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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

Ali Fish 06-12-2011 09:44 PM

Quote:

Originally Posted by adonys (Post 296340)
Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?

pretty please :)

the thread titles Forrest Green is a darker trees mod. no point in having 2.

adonys 06-13-2011 02:43 PM

they are not so good as the ones I've seen in your mod, sir. The replacement tree model is not fitting with the rest of the trees.

PS: the ones from this post, please

http://i.imgur.com/9I33nl.jpg http://i.imgur.com/O4uzll.jpg

pupaxx 06-13-2011 06:26 PM

Some comment please...
 
1 Attachment(s)
Hey Ali,
I catched your secret! U re not alone anymore!;)
..just some test to evaluate how shaders alter the color palette...
I think googled picts are a good base to start.
I have some rudiment in 3dsmax and renderings, I think the 'Field' material in Clod is too much reflessive, it should be a matte material.
Attachment 6315
but I have no idea how shaders work :(

I'll post more later

Ali Fish 06-13-2011 06:35 PM

haha good stuff :) i like those colours. bit low res but the googley style images in there are ok colour wise. we cant have trees in the texture though !.

shaders :

diffuse = texture
alpha of diffuse = NO IDEA. maybe lighting orientated (specular brightening ?)
_N variation files are the normal channells. (RGB specific) and they produce an element of height mapping to the texture from the general lighting.

philip.ed 06-13-2011 06:46 PM

I think that shows that the colour has to be tweaked a lot to fit in the game, as to me, the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look; you really have to flie over the terrain in real-life for yourself, but the ambience is similar in some respects to RoF.

pupaxx 06-13-2011 07:09 PM

_N is the bump equivalent effect in 3dsmax

pupaxx 06-13-2011 07:12 PM

Quote:

Originally Posted by philip.ed (Post 296827)
the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look;

+1 the mix should be 1 drop of googled textures and 100 of artistic feeling.. but u may not match the community agreement!:)

pupaxx 06-13-2011 09:20 PM

2 Attachment(s)
some more
Attachment 6319
Attachment 6320

dds_test3 with darkened trees.
Good night

Wolf_Rider 06-14-2011 05:45 AM

1 of 2 is looking better (original COD trees?)

throw a splatter of browns into the trees and darken the ground a tad and things could be well on the way


shots in post #242...

ground (original COD textures ?) is looking "toned down" but still too yellow - even though it is an example shot of what darkening the trees does

David198502 06-14-2011 07:34 AM

Quote:

Originally Posted by pupaxx (Post 296888)
some more
Attachment 6319
Attachment 6320

dds_test3 with darkened trees.
Good night

i think colourwise the second shot with the darkened trees looks way better than what we have now.


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