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I recommend joining an online squad if you are serious about learning the ropes, plenty out there on both sides and you will be a much better pilot for it. Not to mention the immersion factor increases by a fair margin as well. |
1. Instructions how to operate different aircrafts (pilot notes, check lists etc)
2. Briefings with real information about weather/airport/route to target 3. Printable maps of different areas 4. A campaign (static or dynamic) |
Ability to set windows to be fade-able. Ie if there is no new info for 60 secs make the window fade out... ie Chat, Engine.. etc. Also Fade-able mouse pointer.. I keep leaving it in bad spots... thx.
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I already fly full real in IL-2. This is no decent intermediate training ground for players wanting to make the transition. I am talking about configuring servers so that individual pilots can toggle a subset of the realism options. Jumping from servers with Wonderwoman view to Full Real was a tough. It would have been nice to have had an option mid-way between the two.
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mouse wheel as a prop pitch slider
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Rear mirror disable as default(like Il-2), it is almost useless and cost FPS.
Sokol1 |
Default positions in general for each plane. I.e. if starting in the air then define default:
1. Radiator position at normal instead of closed 2. Propellor pitch = 80% 3. Clickable cockpit (F10) = Off 4. etc... |
A ground-controler who tells about wind direction and speed and which runway / landing-vector to use, with red flares when a somebody ignores directions and a mandatory grounding for ignoring orders.
(i.e. kicking from a server for cross-country starting without allowance from the ground controler) For some people it is fun if its as realistic as possible! |
Dynamic Campaign, and a career mode.
The 2 things i was hoping CoD would have..right back to when i first heard about BoB storm of war (now CoD). |
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