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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

Mad G 05-13-2011 11:01 PM

Yes, dark green trees, specially a darker tone for the lime color that looks tropical. Looking forward for your mod.

SQB 05-14-2011 02:10 AM

In my opinion, the ground colour should not be desaturated, nor turned "brown-er" but rather just shifted to a slightly darker, fresher, green in comparison to the weirdly toxic one we have now.
In fact conio's pics basically sum up what I am looking for, except take out the rape.

SsSsSsSsSnake 05-14-2011 06:04 AM

Quote:

Originally Posted by philip.ed (Post 282906)
Not midday, but IMHO these are roughly the colours I'd personally love to see

http://www.picturescolourlibrary.co....&query=1871414

sorry, the picture is rather blurred.

and this one looks nice too, although again it's not middday.

http://www.webbaviation.co.uk/galler...nt-ba27118.jpg

Philip, did you ask permission from the devs of WOP2 for that screenshot?:)

41Sqn_Stormcrow 05-14-2011 07:25 AM

Quote:

Originally Posted by philip.ed (Post 282906)
Not midday, but IMHO these are roughly the colours I'd personally love to see

http://www.picturescolourlibrary.co....&query=1871414

sorry, the picture is rather blurred.

and this one looks nice too, although again it's not middday.

http://www.webbaviation.co.uk/galler...nt-ba27118.jpg

Please keep in mind that when you show a photograph (even if it was the right day time) and also this on a computer there are two effects combined:

The photograph in itself never shows the real colours. Only our brain makes us believe that these colours are the right ones as we when looking at the picture usually lack the comparison. If you hold the picture up right on the spot where it was taken at the same daytime and the same weather condition you would realize that the colours on the picture are in fact different and have a certain colour shift. This colour shift is inevitable in photography (I do myself quite a bit of photography since my childhood).

Your computer screen has a colour shift of its own. So even IF the photograph showed the right colours (what it doesn't) you still would see wrong colours on your computer screen.

Now in fact you have both effects combined. And I'd say it is highly unlikey that they compensate each other.

PS: When I talk about colour I also mean all the other effects like gamma etc. that go with colour.

philip.ed 05-14-2011 09:41 AM

Whilst I realise that the photos will never represent a perfect image, what is the solution? Go out and take samples of crop plants and grass, then go home and aim to translate that colour across in photoshop?
I think that the best solution is to give the people a representation, as near as possible, of how they imagine England to look like (either from past flying experiences, or from what they've seen whilst atop a relatively high hill).
Obviously, none of the pictures posted match perfectly, but an equilibrium can be attained which may not be far off reality. Indeed, one can tune their monitor to reach a different balance as well. No matter if Ali got the colours down to a tee, people would still see different results because their monitor isn't correctly calibrated.

I agree that photos will all vary, maybe to considerable degrees, but I can't see perfection being reached on purpose. ;)

Rattlehead 05-14-2011 10:40 AM

Quote:

Originally Posted by Ali Fish (Post 282207)
the title will be LRP, Land replacement pack. approx 70 meg in size. : LRPv011, will post here on 1st page when its ready for consumption.

Thanks Ali.

I'm actually okay with the textures as they are, but I will look forward to trying your mod.

InsaneDruid 05-14-2011 02:12 PM

Nice work.

Dunno if you know about it.. but AMD has a nice little tool for compressing textures into .dds format, with mipmap building, mass (batch) compression etc etc.

Personally, i use it all the time (like for the power&glory GTR2 mod). Saves a lot of time.

http://developer.amd.com/gpu/compres...s/default.aspx

Ali Fish 05-15-2011 11:25 AM

Quote:

Originally Posted by InsaneDruid (Post 283171)
Nice work.

Dunno if you know about it.. but AMD has a nice little tool for compressing textures into .dds format, with mipmap building, mass (batch) compression etc etc.

Personally, i use it all the time (like for the power&glory GTR2 mod). Saves a lot of time.

http://developer.amd.com/gpu/compres...s/default.aspx

cheers will have a look at that tommorow. interested in the dx10 implementation and if there are any difference to the good old photoshop plugins. and maybe i can fix the trees file issue as im sure luthier mentioned initially it was a mip map problemo.

back in the day mei was an rfactor designer for IDT champcar and others etc etc. and later GMT (mostly private work).. never tried mdding the gtr range though. roll on rfactor2.

power& glory mod looks brilliant id love to try it tbh. reminds me of the historics rF mod. not a gtr owner here though.

this is what im waiting to put into rfactor 2. yes its the AI driving and a very old video simply testing TIR.
http://youtu.be/4TmKiJPUeNM

jojimbo 05-15-2011 12:42 PM

the new textures are fantastic, i find il2 cod's default textures a bit "garish" but i must say, the ground with ecverything on full is an absolutely amazing sight to behold.

philip.ed 05-16-2011 06:42 PM

Ali, how is the terrain coming along? I was looking back over pictures of the CoD terrain, and I noticed that there seem to be a lot of fields which are either really dark or almost pastel in colour. It seems to be that, from photos I've seen (indeed, from mostly all the photos posted in the thread) that such variations are 'rare', as in that they don't appear as often as in CoD.
Is it possible to edit the actual textures in this way, to really alter to way the terrain looks?


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