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-   -   1st person bail out, manual parchute deployment? (http://forum.fulqrumpublishing.com/showthread.php?t=21510)

seiseki 04-16-2011 04:28 AM

1st person bail out, manual parchute deployment?
 
You're now in first person when bailing out which is awesome!
I remember someone suggesting it in a thread here, glad they decided to include it!

But what about manual deployment of the parachute?
I think this would be really nice, along with the ability to use track IR when bailing out, and the view stabilizing after a while instead of the player spinning and spinning.

Also, it seems my parachute fails to deploy 3 out of 3 times..

This is exciting and a step in the right direction for even more immersion!

Also, lets not forget wind sound and the sound of the chute deploying.
Don't get me wrong, I love that you decided to include this as quickly as you did, but I'm hoping you'll continue to improve on it.

Fergal69 04-16-2011 06:00 AM

Things I've noticed after bail out are;
- arms waving as falling (especially if you chose not to wear a paracute)
- dirty face when not wearing oxygen mask
- arm moving to pull rip cord
- looking up to ensure chute deployed
- releasing chute just before landing on water
- covering face when landing in water

All the above & still keeping officers hat on - very British!

There are probably more animations that will be spoted as time goes by.

Also, can you bail out in third person view? I've tried & been unsuccessful.

David198502 04-16-2011 06:05 AM

i like the first person bail out too!
but what happened with the animation we have seen during develpement when a spit pilot opens the canopy walks on the wing and then jumps off it?i mean i didnt see it implemented in the game yet.although i recognized spits with opened canopy after shooting them.

White Owl 04-16-2011 06:17 AM

Quote:

Originally Posted by Fergal69 (Post 264691)
All the above & still keeping officers hat on - very British!

Nice! How does the upper lip look in freefall? Properly stiff, I hope.

312_Jura 04-16-2011 08:04 AM

Quote:

Originally Posted by David198502 (Post 264695)
i like the first person bail out too!
but what happened with the animation we have seen during develpement when a spit pilot opens the canopy walks on the wing and then jumps off it?i mean i didnt see it implemented in the game yet.although i recognized spits with opened canopy after shooting them.

devs said that it is there, and many other, just not activated at the moment.

meplay 04-16-2011 09:06 AM

i Just Bailed out of the BR20 at low level, my a/c was still flying slow and level'ish and as i watched the other 3 or 4 crew bailing, i seen there arms flailing all over the show...as one by one they hit the deck with no chute!, i tried to get a track of it happening again, but the a/c hits the deck too early

S!

Plt Off JRB Meaker 04-16-2011 09:58 AM

Sometime ago I remember seeing a developer's video of a much more complex animation being posted on here.Unfortunatley it would appear this did'nt make it into the final game.

It showed an RAF pilot getting out of his cockpit and stepping out onto the wing before leaping from his aircraft,it did look good.

Feathered_IV 04-16-2011 12:08 PM

I haven't been shot down yet, but first-person bailouts are something I've been hoping for for years. Can't wait to give it a try.

JG3_Hartmann 04-16-2011 12:58 PM

Well, you don´t really think that a pilot who is bailing out of his plane would step on the wing first? He wouldn´t even be able to do this, he would be blown into his tail before he could say the word "Quidditch"...xD

322Sqn_Dusty 04-16-2011 01:12 PM

Don't forget to give the pilot a chute in pilot configuration....(see manual).

Most succesful bail, jettison or open canopy/hatch, roll over if possible and hit it..well if ctrl e works that is....got some trouble bailing myself.

seiseki 04-18-2011 12:49 PM

Quote:

Originally Posted by JG3_Hartmann (Post 265026)
Well, you don´t really think that a pilot who is bailing out of his plane would step on the wing first? He wouldn´t even be able to do this, he would be blown into his tail before he could say the word "Quidditch"...xD

I assume you're not familiar with the theory of relativity?
Can't say I am myself, but I assume it applies here as when jumping on top of a moving train.

But, perhaps you're referring to the strong wind? :P

Here's that old video of a pilot bailing out, which isn't in the game because of performance reasons..

http://www.youtube.com/watch?v=nj7nE...el_video_title

Also, although this animation works for a plane that is flying somewhat level, it would look quite odd when your plane is spinning out of control or flying upside down.

Feathered_IV 04-18-2011 02:38 PM

Tried the bail out. The first person is a good start, but could be better.

Should be a time interval between the Ctrl-E button push and the warp to outside of the cockpit. At the moment it feels more like a teleport than a bailout.

Better yet, make several key inputs required. Open canopy, disconnect oxygen and radio cables, undo straps and then over the side.

Strike 04-18-2011 03:41 PM

I even thought of the bailout as a "mini" game where you have to hit the correct key when prompted within a short time to get to the next step of the procedure (disconnect oxygen, release harness, climb out, jump)

Babi 04-18-2011 03:53 PM

Quote:

Originally Posted by Feathered_IV (Post 266813)
Tried the bail out. The first person is a good start, but could be better.

Should be a time interval between the Ctrl-E button push and the warp to outside of the cockpit. At the moment it feels more like a teleport than a bailout.

Better yet, make several key inputs required. Open canopy, disconnect oxygen and radio cables, undo straps and then over the side.

mmh.. it sounds overly complicated to me, we have enough key to assign already. i would be happy with something like this:

- add a three second delay between Ctrl-E and the pilot actually exiting the cockpit

- manually deployable chute (maybe even with some probability of failure!)

- ability to look around when falling in 1st person view

- and for God's sake, add the sound of wind when the pilot is falling in 1st person view!!

Jotaele 04-18-2011 04:17 PM

Quote:

Originally Posted by Babi (Post 266889)
mmh.. it sounds overly complicated to me, we have enough key to assign already. i would be happy with something like this:

- add a three second delay between Ctrl-E and the pilot actually exiting the cockpit

- manually deployable chute (maybe even with some probability of failure!)

- ability to look around when falling in 1st person view

- and for God's sake, add the sound of wind when the pilot is falling in 1st person view!!

+10

HFC_Dolphin 04-18-2011 04:28 PM

In the few hours I've played this game, I still haven't made it to bail out lol
Can someone please give clear instructions on how to bail from a BF109?

Voidhunger 04-18-2011 04:33 PM

Quote:

Originally Posted by HFC_Dolphin (Post 266921)
In the few hours I've played this game, I still haven't made it to bail out lol
Can someone please give clear instructions on how to bail from a BF109?


ctrl+J to jettison canopy

ctrl+E to bail out

philip.ed 04-18-2011 04:36 PM

Disconnect oxygen and wiring tubes....hmm, I wouldn't like having them waving around as I'm falling...
surely: take a deep breath of oxygen, remove helmet and mask, then undo straps (don't undo the parachute straps!) and bail...?
I can't remember the exact AM plublication for bailing out, but there is mention to the safety issues surrounding the wiring leads and the oxygen hosing.

HFC_Dolphin 04-18-2011 05:28 PM

Quote:

Originally Posted by Voidhunger (Post 266927)
ctrl+J to jettison canopy

ctrl+E to bail out

That's what I do, but my pilot is stuck in the cockpit!!!

I thought that maybe I should do any magic spells, but it seems that I'll have to try more and more and some time, eventually, he will decide to bail out :D

MikkOwl 04-18-2011 05:44 PM

Isn't it such a cool feature? I remember requesting this, and I made a mod for IL-2 that tried to keep first person as long as possible. There is a slight graphical glitch where I seem to pass through the fuselage of the plane (right behind the seat) sometimes for a millisecond but it only a minor cosmetic imperfection.

Quote:

Originally Posted by Babi (Post 266889)
mmh.. it sounds overly complicated to me, we have enough key to assign already. i would be happy with something like this:

- add a three second delay between Ctrl-E and the pilot actually exiting the cockpit

- manually deployable chute (maybe even with some probability of failure!)

- ability to look around when falling in 1st person view

- and for God's sake, add the sound of wind when the pilot is falling in 1st person view!!

Consider the time delay now introduced by having to manually open the canopy, then either rolling over or pushing the stick forward (get some negative G) as you initiate the bail out. This takes a bit longer than pressing one button in IL-2 Sturmovik.

Manual chute & be able to look around & violent sound windy sound effect = yes please!

Quote:

Originally Posted by HFC_Dolphin (Post 266998)
That's what I do, but my pilot is stuck in the cockpit!!!

I thought that maybe I should do any magic spells, but it seems that I'll have to try more and more and some time, eventually, he will decide to bail out :D

I had the same problem. But I remember seeing Spitfire veterans describing how to do it, and in game it seems to work every time I tried it. Try this:

1. Open the canopy
2. Get ready to press the bail out button
3. (Rolling upside down first is ideal, but it works flying level too) push the stick forward (so the aircraft noses down - negative G-forces) and press the bail-out button at the same time - you'll get thrown out the cockpit instantly.


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