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Well the FPS increase sounded promising as it was from a mission, not a canned track. I think the existing BD track suffers from same as the old one, was made on one version meaning it will not possibly work the same on another. And there are some visual bugs in the BD that are not visible in the game itself, like the strange smoke streak pointing to sky from a Me110 wing on ground etc. |
Looking forward to the FPS increase for sure!
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Salute ! |
Blacksix, can we get some information on how the new gfx engine updates affect things like shadow flicker, particle effect issues (slow down), memory useage and low altitude stutter next week possibly? Luthier did state that it would look exactly the same but I have a hard time believing that you would go to the trouble of doing so much coding work and leave said issues in place, personally I'm making an assumption that most of the issues will have been fixed at the same time but it would be nice to get some sort of official word on it :)
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I thought it might have been a funny bug reminiscent of the 10-mile high grass, tree bullets or floating ships (although we still have those).
Maybe they found that the Wellington was suddenly flyable! But that's just my wishful thinking... |
oh, the mockery..
and regarding milestones, tasks and project tracking, ALL and EVERY software development businesses are using them. working on even simpler projects than this without any of them would be simply inconceivable and nothing short of pure madness. the project managers and producers surely have a (crystal) clear image of the current state of the project. so, I'm 150% sure they have all of the above, it's just they don't want to let us know the dates and the deadlines.. and they would have done that, if it would have been in their favor.. as it is, it's clear they want to hide something.. well, thanks for the update anyway! |
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wow, really nice damage model, but, i will be realistic, the more important thing from the update its the FPS increase, and wow, guys you do it!, i need to see it ingame but, sunds promisings, but, you need to bring back the old colors from the first patches, i dont know if i am the only one that likes it, but, the down and all was more "realistic" and more eye candy, but, first of all things, the performance guys, a house is started from the floor rigth? so, first please,Optimizate the Graphic Engine, to a very decent stable, and later, Start to make addons/Expansions to the game, Manu, Thanks for the info
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Sounds very promising indeed. That's the kind of info we've been looking forward to. Keep up the good work guys, can't wait to fly the patch.:grin:
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I'm thinking the "unexpected feature" might be something the devs themselves didn't expect - some nice effect the new graphics engine delivers that wasn't anticipated?
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But they can't be shure if what they already know will be true next week...or in a month....They also surely know that we know they know, but in the end, we can't be sure they know what we think they should know by now...That is why, most of our questions are without answers... And that is why we will finally know almost at the same time they'll know for sure... Salute ! |
bombing without a wing leveller
I saw it mentioned in a question but not addressed...
No way to level the bombers to bomb??? Not even an attitude indicater in the guages for the bombadier to manually keep it level? Have these devs not ever played the game? Keeping the bomber level to bomb is so hard without a guage is so hard i am limited to dive bombing and its such a wast of great planes like the HE111 that i loved so much in IL2. Sad. |
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1. The HE-111 course autopilot is extremely stable. Select the second mode which adjusts all three controls and you'll be right if you are already trimmed. 2. The problem with the HE-111 is that you can be perfectly trimmed, on autopilot, perfectly on target in the sight and it releases early. Hopefully this will be addressed in the patch but there are workarounds even now that will get you on target at 5,000 m. 3. The Blenheim didn't have an attitude indicator in the bombardier's seat. |
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In that thread you will also find links to videos on youtube, known issues/bugs and their workarounds, plus a link to my initial tutorial on bombsights and autopilots and links to the ATAG server forums were most of the testing takes place. There IS a level stabilizer and its built into the plane's autopilot. Just read the community-provided documentation and you'll be good to go after a few practice runs ;) P.S. Thanks everybody for keeping it civil and interfacing with our community liaison in a proper, polite manner. Negative opinions and expressing disappointment is not grounds for bans, rudeness is. I think you can all see that when we stick to the purpose of the thread everything goes fine: read the update, ask your questions and if BlackSix knows the answer he'll come back and post it. Keep it like this please. My exam season is over, i have a 3 week break and i'll be watching the update threads like an obsessive maniac :-P They will remain on-topic and informative no matter the cost, even if i have to spend 2-3 hours a day to delete off-topic or insulting posts and hand out forum infractions instead of flying the sim. I really hope i won't have to but will if i have to, because the purpose of the thread is to be able to ask questions and easily browse through any answers given. Let's keep it running like it is and everything will be fine for all of us :grin: |
level bombing
Ive only got just under 400 hours playing this game. Maybe thats not enough to drop a bomb on target successfully.
The course autopilot is a joke. try setting it after you line up the target. Impossible. Try setting it before, and the target isnt lined up properly and the adjustments dont take effect. A simple attitude indicator in the bombadier station would solve everything. |
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Maegahurt, you have a solution available and it's the historically accurate way to do it as well. It shouldn't matter if its covered in the manual or here in the forums, as long as you read about it and practice it a couple of times you'll be able to level bomb.
Keller on the ATAG server can often eliminate an entire target in one go by himself flying the 111. How many hours you have flying the game mean nothing if you were using the 111 to dive bomb the whole time, or flying fighters, etc, etc. What i'm trying to say is, if you don't practice a specific thing you won't learn it. Plus, manually adjusting with an attitude indicator is still less accurate than using the autopilot. The slightest bit of aileron bank can scatter your bombs significantly all over the place. Long story short, there are some known issues but effective workarounds have been found for them, the basic modeling of the aircraft systems conforms to how it was really done and thanks to the combined efforts of our community members you don't have to spend time figuring it all out by yourself. The method is there for all to use and enjoy the 111 :grin: Quote:
Let's continue this in the 111 thread please, in order not to clutter this one. If you guys want, i can move our posts there. I think we need a weekly bomber school on ATAG, now that's a nifty idea :D |
Thankyou for update BlackSix. Regarding next week "video footage of an unexpected new feature". Notwithstanding the development issues highlighted by Luthier last week, I'd rather have the features promised in the original game (such as weather, rain, tree collisions, 128 player battles, no launcher crashes, the list goes on) rather than a "new feature". Still on the COD Official website 1 year after game released:
1. Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks - Not possible since most servers crash or players have launchers failures after 15min to 1 hr of play. 2. Advanced physics – wind, lift, turbulences, rain, fog… Feel the air rush on your wings as you push your aircraft to the limits in epic dogfights. See your fuselage torn to pieces while every single enemy bullets ballistic and damages is calculated. - No rain, fog, or heavy clouds. Most computers can't handle the fps hit. |
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Geez no wonder it takes a year to build a plane. Look at that damage. Its like having to build the plane 10 times inside and out.
B6 What about anti-aliasing? The early vids of COD were stunning. Was AA reduced to improve frame rate? With high AA this engine looks beautiful. |
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Thank you for the update.
It's great to hear what's happening, even if it's a "nothing to report" one. |
Ive copied all Blacksix responses to our questions to the first post so they are all in one place.
Thanks for the excellent response B6! ;) |
well seems that MAYBE there will be modifications on existing AC and MAYBE will be further improvement on the FMs.
time to ask, what kind of a simulation is that??? most performance data IS ALL WRONG!!! which btw renders one of the few AC useless (MkIIa), as for being the most similar to its real counterpart, is banned among the less faithful ones (the irony:rolleyes:) for being ubber against them. and they don't get it...:confused:. seriously, for the first time i'm starting to loose faith in this guys; holding judgement for the patch arrival, not my breath neither much faith |
Multiplayer plagued by CTD's, single player plagued by AI and not working radios coms. Nothing said about fixing that and nothing on correcting the fm and dm.
Not impressed at all. :rolleyes: To me it looks like the new graphics engine is a pre-requisite to sell more copies of BoM in the russian market (with not so powerfull computers and strong interest in the scenario) and so all their ressources go there, while CoD's more pressing problems are put on hold. |
This quite vague update is still better than no update. So thank you. The improvement of fps is impressive, but for instance we still don't know the % of real optimization vs. the % of quality tradeoff.
As far as the CoD patch issue date, I humbly suggest the devs not to miss the game's release anniversary ... |
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Not quite FS~Phat, you missed this one from klem. Thanks if you can get an answer
Originally Posted by BlackSix 11. Are you planning to make different octane fuels an option for the plane load out? Not for Cliffs of Dover. Quote:
I'm surprised nobody but klem picked up on this actually, and coupled with the other item Originally Posted by Ploughman Whilst there wont' be any more content for CloD you will still be looking to improve FMs won't you? Yes, maybe Perhaps we're lacking some clarity and I'd be delighted if B6 could provide that. Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release? Please confirm B6 because I'm confused. From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm? Thank you |
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Understood. Do you think that B6 reads this far in? (This is the whole point klem previously made about getting rid of unrelated or pointless responses for update threads)
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To recap, they are working on the FMs, AI, comms as well, and have already made more improvements to the sound engine - "The sound has also gotten much fuller and bigger and more varied. We have ambient sounds, much more “vocal” airframe, and other cool things. I really enjoy listening to the game as I fly and look around. " The big answer to your question I think is that we can definitely expect to see these improvements before release of the sequel. However what exactly will be in the next patch and what will follow in subsequent patches is something we'll have to wait to see. |
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With FM however is a different issue. It is said thet Battle of Moscow will be as : 1. a playable standalone game or 2. installable on COD game. So if you install BoM on CloD, the british planes will be there. Judging from the IL2 days, the FM tweaks never focused on the last release, but all of them included up to date. This means that even if BoM comes out, the FM tweaks of CloD-only planes will be also introduced. I guess that FM tweaks are nowehere near as hard as building a plane. So basing it on specs 1C has, it wouldn`t take more than few months. Why would it? Who in the 1C team is responsible for the FM tweaks BTW? |
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Originally Posted by BlackSix
11. Are you planning to make different octane fuels an option for the plane load out? Not for Cliffs of Dover. I'm surprised nobody but klem picked up on this actually, and coupled with the other item Originally Posted by Ploughman Whilst there wont' be any more content for CloD you will still be looking to improve FMs won't you? Yes, maybe Perhaps we're lacking some clarity and I'd be delighted if B6 could provide that. Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release? Please confirm B6 because I'm confused. From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm? Thank you Well they said only that there will be no option in plane load with different fuel octan load (87 or 100 octan). They dont say that there will be not 100 Octan fuel performance for British planes. I cant imagine that they will not fix FM and performance of BOB planes ( British and German). As i remember they promise that in CLoD patch there will be FM and performance uptade. |
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Bye Ivo. |
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Hard to believe but it's the truth ;)
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This morning there were some 45 pages in this thread, now 15. Where have they gone to ???
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Tvrdi:
Any info on the fixing memory leak and the fix for slowdowns (drop of FPS) when effects are near (dust, fire etc.)? BlackSix: Now we can not give information Me: Why can´t you at this point give an answer to his question, after all this months of waiting for a patch to deal with this issue, this surely would be a question that you could reply... This is not a problem anymore... |
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I sure hope that the next patch does not change the sounds, or if it does its in the + direction. First time flying the E-4 today, fired the cannon...it was like OMG does that sound good.:)
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I am comfortable being patient and waiting for the patch when its ready. As the devs are working on the BOM, they have every incentive, both financial and reputation, to get it right.
The amount of time and effort they are spending on both the patch and the wonderful new planes leads me to conclude, they will get it right, and we will all benefit. I say release it when its ready, and not before:-P |
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I am scarred...something happens with the quality of BoM...
I have looked at the some engine parts of I-16 and I saw less polygons in to the 3D model... So again as in old Il-2 times, if some engine part in 1935 is cylindrical, in BoM this engine part will be as parallelepiped and cuboid...What happens...? :( This is so, also for the tail wheel of I-16... :(
DEAR DEVS: The Devil is in to the Detail! :| |
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This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata. |
I-16 has little less speed than Hurricane, but other characteristics(climb capability, maneuverability etc.) much better.
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Thanks for the update BS, is it possible that next Friday we could have just updates for CLOD in here and have updates for BOM in the new thread, some screenshots of the new graphic engine running would be more than welcomed.
Some questions for Luthier. Any plans to introduce Tree collision? Any news on the 2D clouds? Any news on the Dynamic weather? Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release. lastly, 4 months or so back you stated that the next Nvidia driver release would include a CLOD profile for SLI, there have been many driver updates/release's since then with no CLOD support, is this an oversight on thier part? |
Glad to be back...
Thanks very much Black6 for the info and updates, always great to get them. This is what was said on the 17th of October last year after the last patch... Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. So....B6 if you could ask a few questions about the next patch... 1. Will the patch include FM and DM fixes? 2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"? 3. Have the team been able to look at fixing the track recorder? 4. Will the FPS boost mean CLOD can finally run FSAA? 5. Any fixes to ground handling? 6. any news on fixing the exploding spawn points? 7. Can Luthier please have another look at the COOPs? Thanks for your attention. Thanks. |
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Sorry couldn't resist, I actually second the questions. Cheers. |
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I just have a feeling that the Rata in CoD will be what La-5 was in IL-2 :roll: So I guess I am now the first to complain of a plane not yet even released xD Will link to this post when the Rata outclimbs, outshoots, and outturns 109 F-2 :) With caps locked "what did I say" braggings xD |
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will the AA work properly in the next update..sorry if this asked from someone else;)
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As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way. Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future. |
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After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right? This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait. :grin: |
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I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable ;) |
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Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.
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Would DX11 allow for hedgerows?
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I can't remember how the B-17 sim implemented hedges but they did make a big difference to the way the English countryside looked. |
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As I mentioned here http://forum.1cpublishing.eu/showpos...postcount=1159 (edit: wrong link corrected): Quote:
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- why insist on something half done, or worse? possibilities of fixing crashes now, but on insertion of the rest, new crashes introduced. Wait for the new engine to be released in as good a state as it can be for RTM and take it from there... as a whole |
S!
And so far the SMAA injector works and seems not to affect VAC. But to be safe I use it only offline while testing. |
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Maybe this makes my opinion more balanced, sometimes constructive and not an "enemy of the state's" one :) Sorry for OT. |
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And it is obvious that everyone knows that at 1C...That is why we should be positive and have faith..It is more than a game at stake here for all 1C's gang.... So go for it ! It will be a splendid game this time ! Salute ! |
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Other than that I`m not especially happy about Dx11. From what I`ve seen so far, only the strongest cards manage to put out good fps in Dx11 mode. Imagine IL2 using that and we`ve got a 2fps slide show. |
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That is if I`m not too optimistic. |
100 Octane
Like I said in a different forum on here that to not give all the engine variants to the fighters (LW and RAF) is BSSSSS. Allow the server to decide how they are going to progress the war. To keep holding this back is a joke and to have only 3 flyable allied plans again makes for less enjoyment and it is why many are now waiting for BOM and this game to be fixed. Because of the crappy release they are scrambling for money instead of fixing said game CLOD and increasing its sales is a shame in marketing. Sales will increase if this small market of simulation junkies start writing on forums about how great it is getting. I think for myself I am tired of this sim looking one sided since no server is flying the 2a. and the Rotol is good however against the 109e1 it is and easy kill for a good 109 pilot.
Last I am looking forward to the update on graphics, but if you are not meeting the promises made prior how are we to have faith in you finishing what you have started. Like I said so many are sitting on the wings with this game and more could be sold if you get your act in gear. Or you could dump it like MS and Aces studio open the sdk and the community will take over and begin to fix this sim. I for one hope you keep it in house and fix it right. But then again that is HOPE! Good Luck and I will wait patiently till you give us the accurate FM and DM of the day. King |
Thanks for the new airmass including propwash!
Really THANK YOU!!! :) |
yeah thanks for the update . . .
Like the airmass answer also. in regarding the positive argument, its always better to be positive, and this also applies to life in general. in regarding the Rata I can't wait for it. In 1946, that ship's maneuverability was king. It was hard for 109 pilots to shoot down a Rata that used its strengths. I remember watching them BnZ me and then last moment use the Rata's maneuverability to throw off their gunnery and get a quick burst in as they zoomed off. Also Rata's fell into the that 'annoying troll planes' like the PZL P.11c, that if you knew what you were doing and they didn't catch on quickly, you could make your opponent waste ammo and bug out because its hard to nail something that small and maneuverable. |
patch any news
any news on patch ..still waiting and my sim is gathering dust,:confused:upgrading to an i7 system i hope this helps my sim ..!!
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Aer9o, just how are you contributing to the discussion by commenting on something that wasn't even directed at you?
There is no point giving an estimated time because last time they offered an estimate and missed it (which is very common in software development BTW) you guys ran riot. This has been discussed before you should know this by now. It will be ready when its ready. Regarding the screen shots, it was mentioned that the game will look the same so there is no point in a screen shot of the new engine if it looks the same. You already know what it will look like. :) You should also know this by now if you had done a search. So please Dont bring this stuff up again! |
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Personally, I'm very grateful for the updates! Sure... it may not be giving me the information I really want ie: Here's the patch and your humble little machine can now play it at Very High settings with an FPS in the thousands....... but they can only tell us what they are 100% certain of. Surely that is much better than either nothing at all or a just a load of lies and false promises? Maybe I'm just incredibly patient? What can I say... I bought Gothic 3 on the release day. :D |
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I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right! |
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What i gleaned from the updates is that they are redoing the whole thing, not in terms of looks but in terms of more efficient algorithms for all supported platforms. As for DX11, i saw a pretty good technical explanation in another thread the other day and it's far from a magic "more FPS button". Pretty much, the way it works is that you can code a game for DX11 and then just keep its feature set disabled, which means that it reverts to the immediately previous features (those of DX10). Reportedly the reasons for this decision were delays on Microsoft's end with some of the implementation of DX11. Quote:
That being said, i see some old faces coming back so a heads up is in order for the sake of fairness. I urge everyone to take a look at the rules and the infraction system in the relevant sticky threads. I see some posts in the old, usual style (accusations and inappropriate language) and i wouldn't want anyone to get banned without having a warning. It happens pretty much automatically now, through a point system interface. Rule broken = points taken = ban if enough points are accumulated. And it's not that hard to accumulate points. So let's keep on topic and within the rules. ;) |
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