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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Hey
So this post isn't about griping about the deficiencies of COD, but rather to take stock of how other developers are progressing in graphics compared to COD. Maybe this is can then highlight some of the features that COD should be aware of in regards to patches and upcoming releases. Anyway, to start the ball rolling, here is a fan vid of World of Planes (not World of War Planes). http://ve3d.ign.com/videos/88505/PC/...play/Fan-Video I perceive the differences as: 1. Planes not as well modelled as COD and lacking reflections, although video res is not great 2. Instruments in cockpit look sub par compared to COD. However, those tiny scratches on the canopy look really great with the sun's reflection. 3. I think the landscape looks more believable compared to COD. 4. I like the haze effect of distant objects far more than COD. 5. In the seen where planes are flying underneath. I think this shows a more realistic representation on the visibility of aircraft flying over ground compared to COD. 6. Are the explosions here a bit Hollywood-ish compared to COD? 7. Really dislike the plane flames on this compared to COD. 8. I could be a tard and this video was made using COD. Please do bash away, this thread is meant to start the discussion. What about MS flight sim, ROF or World of War Planes? Planes in BF3 ( I hate BF3's planes ![]() |
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