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-   -   109's 20mm cannons (http://forum.fulqrumpublishing.com/showthread.php?t=22299)

pupo162 06-04-2011 07:11 PM

Quote:

Originally Posted by winny (Post 293453)
I'm only going off videos I've seen but there should be a noticeble curve to the tracers, as the diagrams above show, the guns fire at an angle. If you get too close your bullets would simply go over what you were shooting at. I've not seen this.

I've also yet to see any tracers cross over (this may just be the videos I've watched) at convergence.

well, thsoe images are obviusly out of proporsion.

assuming a bullte travels 400 meters in the first second of its flight, it will only have dropped 5 meters, not the kind of stuff you will easely see. its has mor eor less the smae bullet drop as in il2, but since tracers are hardeer to follow in this game, you wont be noticing it that easely.

EDIT:

http://www.youtube.com/user/wwwDOTda...1CBC682E928D2A

checkthsi video, when the spitti is right behind the DO, you can see tracers curving down in the distance

winny 06-04-2011 07:46 PM

It's hard to tell.. Anyone seen any CoD tracers at night videos?

Shouldn't the tracers cross over when they reach the the centre of the gunsight?

drewpee 06-05-2011 07:50 AM

I think the mgs are more effective now because its much easier to see where your rounds are going. The 20mm were put in so as to out gun the six and eight gun Huracan and Spitfire but at the moment I fear they just shake the plane mess up your aim. A high explosive 20mm shell would be nice but isn't available in COD at this time.

Blackdog_kt 06-05-2011 03:59 PM

Both bullet drop and rounds crossing over is modeled. I adjusted my cannon convergence specifically for this reason, since i wanted to use the cannons as a "final blow" after softening them up with the MGs but they were always shooting too high at the close ranges i fired from.

kimosabi 06-05-2011 04:28 PM

Marseille was King of snapshots!


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