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-   -   [WIP] Ground texture mod (http://forum.fulqrumpublishing.com/showthread.php?t=22815)

pupaxx 06-10-2011 03:17 PM

Wip
 
1 Attachment(s)
Attachment 6253

Anyway, field patterns are too much unrealistic to be belivable.

Ali Fish 06-10-2011 03:30 PM

nice job, my effort was about 20 mins, I would like to pop yours in the game when its ready ! this was what mine looked like for that test.

http://i.imgur.com/Ackfll.jpg

philip.ed 06-10-2011 03:40 PM

How would it look if the various greens and browns were taken directly from a photo? (using the photoshop colour grabber or whatever it's called)

Ali Fish 06-10-2011 03:49 PM

pretty much the same. ingame shaders render what ever colour you pick irrelevant. its the association between all the colours that important. with my test i did i keep it as simple as possible, low range of colours, more consistancy over the pattern of the same colours. also less fields adjacent to different fields. some aspects of it have worked and some not. another aspect im particularly unhappy with is tree placement. so those light coloured fields need to be dark where there are trees. without knowing where trees are placed thats gona be a hard task. another aspect i take from this is that the range of colours the mottled effect on 1C textures destroys the feel of the field so more solid definitive field colour the better. 1 aspect of S.E england scenery is that its not all fields. if they had included a wild countryside tile the scenery in general would be better.

to be honest i just want to make a brand new scenery from scratch.

pupaxx 06-10-2011 04:09 PM

3 Attachment(s)
Quote:

Originally Posted by philip.ed (Post 295830)
How would it look if the various greens and browns were taken directly from a photo? (using the photoshop colour grabber or whatever it's called)

I sampled the colors from this picts
Attachment 6258

Attachment 6259

Attachment 6260

but, yes the result is not full convincing :(

philip.ed 06-10-2011 04:51 PM

Yeah, they look completely different to your one :? (not your fault, really)
The last sample to me screams summer, although a mix of all three would look awesome.

vexx 06-10-2011 08:45 PM

Quote:

Originally Posted by Ali Fish (Post 295805)
meh !!! :( lol id be lying to say i liked this. but thought i'd show it anyways.


This is why i gave up. Seems like everything i did either made things worse or just didn't look right. I finally settled with just darkening my trees and taking all of the excess yellow out of the existing textures and calling it a day.

I was using exact samples of aerial photo's and once in game it looked like crap. I even went so far as taking some actual satellite imagery just to see how real life colors would look in game regardless of nothing else matching and the colors still looked terrible. I finally came to the conclusion that there is either something majorly wrong with the lighting or shaders.

pupaxx 06-10-2011 09:28 PM

2 Attachment(s)
Ali please,
would you make a simple test 4 the community?
Try to load into CloD this sole texture
Attachment 6262
just to verify the output given by game shaders. It's a waste of time create a patchwork if we can't control the output color.
As I told before, I sampled the colors in this way.
Attachment 6263

Thanks

Cobra8472 06-11-2011 01:04 AM

Ali Fish, your screenshots actually give me a more realistic impression than what is currently in game.

I hope you ARE treating these as diffuse textures however. Do not expect shaders or normal maps to add all the detail for you, most of it is always in the diffuse.

You need to fill those tiles out with detail and or real image overlays.

Keep it up, in any case. :)

adonys 06-12-2011 12:57 PM

Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?

pretty please :)


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