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Just being pedantic but the tracers are wrong in one respect, and it's not the way they look.
The RAF didn't mix ammo in 1940. Thay tended to have only one gun of the 8 loaded with tracer. This was because they encountered problems with the firing mechanism if they mixed ammo, (because of the slight difference in recoil characteristics among other things). Many pilots didn't want tracers at all except for the last few rounds in each gun because it alerted the enemy if you managed to sneak up behind them and missed with your first burst. |
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/Daniel |
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Here we have me attacking a hangar (???) - lasers there at the wing roots and a spray of 1x1 orange pixels that appear far in front but nothing in between (you can see two orange dots above the "hangar" and some yellow hits :)). Most sims did it like that back then as I remember it. The thing is that in 1994 when this was released it was as good as it gets - and it was not a long time ago for us that are getting old (41 myself). EDIT: another thing we didn't have whining about then was markings as you can understand from this shot - or if the rivets are correct on the cowling... We had a good time anyway. EDIT2: I hope you notice the two AA-guns (???) I knocked out on my first run to the left of the field! EDIT3: Seven years after this we got IL2... There was a bit of Mores law with real results for simmers back then! EDIT4: And no - i did not turn on anti aliasing for the shot ;) http://img13.imageshack.us/img13/539/1942rc.jpg Did it really look this bad? Yes it did, but we thought it looked splendid then and I remember no one whining of the tracers - rather the opposite ;) First time playing it with a G940 at least that works fine in DOSBox if you disconnect the throttle and pedals that get mixed up otherwise :) Added a shot from the side so the high fidelity ballistic modelling can be seen: http://img842.imageshack.us/img842/7430/1942bv.jpg |
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Yea, I found the WOP tracers are very good and not zig zaggy in game. I am fine with straight tracers as long as they use the correct lighting (I am not sure if the tracer round is bright because of heat or fluourescence but it "emits" light so should be bright.
As long as it doesnt look like I am shooting star wars laser beams... But it should be a "streak" not a "bar" although in a ss we dont get a sense of speed so its hard to tell. WOP did a very good job on the trails except they seem to be smoke trails which in reality they arent. Its the bullet compressing / warping the air which creates a "whirl as spotters call it I believe". So when the bullet first leaves the gun there maybe should be slightly darker trail but after that it needs to leave a ripple, imagine with dx11 shooting through smoke or clouds and having the bullets stir it up? :-P |
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Here is a post I found searching the old favorite rec.aviation.simulators regarding which is the best sim from 1994 where the tough demand on 8mb for best experience regarding 1942 is mentioned ;) I don't agree with him - I would have said Aces over Europe back then :) http://groups.google.com/group/rec.a...dc155e88c28540 And here we have a classic "when is the patch coming" post regarding 1942 from 1994: http://groups.google.com/group/rec.a...836aa146f71ee8 |
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Where do you think George Lucas got the idea? ;) Thats it. Thats how they look IRL. They do lose speed and fly a curved path, though, and the "bars" are short enough to appear as dots looking from behind. |
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