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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   "We like the offline AI. It's realistically dumb." (http://forum.fulqrumpublishing.com/showthread.php?t=31111)

SlipBall 04-14-2012 04:54 PM

Only one year of my life lost forever :cool:

buddye 04-14-2012 06:28 PM

The way I understand the very poor AI in the COD Quick Missions (here I and most new players start out) is that the Developers disigned/implemented the Quick Mission. Then Heinkill through trial and error found a method in the Mission Builder to make the AI better so if you want better AI you have do your own missions or use Heinkill's missions.

If my understanding is correct, why did the developer permitted us to go one year without getting the AI message sorted?

I can only believe that the developers did not understand or believe the problem/complaints about the AI.

planespotter 04-14-2012 06:29 PM

Quote:

Originally Posted by Zappatime (Post 409205)
One of the most helpful threads in a long time, tweaked these AI skill parameters in a fmb mission and it plays more like I was originally expecting, thanks for the links to heinkill's guide. Most of the Blenhein's circus
antics are now curtailed :)

Yes, I just PM'd him on SimHq to ask why he doesn't post here! He is one of the good sources. He said, "i got banned a year ago from 1C forum for something very inoffensive I said about the game, so I haven't been back. But if people want my missions, dummy guides or campaig walkthroughs for CoD they can just go to www.bobgamehub.blogspot.com , my blog, or here at SimHq. Glad to hear others find them useful".

I guess the forum rules here do scare some people off...

PS

tk471138 04-14-2012 06:55 PM

"realistically dumb."


hmm what does this even mean ???

unless they are referring to the people within the community who dont understand the nature of a BETA patch....

GraveyardJimmy 04-14-2012 07:16 PM

Quote:

Originally Posted by tk471138 (Post 409261)
"realistically dumb."


hmm what does this even mean ???

unless they are referring to the people within the community who dont understand the nature of a BETA patch....

Not every pilot in the battle of Britain was an ace. With all the different sliders it is possible for "realistic dumb" behaviour- eg not noticing until too late etc.

smink1701 04-14-2012 10:04 PM

I've been trying to get FMB working with limited success. I checked out the links provided in this thread (thanks BTW), but since I've never built a mission before find it a bit challenging. I hope the developers come thru with some simple tweaks. Seems a shame that the only way to get accurate AI is to have to build the mission your self.

SlipBall 04-14-2012 10:31 PM

Quote:

Originally Posted by smink1701 (Post 409301)
I've been trying to get FMB working with limited success. I checked out the links provided in this thread (thanks BTW), but since I've never built a mission before find it a bit challenging. I hope the developers come thru with some simple tweaks. Seems a shame that the only way to get accurate AI is to have to build the mission your self.

Try this:

Very easy:

select extras/select FMB/select "file" at the top tool bar/choose "load map"/select "English channel-1940"/select "view" at the top tool bar/select "object browser"/choose your aircraft/holding left mouse down and holding shift key down, draw a square around an airfield, you could use the same one as ATAG/hold left mouse down and Ctrl key down on the runway to place your aircraft/do that again at the other end of the runway/ select "waypoint" in the object browser/choose "previous" and set that to takeoff...thats it your done for now, take off!:grin:.....make sure take off and landings is set in your difficulties settings or it will be an airstart. And be sure to put a check in the "player" box
http://forum.1cpublishing.eu/showthr...462#post405462

smink1701 04-14-2012 10:43 PM

Thanks SB. When I have a second I'll give it a shot.:grin:

planespotter 04-15-2012 09:15 AM

Quote:

Originally Posted by smink1701 (Post 409301)
I've been trying to get FMB working with limited success. I checked out the links provided in this thread (thanks BTW), but since I've never built a mission before find it a bit challenging. I hope the developers come thru with some simple tweaks. Seems a shame that the only way to get accurate AI is to have to build the mission your self.

Once again HK to the rescue...

http://bobgamehub.blogspot.com/2011/...n-builder.html

Dummies Guide on how to adjust and modify the quick missions

PS

SlipBall 04-15-2012 03:59 PM

Quote:

Originally Posted by smink1701 (Post 409325)
Thanks SB. When I have a second I'll give it a shot.:grin:


Having any lingering problems now with FMB


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