Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   yep: Tracers, WOP and Il-2 COD (http://forum.fulqrumpublishing.com/showthread.php?t=18471)

Biggs 01-30-2011 05:41 AM

Quote:

Originally Posted by zakkandrachoff (Post 218601)
that is what i am saiyng. inside cockpit: wings of prey tracers
outside: cliffs of dover
right?

well actually now that i think of it.. the only reason why we know about squiggles is because of the rigid gun cam mountings which transferred the vibrations really well, whereas a human's eye is not mounted to his skull, but cradled in a cushion of fat (IIRC).... and therefore wouldn't see the tracers as squiggles... but straight lines.

so no. I retract my earlier statement.... UNLESS... there is a 'gun cam' feature in CoD, then the squiggles would be accurate.

case closed..............?

NEWGUY 01-30-2011 05:52 AM

Quote:

Originally Posted by Tvrdi (Post 218525)
COD = real tracers
WOP = camera tracers

cheers

At 6 minutes and 55 seconds you can see that the real Spitfire tracers look like COD tracers; the only difference is the vibration of the camera makes the tracers look slightly distorted, but the tracers, in the absence of the shaking, would look like the tracers in COD.

http://www.youtube.com/watch?v=Zv8rFPLN_Fg

mazex 01-30-2011 07:57 AM

Quote:

Originally Posted by NEWGUY (Post 218631)
At 6 minutes and 55 seconds you can see that the real Spitfire tracers look like COD tracers; the only difference is the vibration of the camera makes the tracers look slightly distorted, but the tracers, in the absence of the shaking, would look like the tracers in COD.

http://www.youtube.com/watch?v=Zv8rFPLN_Fg

I think CoD tracers are correct in the way that they don't wiggle, but at the other hand the length of the lasers is also a camera effect?

As I see it threre are three combinations if we look at the two camera "errors" of wiggle due to vibration and extended "length" due to shutter speed:

1. The WoP way: Look at the world from a rigidly mounted camera with wiggling AND stretched tracers.

2. The CoD way: Look at the world from a cushioned camera with non-wiggling but stretched tracers.

3. The IRL way: Look at the world from a real eye with tracers that neither wiggle or are stretched. They are just tiny fast glowing "specs" of light "on rails" as the human eye has no "shutter speed" and is well cushioned...

4. The weird way: Ok, the last combination would then be wiggle and no stretch simulating a human eye mounted rigid to the wing with wiggling but non-stretched tracers. Let's leave that one out ;)

The problem here is that alternative 3 is really only "real" for those that has seen real tracers, and for the majority of the world that has seen tracers on movies alternative 2 is "most real", and then alternative 1 for those that have seen a lot of gun cam footage... Don't know about four then but when in a tracked vehicle running on rough surface it gets a bit like it ;)

Having said that I guess that Oleg and his boys have decided on alternative 2 as it will feel real for most of the customers? And the problem with what I call the "real" alternative is how to simulate it correctly in a computer game running at 30-60 fps... That gets a bit like a movie camera actually. If trying to do alternative 3 (the "real" way) then the tiny spec would only be seen in 20-100 frames on it's way to the target. The human eye don't have that so it sees it all the way. Then adding length to fill "the holes" might be the best way...

This is getting out of scope now, I think the compromise of using alt 2 like CoD is OK, and as said here earlier they can tune them after release if we don't like the final result that we don't know about yet! They have evolved lately...

Blackdog_kt 01-30-2011 09:01 AM

I think Mazex explained everything nicely.

I haven't done a huge amount of shooting, but i did serve a year as a conscript in the local air force (we have a mixed armed force, with the bulk being reservist troops, civilians who get into armed duty for some months, and the rest being professional soldiers of varying ranks).

When we practice fired our personal armament (G3s and LMGs) we didn't use tracers.
However, as i was trained to be a flak gunner i also had the chance to fire some 20mm rounds from a dual-barrel Rheinmetall gun.

In that case, the effect was very similar to what Mazex said. The curved rail effect was not so easy to observe because the gun barrels were lifted about 60-70 degrees up in the sky, but the rest is pretty close. The moment i pressed the trigger and the tracer left the barrel, i saw a short streak of thin, yellow light. What surprised me was that the tracer look longer when it was close to me, but seemed to reduce in size within milliseconds, as it raced away. By the time it was past it's half-way point it was almost a dot, then came small puffs of smoke and after a couple of seconds you could hear the explosions.

Now that i think of it, the only simulator to ever have that sound feature was B-17 the mighty 8th, in almost any other sim i've seen it seems that sound travels with the same speed as light.
It would be very cool to have that corrected in CoD as well, so that when an explosion is far away we first see it but hear it a few seconds later.

Flanker35M 01-30-2011 09:26 AM

S!

A title that is VERY old called 1942 The Pacific Air War by MicroProse had ricocheting tracers. Way before IL-2. I hope CoD will have them too. IL-2 has them by "another way of incorporating changes" and adds for sure to the immersion when strafing ground targets.

mazex 01-30-2011 09:40 AM

Quote:

Originally Posted by Blackdog_kt (Post 218661)
In that case, the effect was very similar to what Mazex said. The curved rail effect was not so easy to observe because the gun barrels were lifted about 60-70 degrees up in the sky, but the rest is pretty close. The moment i pressed the trigger and the tracer left the barrel, i saw a short streak of thin, yellow light. What surprised me was that the tracer look longer when it was close to me, but seemed to reduce in size within milliseconds, as it raced away. By the time it was past it's half-way point it was almost a dot, then came small puffs of smoke and after a couple of seconds you could hear the explosions.

Agree with that - in the first 100 meters or so it goes so fast that there is a bit of "streak" effect IRL too as the brain can not "keep up with reality" - and then from 100 meters (?) to X the eye can keep up and focus on what is very clearly a tiny glowing dot popping away...

I have an old black and white photo somewhere from an exercise where we had two companies firing "all we had" with M-240:s and G3:s loaded with ONLY tracers at night as our unit had not expended the ammunition budget that year so we had to waste as much money on ammo as possible over a weekend - and tracers are more expensive that ball ammo :) Otherwise we used to have a tracer as the last or second last bullet in our G3 magazines to give a visual indication that you where out of ammo and had to switch to a new magazine as there is no ammo counter in real life ;) In the M-240:s we used to mix one tracer every 3-5 rounds. So at that exercise we had 100% tracers in ALL guns and fired a couple of times from a hill down at a gravel road 300 meters away which had remote controlled practice target of aluminium popping up along it. It was awesome as the air was so filled with tracers that it felt like you should be able to walk on the glowing air down to the road. A hard packed gravel road gives extreme amounts of ricochets so the medical team that was some kilometers away behind the hill and saw the fountain of ricochetting tracers going up in the air and thought we had gone berserk and all fired up in the air :) I then had a camera with black and white film and took a photo with two second open shutter in the pitch black night at the glowing 200 meter wide "tracer flood" from the hill to the gravel raod... You can imagine the look of that... It was 20 years ago though so where the heck is that photo now?

Flanker35M 01-30-2011 09:42 AM

S!

So from reading what Mazex & Co write the CoD tracers are "camera tracers" and not like the human eye. I wish they were smaller and thinner in CoD than shown in screens. IF I wanted something like that I play StarWars ;)

meplay 01-30-2011 09:49 AM

Quote:

Originally Posted by Blackdog_kt (Post 218661)
It would be very cool to have that corrected in CoD as well, so that when an explosion is far away we first see it but hear it a few seconds later.

yeah it would be good for say film makers, as if the camera was on top of a building quit far away, when a plane come into strafe a target, you can see the tracers but hear after

KOM.Nausicaa 01-30-2011 09:59 AM

Again someone who thought "wobbly" tracers are realistic. I must have seen that a thousand times already on the forums in the last 7 years --

The "wobbly" effect only occurs due to the camera shaking! The real tracer is not looking like that.

It's a shame that some so called "sims" like WOP try to sell a hollywoodish effect to their audience as the real deal.

Crane 01-30-2011 10:05 AM

Are there any ww2 pictures taken from a normal camera (not gun camera) that show tracer fire, surely a still shot taken from a normal camera would clear up this tracer debate once and for all.


All times are GMT. The time now is 02:25 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.