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Being red/green colour blind i find it a bit hard to pickup the icons in this photo (Just to the right of the line extending from the top of the sight?) I wouldn't mind a different choice of colours for the friendly team! Cheers! |
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"Dots" has always been a point of contention and even back in the day when only CRT's were about, "dots" were contentious and there was nothing that properly seting up the monitor wouldn't (for the most) fix. Almost as contentious as the difference of between "full real" and "wonder woman" :) question not answered? if you feel the problem is less severe than i have described in the previous post then i suspect 1) you frequently fly in il2 with a FoV setting that artificially zooms in, and use that view to identify, track and locate targets, rather then the "correct FoV setting" for your monitor size. A FoV, isn't a zoom function, as such, which makes "correct setting for the monitor size" is a bit of a misnomer. I've always run @ default FoV 2) you have a TN based 6 bit color monitor (or older crt) that makes dots stand out more, and you believe everybody on their flat screen monitors is seeing the same A I've had Sony 15" and 19" crt as well Samsung B204, Samsung 226BW monitors over the years and currently run a Samsung PX2370 |
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Wide, normal, gunsight or in between? |
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They used a friend of miner for this job, he said the green tank in green forest was bright, different colored dot. |
gunsight is different, that is zoom, but no, never really used it
yes colour vision defects.... even without them, the further away the more the colouring merges together and have to be careful about the "red/ green" colour thing though. It isn't "blind" as such, it is the retention of the colour last seen being overlayed (lagged) on the colour viewed. (red/ green/ white for the lantern test) flash up red/ white, then flash up red/ green... red/ white will still be seen (using peripheral vision can get around it depending on how affected the person is) |
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If the object itself increases in size as it gets farther away (to try and keep it looking 'normal sized') then in game it would just look like the object isn't getting any farther away. Whether zoom was put into this sim intentionally to solve this problem or not is a different story but zoom at least goes some way to addressing the problems of emmulating vision on a 2d screen. There was a post on the BI forums about this when someone was complaining about being able to zoom at the click of the mouse in Arma II. One of the developers explain this but i'm having trouble finding the post. |
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for answer 1, see my next post. i believe there is even more to this then it just "not being a zoom function" either, but some issues still need to be resolved with this. for answer 2: both the lcd's you mention are TN technology based panels, and therefore "suffer" from the glitter/dithering problem i illustrated earlier. as a result you probably have more then 50% improved dot/lod spotting/tracking ability them most other users here with "normal" lcd's. as a result you might believe the visibility problem for dot/lod's is much less then what other experience. |
my only real experience with "dot problems" is that which has been existent since CRT days, the era the sim was designed in. Current LCD technology may exasperbate the situation... and at the end of the day, no current technology will recreate what the eye sees.
The misnomer with adjusting FoV is the "field" is being adjusted with reference to a "window" (window, is screen size/ resolution and FoV being the angle of view) So it doesn't really mater what the selected FoV is, the same window is still being worked with... so what happens is, when a FoV is used it gets that wider view and presents the image on the screen - pushing everything back into the distance without magnification being effected change. Alternativley, when a narrower FoV is selected the image is presented on that same size window but seenimgly bringing everything closer, but without magnification increase. Everything stays relative unlike with zoom (using binoculars for instance). let's see how 1C have addressed the concerns with CoD. |
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