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Great update. Don't care that it's minimal, just keeps us in the loop. Even if some of the above is not fixed, the almost doubling of the fps should make it at least playable for people with older systems. Maybe time to get a 120hz monitor for the well equiped members of the forum. The news about groundcrews got me curious on how that will be implemented. Static crews or fuelers and ammo guys moving about the aircraft. No more ghost aerodromes, nice. |
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http://www.303rdbg.com/nored02.jpg http://www.303rdbg.com/nored04.jpg http://www.ww2incolor.com/german-air...n+Romania.html http://www.ww2incolor.com/d/648342-2/SPIT-MERLIN http://www.ww2incolor.com/d/618332-2...some_polecat_2 http://www.ww2incolor.com/d/630680-2...pitfir_885212p http://www.ww2incolor.com/d/617280-2...78-524_964x425 http://www.ww2incolor.com/d/417412-4/20100328-003 http://www.ww2incolor.com/d/359916-2...217_8e2d93d6ac http://www.ww2incolor.com/german-air...f110Color.html |
I really hope they don't implement super shiny again, the whole point of a matt paint job was to prevent being too conspicuous, whats the point in loosing a potential tactical advantage of not being spotted because you are blinging away like a massive beacon.
I should add that in those pictures the shine on the aircraft is quite diffused and wouldn't reflect over a great distance unlike the mirror like flash of a gloss job. |
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Despite Groundcrews on the aerodrome would be awesome though |
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