![]() |
The royal thorn-vampire match seems the big issue. Changing a 3-1 or even 3-2 to 3-0 affects nothing in the end, but here we have no unanimous verdict about the winner... I will wait a bit more to see if further arguments roll in before moving to round three.
|
Quote:
As for needing only two hits, I think without a critical he needs at least three. Anyway, his big problem is even on a medium sized map he probably gets only one. I still think the RD wins, unless further evidence to the contrary is produced. |
Extra turn only activates if he's used his turn already. Demons also dominate RDs, so don't forget that when figuring out damage.
|
True, with domination average damage becomes something around 37, minimum damage about 33, so indeed two hits suffice. The true question remains if he CAN score that second hit.
|
The Ogre can kill the ghost in just 1 hit... and with Drain I think he can get that hit. So (unless I'm mistaken, and Drain doesn't work on undead?) it's not really a tiebreak situation.
Regarding Demon / Repair Droid: first, I'm suspicious that with his summon demons ability and some smart coordination he's fine. Suppose he summons 2 imps; then they do about 16 total damage on the first and second turns (fireball), and with smart coordination can corner and beat up the repair droids subsequently. I'm not sure who wins in this case, but I lean towards demon + 2 imps managing at least another 16 damage before the imps die - which, paired with 33 damage from the one hit the demon gets, is enough. I believe taunt works on repair droids (nothing in the text to suggest otherwise, but correct me if I'm wrong), which means if they summon scoffer imps, the taunt ability is going to force the repair droids to never wait before moving, which means the scoffers plus demons can slowly corral them to one side of the map then kill them. If they summon cerberus, then the cerberus plus demon can combined block off basically all of a medium sized map, forcing the repair droids to brawl it out with the cerberus. But that's only suspicion. Even if they don't summon *anything*, thanks to bloody pentagram they can (one-time only) manage to move twice in a row - which should be enough to get them the second hit they need. |
Well, considering bloody pentagram + taunting (if scoffer imp appears) or cerberus (indeed the bad dog falls inside the leadership of "summon demons" for a single demon) + domination it really seems I have to reverse my judgment and make it a 3-1 for the demon instead of a 3-1 for the repair droid. A pity really; I am quite fond of the little buggers, and (unless I am mistaken again) they would have been able to kill at least 2 out of 11 lvl 5 units. The giant doesn't stand a chance, so does the troll - by day, of course - and on a very large map the ogre would go down to the repair droid as well.
All right, so in a little time - if nothing new arises - I will proceed to round 3 with two retcons, the "resurrection" of the royal thorn and the demon. |
Only thing to be wary of is the fact that you can't control the units that the demon summons...
|
Quote:
OK there have been no further arguments in favor of the repair droid and the vampire, so here is round 3 with the two retcons. Black Dragon (1) 3 Assassin (32) 0 Ent (17) 3 Alchemist (16) 1 Ancient Ent (9) 3 Archmage (24) 0 Shaman (25) 0 Bone Dragon (8 ) 3 Giant (5) 0 Ancient Vampire (28 ) 3 Cannoneer (21) 0 Royal Thorn 3 Executioner (13) 3 Chosha (20) 1 Knight (29) 0 Green Dragon (4) 3 Red Dragon (3) 3 Polar Bear 0 Paladin (19) 0 Royal Griffin (14) 3 Ogre (11) 3 Demonologist (22) 0 Evil Beholder (27) 0 Archdemon (6) 3 Cyclops (7) 3 Horseman (26) 0 Necromancer (23) 0 Troll (10) 3 Demon (15) 3 Brontor (18 ) 2 Black Knight (31) 0 T-Rex (2) 3 I am quite uncertain about the demon vs brontor match. Originally I thought the repair droid was going to fight the brontor (and I was not very sure about the result of that match either). Now the demon has more health and does more damage, plus summon and hex. The brontor probably will do well to dig in and count on spikes. A close victory for the demon? Two other matches are a bit uncertain. I think the executioner beats the chosha, who can breed gobots frequently, but in a number too shallow to turn the tide, at least so I think. As for the ent vs alchemist match I think the overall better stats of the ent and its poison resistance outweigh its vulnerability to the single fire attack of the alchemist. So we have a result against the seeding, but the biggest surprise comes in a 3-0 form. Unless I overlooked something, higher speed, higher initiative and invulnerability to earthquake in bat form make the ancient vampire an impossible opponent to beat for the giant. |
Against the executioner, the chosha is actually better off NOT breeding gobots as the extra puny attacks simply serve to give the executioner more turns!
|
The Gobots are very high initiative, so should never trigger the Executioners ability. And in fact, the upgraded ones will cause poison damage, so I think it is completely worth it for the chosha to do it. Both units are immune to mind effecting spells so the fear from the Executioner will not help.
Actually that brings up a good question. Does the executioner win if the Chosha dies, but the gobots kill him? Because the executioner would be completely unable to kill gobots, especially in multiple stacks. |
All times are GMT. The time now is 12:24 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.