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Attention!! New Beta Graphics DLL`s updated 01/31/2008
Greetings!
Allow me to present new graphics DLLs for v409b You can download them here: http://www.warwingsart.com/3_409Beta...9beta_dlls.zip Thanks for hosting Monguse!! :) Readme included in the zip file But i`ll post it anyways: ********** Attention All! New version of DLL with corrections: 1) Corrected flashing blue spots on the plane while viewing from external view on the high altitude (error in calculation of fog) 2) Removed black dots on the coast lines that occur during foggy weather. 3) Removed red squares on the distance on the winter maps with LandGeom=3. 4) Removed Lines that were sticking out of the water on the distance. 5) Blue line on the horizon during foggy weather (LandGeom=2) Flashing forests and coast lines are not yet corrected. Will be taken care of ASAP. Thanks to everyone who participated in beta test and sent back reports! ********** Please test and post back in this thread.. Installation: Rename currect il2core.dll and il2_corep4.dll to something else. Unzip new DLL`s into your IL2 Installation. Note: This is beta DLL`s, if you dont want to participate in this test or not sure how to do it, might want to wait till the final release. To report graphics issues, please contact me via PM. Things to include: screenshots, conf.ini and a short recording (NTRK) when error occured. Thanks! |
These are OK with any video card and driver combo? Just looking out for the peeps!
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FWIW -
Same framerate (15 min. / 65 max.) but less stuttering on a cheapo Compaq PIV 2.4GHz / 1 GB RAM / Radeon 9250. The game is setup as follows: [Render_OpenGL] TexQual=2 TexMipFilter=1 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=0 TexFlags.TexEnvCombineExt=0 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 Effects=0 Shadows=0 Water=0 Specular=1 SpecularLight=0 DiffuseLight=0 DynamicalLights=0 MeshDetail=2 LandShading=0 LandDetails=0 Typeclouds=0 Sky=1 Forest=0 TexAnisotropicExt=0 TexCompressARBExt=1 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 VisibilityDistance=3 LandGeom=1 TexLarge=0 VideoSetupId=17 TexLandQual=2 TexLandLarge=0 HardwareShaders=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 ForceShaders1x=1 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
As a quick comparison, here are my results from Fraps/ The Black Death. Detail settings are the same for both results (e.g.) LandGeom=3.
2008-01-24 13:12:12 - il2fb original 4.09b dll's Frames: 6798 - Time: 150000ms - Avg: 45.320 - Min: 20 - Max: 103 2008-01-30 12:21:59 - il2fb 4.09b new dll's Frames: 7212 - Time: 150000ms - Avg: 48.080 - Min: 19 - Max: 103 A little faster, and I certainly notice a steadier gameplay on & off line. No artifacts noted, but I haven't really pushed the limits yet settings-wise. I'm using an Ati x1950 Pro, 512Mb card on a 939pin x2 4600, 2 Gb RAM, 32bit XP Pro setup. I have a good quality 19" CRT monitor running at 1280x960x32 @ 100Hz refresh, and Vertical refresh (V-sync) is enabled hence the 103 maximum in the Fraps results. So far this seems like a useful release and my thanks go to the development team for this upgrade Brando |
NV 8800GTS 640MB ForceWare 169.21, Perfect graphics settings, LandGeom=3
The new dll's introduce artifacting in various places, e.g. at altitude distant shorelines display a flickering black outline, switching between cockpit and outside view causes misplaced and garbled ground textures (stripes of land appear on the water and vice versa. Can't say anything with regard to speed, as I run with vsync on. |
I have a new set of DLL`s that resolves some issues... will have them available as soon as i find Snoopy :)
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NV 6800 here and same flickering.
Viking |
Some of the issues are fixed in the new set of DLL`s. Will get them out shortly. Other issues are being worked on.. Hopefully all will get resolved with your help before final release. Thanks to all who participated and provided bug reports!!!
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Well here are a couple observations on the last set of DLLs. I will try these new ones to see what else I can find.
Running in SLI Alternate Frame Mode makes Cloud reflections off the water shift back and forth. Also when first loading into the game the water turns white for a few seconds then it goes back to perfect mode. Running Single Card with 169.28 drivers sometimes causes a strange black shadow/reflection in the water. It looks like one of those funeral fires but just the reflection in the water. Also as someone else mentioned in the 4.09b feedback thread confirmed a flashing light blue on the textures. Its pretty consistant as well. Here are my specs EVGA nForce680i SLI Intel Core 2 Duo E6600 @ 3.2Gig DDR800 2 Nvidia 8800 GT 512 in SLI SB Audigy2zs HOTAS COUGAR Evenstrain 0053 TIR4 LandGeo=3 Perfect Water=2 Special Effects=2 |
Will the new dll's that we're waiting for replace the old, new dll's in 4.09b or will they be the new dll's for further beta testing while we wait for the new, new dll's that will (hopefully) be in 4.09m?
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Yes
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Edit: New DLL`s are posted, look at initial post.
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I just tested them.
The work nicely except: - No atmospheric haze - The water is a solid wall of amorphous black - Just in case anyone missed it: The water is black - Once more: The water is black So, will an HQfoam type version be released? I did like the fancy water... Note: The black water is an issue with all modern *.dlls (ie. from the first version of 4.09) |
Can you be more specific...water is black...from alt? Down low? Some screenshots would help and description of your hardware along with conf.ini
I have an ATI 1900XTX and water looks really nice, better then ever... |
I just switched from an ATI 1950 Pro to two 8800GTS for the increased horsepower and the water doesn't look nearly as nice in water=2 as it did with the ATI card. No foam even with effects=2
The performace drop in Water 3 and 4 is too great for very little if any increase in quality. |
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http://web.ncf.ca/ee555/errors/pugg.jpg http://web.ncf.ca/ee555/errors/puggy1.jpg http://web.ncf.ca/ee555/errors/buggy2.jpg http://web.ncf.ca/ee555/errors/buggy3.jpg I hope this helps, S! |
crazyivan,
I really think you should start a new thread for each set of new dll's. Some of the earlier posts in this thread are for the earlier dll's. People may start getting confused, and since more new dll's are probably coming, the situation will just get worse. Just my 2 cents. Ignore if I'm being silly...:confused: Aviar |
issue with latest dll
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CrazyIvan,
The latest dll shows a river running through the mountains in Italy. The original is shows normal mountains. Also, in general, the latest dll's seem to show a higher contrast or deeper color saturation. Regards, Bodkin |
River running through mountain
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Hi CrazyIvan, great work this dll.:grin: Runs perfectly on a constant 60 FPS on my 8800 GT SLI rig (Quadcore and Strike Extreme, XP Pro):cool: No more crashes changing from 4.09 to 4.08..:) However, as mentioned before there is a little glitch regarding the location of rivers. I noticed the same thing on the Okinawa map online: the river running over a mountain disappeared after a while. Might be overheating? ( those cards stay around 70 degree which is acceptable I think). Keep up the good work and Many Thanks in the name of the whole community! Cheers, Eckhart |
Dont thank me guys :) All kudos and thanks are going to Yuri Kryachko - the 3d guru from Olegs crew... i am just a delivery boy :D
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New Beta Graphics DLL's
I am sure we all think you are the very best 'delivery boy' Crazy Ivan and it so good to see you back on the threads again.
A big thanks to Yuri Kryachko 'the 3D Guru' (I like these Russian names) keep up your good work Yuri, by keeping us going with IL2 we will sweep into BOB with the same enthusiasm. DFLion |
Well I get the black artifacts similar to "uf_josse" on page 1 and there is no fog in the distance over water. I didn't get them the original beta patch.
Card = ATI 3870 512MB Driver = Cats 8.1 http://i15.photobucket.com/albums/a3...09beta_dll.jpg |
I used the latest dlls over the map sands of time. Upon returning from the mission, I saw an airfield texture on the sea near the shore, for about 30 secs. Then after getting nearby, it disappeared and the sea was back to normal.
Othe than that, no pb so far. I have a Nvidia 7800GS AGP, and a P4C hyperthreading. |
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Found some weird blue thingy's on the Stalingrad Wintermap.
North of Ptomnik Airbase... See the attachments for details. When I got closer, they disappeared. Turned back, but could not reproduce the effect. Sry, no track.... (All this with the 'latest' DLL files) |
I tried the new dll's and encountered a weird issue. I benched the BD track with the stock ones and everything was fine. I have fps START SHOW set up in the rcu file so when benching with fraps I have to open the console before the 5sec mark and do fps STOP. When I did this with the new dll's the whole console was filled with line after line of "opengl error". Then when I switched back to the originals I got a different more complicated error in the console. I'm not at that pc right no but I will post the exact error later. That error was not there before I tried the new dlls and it is there now even though the beta dlls are gone. I didn't notice any problems at all with either set of dlls but the error is disturbing to say the least.
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This was taken with the 30/01/02008 renderer. What looks like the reflection of smoke in the background over the water is actually present on almost every map with water in it. Sometimes even two instances.
http://img232.imagevenue.com/loc432/..._122_432lo.JPG 8800GTS 640MB, 169.21 ForceWare, Perfect settings My IL-2 nHancer profile, just in case: http://rapidshare.com/files/88477097...nhprofile.html On the upside, the black spots and outlines are fixed for me. |
new graphics anomoly
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Hi,
I have an ATI 256 meg x1600 card and run maxxed out graphics settings (Core Duo, 2.0ghz, 2gig ram). I had no problems with 4.09b, and just tried the new DLLs. I'm seeing land on the water like a later post, blocks of flashing red periodically and if set to evening time, and look towards the sun, the graphics got all blocky. It might be kind of hard to see in the picture, but its like the textures got all low res. ** Edit **... the more I play, the more weirdness I find... Looks like the current set is no-go on ATI, though the water looks great. |
Just installed the newest dlls. On Pacific Islands I am getting strange landmasses appearing where they didn't before.
http://img515.imageshack.us/img515/1...cglitchvv1.jpg |
^S^
and what is this ?...lol Pefeckt settings: wather 2 http://i213.photobucket.com/albums/c...3-33-13-20.jpg http://i213.photobucket.com/albums/c...3-21-54-85.jpg |
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Ok, here is the error I'm getting in console after switching back to my regular .dll's:
cannot setup 3d algorithm.Settings will be reset to DEFAULT Time overflow (1819): speed 0.9174312 internal error: Str2FloatClamp() - Clamped 3 ->2 (delta = -1) to range 0..2 Also running water=0 I get blocky pixely sun reflections. |
OK I tried this latest DLL's so you have feedback from people with ancient computer technology :D
Anyway I have GF6800,1GB RAM and AthlonXP Barton 3200+ and this last dll's are pure magic, even online an untweaked perfect settings(water=1) run smooth as silk, no sttuter, no glitches, no bugs = I love it |
DLL problems with my setup.
Well here is what I see in my setup.
I have a ATI Radeon 1800 XL Crossfire capable video card. I get this outline of the land mass in the background. http://img.photobucket.com/albums/v1...-61-IOstu1.jpg http://img.photobucket.com/albums/v1...-61-IOstu2.jpg |
Im Happy
IM HAPPY Thanks for you efforts on the DLL.
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~S~
I have tried the first 4.09 dll's files and then the second release of dll's in the 4.08 game. I have managed to take some pictures for you to see the difference... http://img.photobucket.com/albums/v3..._Vortex/1a.jpg http://img.photobucket.com/albums/v3..._Vortex/1b.jpg http://img.photobucket.com/albums/v3..._Vortex/2b.jpg http://img.photobucket.com/albums/v3..._Vortex/2a.jpg http://img.photobucket.com/albums/v3..._Vortex/3b.jpg http://img.photobucket.com/albums/v3..._Vortex/3a.jpg The first release is as you can see far better for the ATi card than the second release. I'm running a ATi HD3870 using Cat 8.1 drivers by the way. Regards... _79_Vortex |
runs smooth as silk on this Giant killer rig!AMD Athlon 1800 1.53 ghz 1gig ram & overclocked geforce2 mx hahahahahahaha but its true! thanks Ivan.
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The second dll set runs very smooth. Once I saw a bug - there was a lake-like water rectangular shape on the ground surface (Italy map) and the river was interrupted by a piece of ground, but after few moments it dissappeared.
AMD 3700+ ATI 850XT 2GM RAM |
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I'm also using ATI HD 3870 and Cat 8.1. |
Does anyone have any thoughts on the errors I'm getting now after trying the .dll's?
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Attention... those who had texture corruption such as strange lines and flashing red squares in the previous release, please try a new version:
http://www.warwingsart.com/3_409Beta...9beta_dlls.rar Thanks to Guse again for hosting the file. |
And thank you Ivan for getting these out to us with such prompt regularity. ;)
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Not a problem TBolt :) As Yuri delivers, i put them out. Not an easy task for him considering hardware variety ...
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Tried them latest (4-feb-2008 17:00) dll's, and no more strange lines on that Stalingrad map.
But, as I could not really reproduce the effect earlier, dunno if this test result is worth anything... |
Them new Dll's fixed my problems :)
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I'm happy to report the new updated Dll's fixed my problem :) No more land mass outlines off to the horizon. :) Thanks to all who were involved. |
Gonna try these then.
Just curious: Is the river edge flickering issue also already adressed in this version or still yet to come? |
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... ;) |
~S~
I'm sorry to say CrazyIvan1970 that the new dll's are just as bad... New http://img.photobucket.com/albums/v3...ortex/1a-1.jpg Old (first set of dll's for the 4.09 patch) http://img.photobucket.com/albums/v3...ortex/1b-1.jpg New http://img.photobucket.com/albums/v3...ortex/2a-1.jpg Old http://img.photobucket.com/albums/v3...ortex/2b-1.jpg This is my OpenGL config.ini settings by the way... [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 TypeClouds=1 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 _79_Vortex |
Unexpected texture reload
In the console - I get unexpected texture reload:propellor.tga I don't know if this is really related to dlls, but it happens only with Lagg-3 S66, other planes seem to be running fine. I am just reporting this in case it could be fixed or checked in the new dlls set, or it is a plane related problem (maybe others could also test - just load a quick mission with Lagg-3 S66 and look into the console if there is the unexpected texture reload) - it creates lags :) in missions.
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@ 79_Vortex
what setting do you have Catalyst AI on? Try Standard. B |
^S^
The new dll`s are the best so faar :) But im still having some problems , that have been there for a long time. Its been there on all bvidia drivers i have tested and all the dll`s System : Ms Vista 32 cpu : E6600 Gf: 8800 gts 320 mb (driver 171.16) 4 gig ram AF = 8x AA = 4x On anny higher settings im getting horible "micro stutter" , but still good fps Same goes for Water = 3 or 4 My config : [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 http://i213.photobucket.com/albums/c...4-53-52-07.jpg http://i213.photobucket.com/albums/c...4-52-37-61.jpg Anny ideas ? |
New set of DLLs is being worked on guys, hang tight :D
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~S~ brando...
Yes, my AI is down at Standard. What I should have done was come out of the game and changed my water settings to 1 to see if there would have been any difference. Next time...! |
I have a java memory leak in some maps/missions, giving a game total freeze after 10/15mn, is this kind of issue worked on for next dlls ?
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@_79_KK, The first screen shot that looks fine to me. With the second shot what your seeing on the runway is an effect when you get lines on a texture that are are grouped tightly together. Basically your monitor can only display so many lines clearly and when they are displayed on a steep angle, like that runway, they will show up as those weird patterns. I forget the name for that effect.
Run any 3D game and you'll see the effect, or wear a shirt with horizontal stripes and film yourself with a video camera and you'll see it on the TV. Often increasing your resolution will minimise this effect. |
Codex, this effect is called the "moiré" effect.
Gold |
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4.09 not working...
Well I did the whole 4.09 update thing on my setup and now the program won't even load. I was 4.08m and everything ran fine till the update. I re-installed the 4.08m backed-up DLLs and still nothing.
Cobra427so |
yeah!
Happy to report that on my ATI x1600 iMac on max settings, everything is now working perfectly. water, shadows, no flashing stuff or terrain in the sky etc.. Didn't test FPS, but that was never an issue for me anyway. Overall visuals slightly better than original 4.09 drivers that also worked fine for me. Biggest improvement is sky textures in the evening, and the transition of shore to water.. Thanks!
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