viewing distance and a very believable haze.
All in all, I think CloD wins out easily. |
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and i have to say, comparing those two vids, clod seems to be faaaaar superiour in every aspect, except maybe the landscape. |
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Clod looks better but after playing the game it's a bit of a false representation of what it really is at the moment.
World of planes looks good too , I like the pacific aspect of it. |
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Awesome! Makes me want to buy a flight ticket and go kick ATI's or NV's b@ts in order to get some real GPUs so we can enjoy this game! :D ~S~ |
Its a shame I don't stop often stop to smell the roses and take in the view with COD whilst flying. Found this however:
http://www.youtube.com/watch?v=rBIOrXAd4qc It is dated earlier than the previous vid on WOP (World of Planes). Still not on the level of the COD War cry video... however, I think its shows some nice explosion and debris effects (see where ship gets hit + debris spewed out when plane explodes... the plane it self looks horrible in the explosion though) For 1 second (0:15) it seems that tracer trails are affect by air flow of plane. Whilst the scene from the ground battle looks very immersive compared to the old IL2 battles. I agree on the clouds as well. Glaring problem though... planes really do not look good... |
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I hav e so much hope for the upcoming CLOD Patch. Fingers crossed... Winger |
Wings of Prey had alot of potential, but Gaijin quickly dropped support for that sim. World of Planes, or War Thunder, whatever they call it in the end will also have alot of potential, maybe Gaijin will support their product this time and make it into a sim that will give COD some competition.
Hopefully the new Gaijin release will have maps large enough, and a mission builder for uses other than airquake fights. Time will tell. The Gaijin sim could draw newcomers to the genre who will filter into the more simulated COD series. |
Wow Clod really looks pretty at the slowed down speed in those videos, love the prop effect.
Sure War Thunder at first glance may look prettier but what' their plane damage model like? CloD's damage model is unmatched and makes each engagement different. Something new happens to my plane every time I fly or get shot down, or shoot someone else down. They just need to increase the fps a bit and keep adding a few of the features and slowed down fps early on (weather, AA, reflections, shiny sunsets). |
I do like the terrain in War Thunder WOP. But what I think it does really well compared to Cold is the tracers. To me it looks like your firming bullets instead of photon layers.. heh. The ground war looks Sick!.. Nothing compares to Clods damage model and CEM though, which is what is dragging our machines down to a crawl..I believe.
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Any comparison of the landscapes needs to take into account that CoD's landscape is many many times bigger than the other landscapes. So, it is more or less like comparing the "landscape" of "Modern Warfare" with "America's Army", or something like that.
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+ 1 here. Good choice!. |
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Have to say that the comment about the low planes being nicely visible is correct. If CloD could borrow that effect, I would be a very happy bunny.
In almost every other aspect though, CloD appears visually superior. The in-cockpit shots in the first video are so far from CloD's photo-realistic cockpit interiors, that it's embarrassing. In the landscape, it appears that the trees radiate green light, making everything green. Damage model appears 1-dimensional. And the flames are just yuck. |
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I've just finished reading "Gun Button To Fire" by Tom Neil, a Hurricane pilot during the BoB. He writes a lot about how hard it was to spot other aircraft even a few thousand feet apart. They were regularly in the right place for an interception but went home empty handed having simply failed to spot the enemy who cruised on by a few thousand feet below. |
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perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing ;)
http://www.youtube.com/watch?v=-OX0B...feature=colike |
Great Movie....I can definitely see the new IL-2 engine being used by the movie industry especially as the sim engine is refined and other CGI effects are added by the movie maker.
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cheers :) |
Good thing you weren't in a real war you would have died of boredom before someone to kill you. ;)
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Graphics and realism are always important in a flight sim, but ultimately, which ever one you choose, it is a game and will be *played* like one by the majority of customers if it is successful. You have to be able to jump in a plane and fly to the fight and shoot the baddies in a *seemingly* realistic way while at the same time not having too big a learning curve. As a real world taildragging pilot I see CloD as being only somewhat closer to realistic flying than other games but it too falls short enough to prevent me from forgetting that its just a computer game. It will be interesting to see how World of Planes does in the market.
:D |
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Thanks |
Prop wash?
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collision model.
Landing gear/traction model. |
Ground handling?
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Well I don't understand how they can have all those FPS killing hedges in their sim and still expect it to run on your average gamer's machine. That's craziness.
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You can't compare IL-2 ClOD to the likes of Wings of Prey or any other game/sim unless that games/sim is also equal in terms of physics, damage modeling etc. CPU/GPU resources are limited and all these things must be shared. You can have a really pretty screenshot, but so what if the plane flies like the planes from Ace Combat.
Also, easy for a game to look pretty when it only is drawing a map like the size used in a FPS compared to the map size of CloD. |
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One day you guys will tell me what you really like about the CEM in this half-sim... Take out the OVERHEAT label from IL2 and the management it's almost the same. Of course there is the oil radiator too... but the funny thing is that both the radiators do not work correcly IIRC so...
About WoPlanes: I really really really like the terrain and the haze effect... tracers and smoke are very good, the flames are similar to the IL2's one, and are not so different from CloD (I still remember when Oleg posted the first images of the flaming bomber) Regarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better... I like the external models too, of course the cockpits of Clod are better but I don't care about that if I want to have a combat sim. What I'm saying is that I would prefer worser models/graphics but better playability/simulation. Then talking about DM and FM... maybe CloD's DMs are more detailed but there is not guarantee that they are correct, above all then FMs are totally broken since the release. I would easily take a great combat simulator with 2003 graphics over a broken simulator with beautiful graphics... |
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Strange logic Manu. I'd go for the nerdy looking girl who just needs to unravel her hair, add a little makeup and take off the glasses over the rough old slapper any day mate.
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Bottom line is WOP didn't keep the online flight sim communities interest, many of us bought it, but soon when back to flying IL-2 1946. The maps were simply to small for anything but airquake and no mission builder. I don't know how many of the offline community stuck with WOP.
War Thunder looks a little better than WOP, if they've made maps large enough for both side to land and a mission builder then maybe the IL-2 online community will be more interested. COD's next patch should make the sim more playable for most people, then they will have to get the AI, Commands, FM, and DM sorted to fix the game play issues. With the complexity of the COD FMB and the addition of the SDK, I don't see War Thunder keeping much of the IL-2 crowd interested for long, unless War Thunder has made major improvements to their WOP game engine. |
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Now please tell me how do you think to defend the entire 1:1 seabord of England with 20 planes... above all without a radar system (Maraz did a great mod for the IL2 SEOW campaigns). Bigger maps allow you to bomb London with Brest-Plymouth-Bristol London as ordered wayponts because all the fighters are over the Dover.. is that realistic? Have you fun in that? Look, some months ago we were to fly on Falcon BMS for a combat mission and a new guy was talking about he had 200 hours on the F-16; at last we realized that he didn't know a $hit since he was used to fly relocation missions and have real pleasure in doing that... not a surprise knowing he's a FS guy. It's the same problem of the ARMA series... you can enter in enemy territory anywhere expect in front of the objective, and then you take the defenders for behind, because the maps are big. If you want a combat simulator you need to put the guys in the same limited airspace... otherwise yours will be a solo indisturbed mission. |
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You can never go by that, all developers inflate that:) |
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The only shure way is: get the best there is on the market, and then plan to upgrade! |
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I can prefer the 35 old lady who know how to do her job instead of the awkward sexy teen (over 18 of course). And who do you choose between these two? http://www.foroviviendas.com/figpal/ebay/Paraujo01.JPG http://www.celebrific.com/wp-content...11-27-2006.jpg Have you made your choice? Good, the first one is a transsex... I don't know your taste but I don't like this kind of surprise. :-D |
thank god i choose the second.
on other note, ubisoft is getting sued regarding the minimum specs fraud.... |
Visual comparision
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Beside the trans-fraud it would rather look like 18 to 80 ! Lets see what pictures you can present then. :D |
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Avro Lancaster
Looks like WOP has the AVRO LANCASTER in there. Interesting !
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It's not the size of the map or the number of airplanes that matters. You couldn't have enough airplanes in the air to build an effective shield around a country without some sort of guidance system. So why not do it like in real life?
Ground observers and/or radar stations provide intelligence on the location number (and possibly type) of airplanes approaching, fighter control then directs the appropriate number of fighters to intercept. '92 Sqdn, steer heading 140, climb angels 23', with new instructions being issued as needed. Fighter control could be provided by the program where applicable, by computer voice output and/or text message. It would be available for example for the defenders launching from Britain, but not on attackers of the RAF on a deep raid into France (no radar coverage, no ground observers). In essence the defenders would have an advantage of intel. To avoid empty maps large or small, some sort of guidance system is needed. |
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It's a quantity vs quality matter: if I have to fly in that airspace (because of rules) why the developer has to model correctly places that I'll never fly above in those missions. Look I don't know how the CloD's map affect the performance of the game, but when people say about WoPlanes or the old WoPrey that the terrain is good BECAUSE the map is small... then I 100% prefer that small map. And please, can we stop to aim at the poor performing PCs as "old rigs": if all the newest games run quite well EXCEPT CloD probably it's not the PC, it's this application and the way it's been developed. If WoPlanes, a MMO as like to say, will simulate at the same time many fights and encounters over a bigger strategical map giving us only a fraction of it (as the channel map was composed by 10 different maps, one for sector of operation), I'm all for it... |
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Map size shouldn't affect performance much if the game is properly engineered.
Beyond what the player can't see the game shouldn't be wasting calculations on them (IE, skip rendering, simple flight modeling/dm/ai). The amount of object details rendered will have more of an impact. In the case of CloD, it seems to have the biggest problem loading assets that cause stutters and slow fps with particles effects. |
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And it would be fine if you didn`t impose your views on those who look for something more into the experience of flying a real warbird. With each and every consequense it historically represents. |
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Yes, finally a company that knows whats fun.
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to any of you stating the size of CLoD map for it's embarrassing low FPS, do anyone has FPS increase on the smaller online maps? because i sure don't, not even by the slightest zit
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