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Graphics Rewrite and navigation?
I'm hoping the graphics rewrite will not only improve performance, but add hedgerows. Not only will it make England look more like England it might also make navigation easier. Currently I can't see the forests for the trees. I use roads and forests for navigation, but as it is now its hard to distinguish the outline of large forests from all the other trees on the map. If hedgerows replaced some of the trees on the landscape it should make it easier to navigate using roads, railways, towns, and forests
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Luthier stated that it wont look any different.
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Hopefully if thats the case some modder with alot of time on their hands could slowly replace some of the trees with hedgerows. |
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That we already knew. But the weather isn't turned on yet. For MP I speak.
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To be fair, most mature hedgerows in England are populated by trees. What's unrealistic about the sims depiction of the English countryside is the density and proximity of trees to road, rail and hedge. The sim depicts trees along roads as if they were the leafy avenued approache to a great house, but in reality a country road would have the trees tight onto the road edge with boughs overlapping over head.
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Indeed, a great many roads would be almost, if not completely hidden until you were on top of them.
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What bothers me the most with roads is that secondary texture roads, even sand roads, are wider and detailed from altitude than main ones. Also that roads don´t cut texture mapping behind them so the integration with standard terrain features is so poor. For me this looks so ugly that I usually turn roads off to have a better looking landscape.
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