Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Questions for Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=34369)

von Brühl 09-14-2012 02:59 PM

Luthier,

If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?
__________________

adonys 09-14-2012 03:27 PM

Hello Luthier,

Welcome back and duck the machine gun fire!

Here's my ammo worth..
1) what exactly is the awesome feature never done in a flight sim before you told us about at some point?
2) what is, or when can we expect to hear the June/July announcement?
3) as you mentioned the milestones, can you tell us when is the deadline you have agreed for releasing the sequel (BoM) in the contract you already have with 1C, please? I'm sure you mus know the date.. :)
4) when can we expect the final CoD patch, please?

5) will the radio comms be fully completed and working in the CoD patch? or at the sequel's launch?
6) will the most urgent AI bugs:
- AI not following your radio comm commands
- AI not following you as a flight leader
- AI not considering you a part of their flight
- AI flying straight into terrain
- AI landing procedures
- AI waiting for player warm up (even if they don't have player's CEM, they can be forced to wait for a few mins before starting up)
bugs be fixed for the CoD patch or sequel (which bugs in which patch/release)?

7) was sighting ghosts bug fixed and will the fix be included into the CoD patch/BoM sequel?
8.) was the netcode looked for, and bugs like flying ships or warping planes fixed for the CoD patch?
9) when can we expect to receive a dedicated server?
10) when can we get a MP addon example, to show us the proper way to do it)?

11) will we get own airframe hit visual and sound effects added/bug fixed for the CoD patch/BoM sequel (and in which)?
12) will model LOD/dots transition be fixed for the CoD patch/BoM sequel (and in which)?
13) will model LODS range (like terrain targets not visible even if in a proper distance, and warping out from dot to a big model - ships, buildings and facilities - things which are practically destroying bombing and recon missions) be fixed for the CoD patch/BoM sequel (and in which)?
14) will the aircraft loads GUI be fixed for the CoD patch/BoM sequel (and in which)?

15) will working clouds/rain (at least a basic, static, decent weather system) be available back for the CoD patch/BoM sequel (and in which)?
16) will buildings loading popups/small buildings rendering range even on max settings be fixed for the CoD patch/BoM sequel (and in which)?
17) will flickering shadows be fixed for for the CoD patch/BoM sequel (and in which)?
18.) why can not the trees be made darker, as they should, by a simple texture modification?
19) what features were removed from the current engine (due to optimization reasons)? will they be added back into it, and when, please?

and the best for the end..

20) as the most of IL2CoD customers are single players, and they are still the ones not able to really play this at all, can we receive and AI SDK, so that we can work on fixing/improving/adding AI routines/behavior by ourselves (and thus freeing you to concentrate on other development areas), please? just look at the great job budeye did for VoW BoB2 and please consider it..

thank you,
dan antonescu

Slipstream2012 09-14-2012 03:44 PM

Hi Luthier,
Thanks for the update, Q&A.

The vast array of Net-code issues would be better understood if experienced online.

I would therefore like to request, that you take some time with your community, maybe over the weekend if you have an hour to spare and join us on the ATAG server where there are usually 30 to 40 players on the English Channel map with AI objects, and experience issues such as, slideshow near enemy aircraft, ghost aircraft, flying ships etc... firsthand.

I'd also like to verify that COD is not abandoned and will be merged with its sequels, and improved equally with them.

And if so,
Will there be anymore flyable aircraft added to COD in the future?

Regards,

E.V.E 09-14-2012 03:52 PM

Netcode
 
Hello Luthier,

The netcode is very important for servers and for many Virtual Squadron.
It's been barely server is at disposal and in our squadron it really begins slowly to fly Cliffs of Dover. Unfortunately hinders many to switch to Cliffs of Dover still this netcode because we are unable to fly in formation with 30 to 40 large bombers, fighters and fighter-bombers or make an Squadron evening or Events

We hope the netcode will fixed in the Last Patch.


LG E.V.E

Mattius 09-14-2012 03:53 PM

Final Standalone patch timescale?
 
Luthier, you stated that there would be one final patch before BoM. Should we see this in:-

A) Days
B) Weeks
C) Months
D) Before Christmas
E) 2013
F) 2014

:confused:

E.V.E 09-14-2012 04:14 PM

Ingame Video record
 
I Have forgott one question.

German:

Wird die Video aufnahme gefixt das man auch die Außensicht aufnimmt bei einem Server bei dem es Abgschalten ist. Denn soweit ich mich remeber kann das dies leider nicht ging und somit Online Schlachten und Events bei Full Realitic keine Filmen oder andere Videos gemacht werden können.

English(with google translation my English is not so good):

Is the video recording to record the fixed and the outside view in a server with which it is deaktivatet. Because as far as I can remeber me this unfortunately did not work, and so online battles and events on Full Realitic can't be made movies or other video .

il_corleone 09-14-2012 04:33 PM

Quote:

Originally Posted by mattius (Post 460908)
luthier, you atated that there would be one final patch before bom. Should we see this in:-

a) days
b) weeks
c) months
d) before christmas
e) 2013
f) 2014

:confused:

+99999999999999999999999999

Nezu 09-14-2012 04:47 PM

Hi.
When the bug with flight of bombs underground, found at the time of a patch v1.05.15950 , and described here http://forum.1cpublishing.eu/showpos...&postcount=294 will be corrected? Do you know about that bug? The bug still is present аt BETA PATCH v.1.08.18956 http://www.youtube.com/watch?v=pDyopTlRM7o

Tree_UK 09-14-2012 04:52 PM

Luthier, you spent considerable time making some vehicles drivable, I guess it dawned on someone at some point that due to the fact there is no collision model on the tree's any kind of ground vehichle usage is pretty much defunct, do you think you could of spent all that time better by trying to fix the flying part of the game?

FS~Phat 09-14-2012 04:54 PM

Hi Ilya,

Thanks for dropping by, I know there are going to be a lot of questions, but I have just a couple that I think cut to the core of the issue with CLOD. (and the success of the sequel)

Apart from the obvious initial CLOD performance issues and bugs, even now its playing pretty much and looking almost as good as it its going to get.... but somehow something about it just doesnt feel right.

I want to ask that you don't loose sight of the fact this is a game and the importance of "Game Play" isnt lost in the effort to "fix" CLOD and release new content for the sequel. More content in a new theatre with slightly better graphics and dynamic weather and "better simulation" or what ever other features you introduce wont make up for bad game play and game dynamics... I think you know what I mean by this. The game, bottom line, also needs to be fun.

I have been playing Battlestations: Pacific for the last few days for something different. Played it years ago and its prequel and forgot how much fun it was. Sure the flight dynamics are far from simulation (just like a certain title based on wings of prey) but the gameplay is fun and involving, especially the ship to ship, ship to air and submarine gameplay. CLOD even when its working, still feel a little hollow... and im not quite sure what its missing because the basic elements are there..... perhaps its too much simulation and not enough substance?

In anycase, my question is, do you think you can do better with "gameplay" in the sequel? Whether that be, "MMO" or a new "co-op" mode or team "death match", "capture the flag" these kinds of things from a flightsim perspective for the online world would bring a bit of variety. The other obvious thing missing from CLOD was a campaign...

Will a sequel contain the ability or content for a dynamic campaign? or even better, a rolling dynamic online war, where choices your team makes determine the outcome of a battle over a number of days or weeks?

So.... is "gameplay" a big priority for the sequel/s now most of the graphics engine is ironed out, because it would seem to me that is the only thing that can propel this series to greatness in the face of the new world of online gaming.

No one really wants to fly around in a bunch of A2A or FSX type WWII modelled planes if there's no soul and "game" to be had. At least not for more than a few hours anyway! (if you want proof of this, look at what MS did with FLIGHT after a year, they shut it down) (anyone ever play FSX multiplayer?) Which I think is where most people struggle with CLOD, especially with the large map and low number of online players!

Food for thought anyway! ;)
Cheers and Salute! Phat.


All times are GMT. The time now is 08:32 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.