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-   -   Just curious about the P-51 FM (http://forum.fulqrumpublishing.com/showthread.php?t=39222)

KG26_Alpha 04-26-2013 05:02 PM

Quote:

Originally Posted by majorfailure (Post 501818)
All wrong. The truth is:
The Italian planes are porked.:rolleyes:

You mean there's Italian fanboi's out there ??

MaxGunz 04-26-2013 07:07 PM

Quote:

Originally Posted by KG26_Alpha (Post 501854)
You mean there's Italian fanboi's out there ??

There are. Years ago I exchanged PM's with one who was part of a group.

I think they are why we have Macchi's and SM-79.

EJGr.Ost_Caspar 04-26-2013 09:23 PM

Quote:

Originally Posted by RPS69 (Post 501828)
Is just an an oscilation of the pendulum in the search of equilibrium.

What? I'm terribly frightened to put that into Bing translator for me. :grin:

EJGr.Ost_Caspar 04-26-2013 09:25 PM

Quote:

Originally Posted by MaxGunz (Post 501858)
There are. Years ago I exchanged PM's with one who was part of a group.

I think they are why we have Macchi's and SM-79.

OH YES! They were/are a strong community. They did a lot of research and even made all the models by themself. I helped them a bit back then. Oleg was impressed of them.

BTW, we have some italian fellows in DT too.

sniperton 04-27-2013 10:36 AM

Hmm, WWII was a six year long conflict here in Europe, but all this hassle is about Überplanes and porked Überplanes of the 44/45 period. The controversial ones are exactly those which were already modelled in early sims like Aces over Europe. The novelty of Il2 back in 2002 was that it featured earlier planes and battles 'forgotten' in earlier sims (made mostly for the American market).

Now that we have access to the best equipment available in WWII, the everyday 'traffic' with normal cars has transformed into a Sunday Formula 1 race where each pilot wants his preferred mount to be even further finetuned. Only in the best plane can you become/feel the best pilot, so it goes, particularly online.

But after all, it's only a game, and the real fun comes from the successful adaptation of our skills, which are rather limited in view of the fact that most of us would have never qualified as a real-life war pilot, and therefore the historical reality as an argument is always a bit problematic in the context of a sim (immersion is only the illusion of reality). What really matters is that the game challenges you to learn how to fight an illusionistic Dora in an illusionistic Pony, a Hurri in a Macchi, or a Brewster in a Rata (which latter ones I personally find much more exciting :rolleyes:).

majorfailure 04-27-2013 11:12 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 501864)
OH YES! They were/are a strong community. They did a lot of research and even made all the models by themself. I helped them a bit back then. Oleg was impressed of them.

BTW, we have some italian fellows in DT too.

Let me say thanks to those guys. These Macchi planes are really something, I like them a lot, you can do quite some nasty things to allied aviation in them.

Quote:

Originally Posted by sniperton (Post 501895)
But after all, it's only a game, and the real fun comes from the successful adaptation of our skills, which are rather limited in view of the fact that most of us would have never qualified as a real-life war pilot, and therefore the historical reality as an argument is always a bit problematic in the context of a sim (immersion is only the illusion of reality). What really matters is that the game challenges you to learn how to fight an illusionistic Dora in an illusionistic Pony, a Hurri in a Macchi, or a Brewster in a Rata (which latter ones I personally find much more exciting :rolleyes:).

I bet I could not takeoff in even a trainer plane of that time. And don't forget a really accurate sim would have to introduce checklists to follow - which I personally can do without, its a COMBAT flight sim and a game. And to me the early to mid war period offers the most, too.

Asheshouse 04-27-2013 11:24 AM

The early aircraft are imo more interesting to fly than the later high performance types.

My current Campaign is Fokkers of the WinterWar, by Kapteeni, on the Finland map.
Flying the Fokker DXXI to begin with it was difficult to do much damage but, as in reality, you just had to get in close and aim at vital parts.

Taking bombers down becomes easier once you learn where the fuel tanks are located. Just get a flame going with a short burst then move onto the next one without waiting to see what happens.

EJGr.Ost_Caspar 04-27-2013 05:42 PM

Wasn't Fokkers of WinterWar from IceFire?

KG26_Alpha 04-27-2013 06:05 PM

Quote:

Originally Posted by MaxGunz (Post 501858)
There are. Years ago I exchanged PM's with one who was part of a group.

I think they are why we have Macchi's and SM-79.

Ermm I was doing sarcasm :)

They were pretty pissed off at the weapons and performance ...... sound familiar...... as with my other post add them to the list.


Quote:

Originally Posted by majorfailure (Post 501897)
Let me say thanks to those guys. These Macchi planes are really something, I like them a lot, you can do quite some nasty things to allied aviation in them.

Hurri MkI v SM79 is interesting to a novice Hurri pilot :)

Quote:

Originally Posted by majorfailure (Post 501897)
I bet I could not takeoff in even a trainer plane of that time. And don't forget a really accurate sim would have to introduce checklists to follow - which I personally can do without, its a COMBAT flight sim and a game. And to me the early to mid war period offers the most, too.

Early to 43 late is most interesting for me.




.

MaxGunz 04-27-2013 07:14 PM

Quote:

Originally Posted by KG26_Alpha (Post 501916)
Ermm I was doing sarcasm :)

They were pretty pissed off at the weapons and performance ...... sound familiar...... as with my other post add them to the list.




Hurri MkI v SM79 is interesting to a novice Hurri pilot :)



Early to 43 late is most interesting for me.




.

edit: Yeah well if you don't expect passion from Italians then you don't know Italians very well, or you put pills in their drinks.

There were "issues" that I didn't totally agree with but it's been a while and I figured it was going to change or it wasn't. I certainly did not know as much about those planes as that group yet I was able to turn the 202 much harder than some claimed.

IIRC the Macchi 202 is one of the planes most affected by the need for proper rudder use brought about by 4.xx. If there had been an award for most bitterly bi... complained about with least reason it was the 202. I banged heads over the "easy spin" appellation more than 2 or 3 times since A) I had checked it out and found that when keeping The Ball centered, the 202 could pull massively hard turns as long as speed was kept 340+kph and B) the main counter argument I got was "rudder didn't matter before" based ignorance of slip and The Ball.

One of the major points about 4.xx over the earlier FM is that before 4.xx you could not ride a stall, it would always fall into a spin and the reason was not canned code but what amounted to auto-rudder in the earlier FM.

How well you rudder in IL-2 makes a big difference, at least as big as proper use of trim. IRL you get motion and stick force cues, in the sim you don't, it's not going to match the reality and players should just get used to it and stop their blod-clot crying. The more wing-loaded and light-stick a model is, the worse it will be but those same planes get advantages for those who can deal with them they would not otherwise have. For sure, the P-51 could be a lot more like the FW-190.

I wonder how many players still use 3.xx? IMO while it is closer to arcade, it also needs less computer and joystick to play. Maybe there's some "lost tribe" out in the virtual skies.....


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