![]() |
New Lighting appreciation thread.
well ive seen it all and all i can say to Luthier and Co. YOU THE MAN !!!!!!
seriously im not aware of any better looking sim or game out today. Utterly Fantastic work. from the colour bleeding at dusk, to the blinding flash from the glass materials to how the light now affects the clouds and everything else for that matter. holy shit this is flippin awesome ! thank you. ok so now that out the way. i must ask if this is the start of the HDR options? (quoted in the manual are HDR options in the graphics settings.) iam utterly mesmerized by what iam seeing. what else can we expect ? please only add constructive critiscism. this is a positive thread !. dont abuse it. show your screenshots of these new effects. And love what you see. i do. P.S. We need more appreciation threads. |
Before and after shot? I can't seem to notice the difference.
|
any screen shots??? i haven't seen it yet.
|
Agreed - after all the whining about colors before I'm amazed that there is not more talk about the new color and lighting that is a lot more desaturated than before. No more lime green!
|
Yep, looks really good now. Especially late evening, say 18:00 or 19:00 lighting is fantastic...
|
If you aren't aware of any better looking games, you haven't played many games
|
Quote:
Old: http://i84.photobucket.com/albums/k4...5-16_00001.jpg http://i84.photobucket.com/albums/k4...16_00003-1.jpg New: http://i84.photobucket.com/albums/k4...5-19_00003.jpg http://i84.photobucket.com/albums/k4...5-19_00001.jpg |
Quote:
|
Ok, im a graphic artist to, so what?
So in your professional experienced opinion you think COD looks better then metro, crysis 1/2, bulletstorm ? I dont think cod looks bad at all and i haven't looked into its shader usage but its a dx level behind some of the more recently released games and by 1C's own admission doesn't include half of the graphical niceties that they intend to include. Its not even a subjective opinion, anyone whos played more recent games will agree, i mean it doesn't even have anti aliasing at the moment.. |
The shots look more or less the same to me, with different time of day. Were they taken at the same time of the day?
|
Differences.
There are enhanced extra bloom effects. its quite exagerated up close but that is to enhance the flash angle reflect at distance (true plane spotting) Clouds now recieve lighting and it produces backlit a effect. Dusktime sees more colour bleed from the land Specular sun effects are brighter, last longer. the powerfull sun has been reduced when behind clouds. that also includes the blinding effect thats been re worked. the sun light does not flicker when behind a cloud Everything is more vivid. the shadowing is darker. the sky has more colour variation (blue), This is now in good contrast with the colourng of the land and the shaders it recieves. still imo not correct, but more dynamicly alive ! |
Indeed :)
The reworked light system improves the game a lot. I´ll up some shots later :mrgreen: |
yeah buchon, i love your shots. lovely. might pm you soon about trying a new grasses texture out. you a master at those low shots with grass :)
|
|
Another bonus potentially related to the lighting solution is my fps is way way higher then it was. I was using the latest beta patch which included alot of the changes apart from lighting and i think the finalised full screen mode and my fps is at least 10/15 higher and stuttering is reduced to the point that i can actually enjoy the game.
|
Quote:
|
Quote:
and I'm a graphic artist too, so there! |
Quote:
|
I noticed a few things on the screenshot on the previous page: What is it with the striped horizon? It's not the first time I see something like this.
A settings issue perhaps? Like the purple coloured parts I've seen already in various YouTube clips? And what about this kind of uprising piece of countryside. Will cause some unpleasant surprises when going out in your car for a Sunday afternoon picknick. ;) http://i1217.photobucket.com/albums/...0/051fa804.jpg |
the horizon line is an ATI issue. but..
DB605 those shots are old shots pre yesterday patch ? The top small image is new isnt it ? looks like the small shot is new engine, large shots old too me. |
Quote:
|
Quote:
|
Quote:
|
Quote:
But, ain't that ironic? You are so mesmerized by the fantastic new lighting effects that it made you start this topic...but you can't see the difference yourself. :lol: |
It's probably why Luthier didn't post before/after screenshots other than a one line in the change log as it was rather minor.
|
To be fair though, the first two pictures demonstrate the lighting better because of the way they are set up. It's not really a fair comparison to compare all 4 pictures, because they are all from different angles and, additionally, the ones taken on the new patch look as though they are from a different time of day altogether.
|
A quick attempt to get a similar shot, the sun is a bit higher in the after shot which makes it look a bit lighter but you can clearly see a lot more blue and thus pink in it.
Before: http://dl.dropbox.com/u/7721109/Il2%...420_142801.jpg After: http://dl.dropbox.com/u/7721109/Il2%...520_092208.jpg |
Nice pics!
Quote:
|
Things are improving but the immersion killer right now, graphically speaking, is the flickering shadows everywhere.
|
Quote:
TOP Moth pics BTW ! whhoooyeahh ! BTW THE FLAK WORKS ! just had 3 of my wellies shotdown and 1 spit from my group from anti aircraft guns. |
OMG!!! those tiger moths pics are beautiful!!
can someone post some more pics in broad day light? I haven't gotten the game yet and I really wanna see how they have improved the lighting. |
Quote:
|
Quote:
|
Quote:
It's very interesting (and respectful) in the difference of opinions. Like many here, I prefer the Spits & Hurri's over Camels & Dolphins & I'm an IL-2 fan of old. COD will have it's day but with current visuals, performance, truly awful sound throughout (& in most 'track' cases, non existant), no radio commands, a semi-broken mission editor, it's a little while off. It's coming on though!! Good days ahead. :) |
Well, if you think RoF is realistic in terms of colour or terrain, you're living in a world made solely out of golf courses, seen through washed-out-tinted glasses. :cool:
I agree that RoF is a very beautiul game, but the colours are quite washed out. Aesthetically it looks very nice, but it's not exactly realistic. |
Quote:
|
It's a tough cookie (as out transatlantic members might say).
In terms of realism, CloD is much closer; accurate representation of trees (not 2D images which roate), rivers, fields etc. Whilst I do like the way RoF looks and plays (and I like the atmospherics and the way the trees blend into the scenary) CloD is modelling a lot more features and, in my opinion, offers more tangibility for near photo-realism. With some hederows, darker trees, and maybe more representative colours of England; CloD would be pretty bloody awesome. I think the 1C team should take note for the way that RoF models their terrain textures, though. The colours are nice and uniform, and the grass matches the base-colours perfectly. When the grass/weeds/crops are different colours to the base-textures, then they will clash, which can look quite ugly. |
It certainly is going to 'evolve' into a wonderful combat sim. And they can both survive side by side I guess due to their differences in feel & pace.
|
Quote:
|
I think the reason people drum up ROF so much is that the elements of the graphics environment are better matched to each other. I'm not a graphics artist and i don't know how else to put it, but the feeling i get from ROF screenshots and videos that people link here is that it's not what the Mk.I Eyeball would see but it's consistent throughout the whole environment.
To me it seems that COD is more realistic on an component-for-component basis, it's just that they need a bit of fine tuning (like the new lighting) to make all the individual aspects of it properly integrate with each other into a complete environment. |
ROF is like a Mac (Friendly, slick, well packaged, doesn't have all the bells and whistles). CloD is like a PC (not friendly or slick, assets don't look consistent, but you get more things simulated).
|
Quote:
|
I have to agree there BigP, not overly keen on the new colours though it is growing on me.
|
Quote:
|
All times are GMT. The time now is 03:43 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.