speculum jockey |
02-08-2012 03:42 AM |
Quote:
Originally Posted by CWMV
(Post 388761)
No, that was a 50% increase, not doubled.
I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right!
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Blacksix said in the very first post. . .
Quote:
Originally Posted by Blacksix
Oh, completely forgot a tiny detail.
Benchmarks on the BETA version of the new graphics.
Testing FPS on the first British campaign mission. Max details.
Old graphics – 74 FPS average. New graphics – 134 FPS average.
i7-870, 4Gb RAM, GeForce GTX 570
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74->134 is nearly double the frame rate, (14fps short) a far cry from a 50% increase. Unless this is some manner of "ultra-meta sarcasm" I'm not getting.
I'm hoping the new graphics engine gives the CPU a bit more slack to work with, then maybe we can get tree collision detection and more aircraft in the air at a time.
While hedgerows might be useful if you're playing Call of Duty or Brothers in Arms, in a flight sim there are more pressing matters to attend to. Right now the campaign and single player experience is not accurately representing the Battle of Britain. If the Luftwaffe only sent a few dozen bombers over at a time the Brits wouldn't have broken a sweat, and not a single bomb would have fallen on London. What we have now is a shadow of what you actually get in Battle of Britain II:Wings of Victory which has hundreds of aircraft in the air at one time. If the CPU is given some more free resources to work with, maybe we could get one or the other, or a little of both. What they should have done is enabled some manner of "Oleg Trees Ver. 2.0" so that dense areas of forest you'll never see from ground level don't take up such a large chunk of system resources.
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