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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 3, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29489)

Flanker35M 02-03-2012 07:42 PM

S!

Well the FPS increase sounded promising as it was from a mission, not a canned track. I think the existing BD track suffers from same as the old one, was made on one version meaning it will not possibly work the same on another. And there are some visual bugs in the BD that are not visible in the game itself, like the strange smoke streak pointing to sky from a Me110 wing on ground etc.

Gabelschwanz Teufel 02-03-2012 07:50 PM

Looking forward to the FPS increase for sure!

kalimba 02-03-2012 07:51 PM

Quote:

Originally Posted by kestrel79 (Post 387554)
I'm excited about this video feature...What could it be?

Unexpected Feature ? Could be Anti-Aliasing , realistic tracers or detailed doorknobs . ;)

Salute !

Dano 02-03-2012 07:59 PM

Blacksix, can we get some information on how the new gfx engine updates affect things like shadow flicker, particle effect issues (slow down), memory useage and low altitude stutter next week possibly? Luthier did state that it would look exactly the same but I have a hard time believing that you would go to the trouble of doing so much coding work and leave said issues in place, personally I'm making an assumption that most of the issues will have been fixed at the same time but it would be nice to get some sort of official word on it :)

jimbop 02-03-2012 07:59 PM

I thought it might have been a funny bug reminiscent of the 10-mile high grass, tree bullets or floating ships (although we still have those).

Maybe they found that the Wellington was suddenly flyable! But that's just my wishful thinking...

adonys 02-03-2012 08:26 PM

oh, the mockery..

and regarding milestones, tasks and project tracking, ALL and EVERY software development businesses are using them. working on even simpler projects than this without any of them would be simply inconceivable and nothing short of pure madness.

the project managers and producers surely have a (crystal) clear image of the current state of the project.

so, I'm 150% sure they have all of the above, it's just they don't want to let us know the dates and the deadlines.. and they would have done that, if it would have been in their favor.. as it is, it's clear they want to hide something..

well, thanks for the update anyway!

ACE-OF-ACES 02-03-2012 08:39 PM

Quote:

Originally Posted by adonys (Post 387595)
as it is, it's clear they want to hide something..

Ill have to disagree with your assement

il_corleone 02-03-2012 08:42 PM

wow, really nice damage model, but, i will be realistic, the more important thing from the update its the FPS increase, and wow, guys you do it!, i need to see it ingame but, sunds promisings, but, you need to bring back the old colors from the first patches, i dont know if i am the only one that likes it, but, the down and all was more "realistic" and more eye candy, but, first of all things, the performance guys, a house is started from the floor rigth? so, first please,Optimizate the Graphic Engine, to a very decent stable, and later, Start to make addons/Expansions to the game, Manu, Thanks for the info

smink1701 02-03-2012 08:50 PM

Quote:

Originally Posted by Dano (Post 387582)
You wont get anything more of an update until it's ready for release, thank the community for that and move on, it's getting tiresome reading how peeved you are at it now, we know.

Dano, when you are right, you’re right. I just took another valium and will chase it with a little Jack Daniels and a nap. Until next week….Out! :)

Sutts 02-03-2012 09:18 PM

Sounds very promising indeed. That's the kind of info we've been looking forward to. Keep up the good work guys, can't wait to fly the patch.:grin:

Sutts 02-03-2012 09:20 PM

I'm thinking the "unexpected feature" might be something the devs themselves didn't expect - some nice effect the new graphics engine delivers that wasn't anticipated?

kalimba 02-03-2012 09:38 PM

Quote:

Originally Posted by adonys (Post 387595)
so, I'm 150% sure they have all of the above, it's just they don't want to let us know the dates and the deadlines.. and they would have done that, if it would have been in their favor.. as it is, it's clear they want to hide something..
well, thanks for the update anyway!

I also think they already know everything we wish we would know...:rolleyes:
But they can't be shure if what they already know will be true next week...or in a month....They also surely know that we know they know, but in the end, we can't be sure they know what we think they should know by now...That is why, most of our questions are without answers...
And that is why we will finally know almost at the same time they'll know for sure...

Salute !

Megahurt 02-03-2012 09:57 PM

bombing without a wing leveller
 
I saw it mentioned in a question but not addressed...

No way to level the bombers to bomb??? Not even an attitude indicater in the guages for the bombadier to manually keep it level?

Have these devs not ever played the game?

Keeping the bomber level to bomb is so hard without a guage is so hard i am limited to dive bombing and its such a wast of great planes like the HE111 that i loved so much in IL2.
Sad.

zapatista 02-03-2012 10:43 PM

Quote:

Originally Posted by BigC208 (Post 387474)
The news about groundcrews got me curious on how that will be implemented. Static crews or fuelers and ammo guys moving about the aircraft. No more ghost aerodromes, nice.

where did you see that ?

Thee_oddball 02-03-2012 10:50 PM

Quote:

Originally Posted by pupo162 (Post 387390)
nothing really new.

still waiting for a patch release till then its all small talk.

also, average is never been the issue i had in cliffs of dover. i can easely average 60 fps ( wich is more than what i average in il2 1946!!) thre problem is the stutters.

just blink in sync with them...problem solved:razz:

S!

Ailantd 02-03-2012 10:56 PM

Quote:

Originally Posted by il_corleone (Post 387601)
wow, really nice damage model, but, i will be realistic, the more important thing from the update its the FPS increase, and wow, guys you do it!, i need to see it ingame but, sunds promisings, but, you need to bring back the old colors from the first patches, i dont know if i am the only one that likes it, but, the down and all was more "realistic" and more eye candy, but, first of all things, the performance guys, a house is started from the floor rigth? so, first please,Optimizate the Graphic Engine, to a very decent stable, and later, Start to make addons/Expansions to the game, Manu, Thanks for the info

+1

jimbop 02-03-2012 11:08 PM

Quote:

Originally Posted by Megahurt (Post 387620)
I saw it mentioned in a question but not addressed...

No way to level the bombers to bomb??? Not even an attitude indicater in the guages for the bombadier to manually keep it level?

Have these devs not ever played the game?

Keeping the bomber level to bomb is so hard without a guage is so hard i am limited to dive bombing and its such a wast of great planes like the HE111 that i loved so much in IL2.
Sad.

Rubbish. Megahurt, come over to the other thread at http://forum.1cpublishing.eu/showthread.php?t=29453.

1. The HE-111 course autopilot is extremely stable. Select the second mode which adjusts all three controls and you'll be right if you are already trimmed.

2. The problem with the HE-111 is that you can be perfectly trimmed, on autopilot, perfectly on target in the sight and it releases early. Hopefully this will be addressed in the patch but there are workarounds even now that will get you on target at 5,000 m.

3. The Blenheim didn't have an attitude indicator in the bombardier's seat.

Blackdog_kt 02-04-2012 12:29 AM

Quote:

Originally Posted by Continu0 (Post 387508)
I guess all we can say is that the new graphic-Engine is nearly finished. But if they want to pack other things into the patch as well, this things might not be finished yet.

I wouldn´t take this update as a promise that the patch will be out very soon...

That's my take on it too. I expect they will try to correct the major and long-outstanding issues before moving on to the sequel: performance and whatever known bugs we have like reversed controls/instruments and so on in certain aircraft.


Quote:

Originally Posted by smink1701 (Post 387578)
1+++. This is the root of much of the frustration. We've been looking forward to this sim for years...after countless delays get an unfinished product...and the next beta is a complete mystery in terms of content and timing. But we get images from the sequel and it’s a plane that most outside Russia would never want to fly. I bought the game and will keep watching and hoping for real progress but all the missteps have left me quite skeptical.

They do have a lot of customers in Russia and there are also a lot of Luftie drivers who need stuff to shoot down. The flight sim world doesn't revolve around 2-3 allied plane types after all, it would be mighty boring if it did ;)

Quote:

Originally Posted by Megahurt (Post 387620)
I saw it mentioned in a question but not addressed...

No way to level the bombers to bomb??? Not even an attitude indicater in the guages for the bombadier to manually keep it level?

Have these devs not ever played the game?

Keeping the bomber level to bomb is so hard without a guage is so hard i am limited to dive bombing and its such a wast of great planes like the HE111 that i loved so much in IL2.
Sad.

Like Jimbop pointed out, there is a thread running right now on the main CoD page of the forums that explains everything you need to know about the 111. I'm not going to lie and pretend we had adequate coverage of these things in the manual, but a group of people in the community are so active in testing things out that we now know how to bomb effectively in the Blenheim and 111, some people on the Russian servers are also using the Br.20 and the Ju88 is the same as the 111, we are just hoping its gyrocompass will be fixed in the next patch to allow us to use the autopilot.

In that thread you will also find links to videos on youtube, known issues/bugs and their workarounds, plus a link to my initial tutorial on bombsights and autopilots and links to the ATAG server forums were most of the testing takes place.

There IS a level stabilizer and its built into the plane's autopilot. Just read the community-provided documentation and you'll be good to go after a few practice runs ;)


P.S.

Thanks everybody for keeping it civil and interfacing with our community liaison in a proper, polite manner. Negative opinions and expressing disappointment is not grounds for bans, rudeness is.

I think you can all see that when we stick to the purpose of the thread everything goes fine: read the update, ask your questions and if BlackSix knows the answer he'll come back and post it.

Keep it like this please. My exam season is over, i have a 3 week break and i'll be watching the update threads like an obsessive maniac :-P
They will remain on-topic and informative no matter the cost, even if i have to spend 2-3 hours a day to delete off-topic or insulting posts and hand out forum infractions instead of flying the sim.

I really hope i won't have to but will if i have to, because the purpose of the thread is to be able to ask questions and easily browse through any answers given. Let's keep it running like it is and everything will be fine for all of us :grin:

Megahurt 02-04-2012 12:34 AM

level bombing
 
Ive only got just under 400 hours playing this game. Maybe thats not enough to drop a bomb on target successfully.

The course autopilot is a joke. try setting it after you line up the target. Impossible.
Try setting it before, and the target isnt lined up properly and the adjustments dont take effect.

A simple attitude indicator in the bombadier station would solve everything.

jimbop 02-04-2012 12:42 AM

Quote:

Originally Posted by Megahurt (Post 387656)
Ive only got just under 400 hours playing this game. Maybe thats not enough to drop a bomb on target successfully.

The course autopilot is a joke. try setting it after you line up the target. Impossible.
Try setting it before, and the target isnt lined up properly and the adjustments dont take effect.

Which aircraft? The course autopilot (mode 22) is perfect in CoD but you need to adjust it to directional gyro + 9 degrees = straight ahead. The first mode is useful too but does not control ailerons. Blenheim does not have a course autopilot - you need to trim manually.

Quote:

Originally Posted by Megahurt (Post 387656)
A simple attitude indicator in the bombadier station would solve everything.

Yes, it would be helpful but you should have taken it up with the design engineers 65 years ago. This is meant to be a sim, improvements are not allowed!

Blackdog_kt 02-04-2012 12:58 AM

Maegahurt, you have a solution available and it's the historically accurate way to do it as well. It shouldn't matter if its covered in the manual or here in the forums, as long as you read about it and practice it a couple of times you'll be able to level bomb.

Keller on the ATAG server can often eliminate an entire target in one go by himself flying the 111.

How many hours you have flying the game mean nothing if you were using the 111 to dive bomb the whole time, or flying fighters, etc, etc. What i'm trying to say is, if you don't practice a specific thing you won't learn it.

Plus, manually adjusting with an attitude indicator is still less accurate than using the autopilot. The slightest bit of aileron bank can scatter your bombs significantly all over the place.

Long story short, there are some known issues but effective workarounds have been found for them, the basic modeling of the aircraft systems conforms to how it was really done and thanks to the combined efforts of our community members you don't have to spend time figuring it all out by yourself. The method is there for all to use and enjoy the 111 :grin:


Quote:

Originally Posted by jimbop (Post 387659)
Which aircraft? The course autopilot (mode 22) is perfect in CoD but you need to adjust it to directional gyro + 9 degrees = straight ahead. The first mode is useful too but does not control ailerons. Blenheim does not have a course autopilot - you need to trim manually.

Small correction there if i may: the first mode controls ONLY the ailerons.

Let's continue this in the 111 thread please, in order not to clutter this one. If you guys want, i can move our posts there. I think we need a weekly bomber school on ATAG, now that's a nifty idea :D

salmo 02-04-2012 01:57 AM

Thankyou for update BlackSix. Regarding next week "video footage of an unexpected new feature". Notwithstanding the development issues highlighted by Luthier last week, I'd rather have the features promised in the original game (such as weather, rain, tree collisions, 128 player battles, no launcher crashes, the list goes on) rather than a "new feature". Still on the COD Official website 1 year after game released:

1. Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks - Not possible since most servers crash or players have launchers failures after 15min to 1 hr of play.

2. Advanced physics – wind, lift, turbulences, rain, fog… Feel the air rush on your wings as you push your aircraft to the limits in epic dogfights. See your fuselage torn to pieces while every single enemy bullets ballistic and damages is calculated. - No rain, fog, or heavy clouds. Most computers can't handle the fps hit.

Ace Cheese 02-04-2012 02:12 AM

Quote:

Originally Posted by Ailantd (Post 387400)
Question for next update regarding point8:

--------
8. Are you planning to return to the reflections on aircraft surfaces as shown in this video?
http://youtu.be/Ye_VY1aV3Zg
Quote:
These exact same reflections you see are there today, just toned down.
--------

So, will you consider tune it up again? at least to the point where that calculations are not wasted in something not visible?

Than you!

it would be great to see an increase in the strength reflections on the metal surfaces, like seen on that ju 87 video.

SKUD 02-04-2012 03:54 AM

Geez no wonder it takes a year to build a plane. Look at that damage. Its like having to build the plane 10 times inside and out.

B6 What about anti-aliasing? The early vids of COD were stunning. Was AA reduced to improve frame rate?
With high AA this engine looks beautiful.

zxwings 02-04-2012 05:24 AM

Quote:

8. Are you planning to return to the reflections on aircraft surfaces as shown in this video?
http://youtu.be/Ye_VY1aV3Zg

Quote:

These exact same reflections you see are there today, just toned down.

The average of the intensity of reflection effect in the video and that present in COD today, would look the best :rolleyes:.

-

mungee 02-04-2012 05:40 AM

Thank you for the update.

It's great to hear what's happening, even if it's a "nothing to report" one.

FS~Phat 02-04-2012 06:42 AM

Ive copied all Blacksix responses to our questions to the first post so they are all in one place.

Thanks for the excellent response B6! ;)

Jatta Raso 02-04-2012 08:42 AM

well seems that MAYBE there will be modifications on existing AC and MAYBE will be further improvement on the FMs.

time to ask, what kind of a simulation is that??? most performance data IS ALL WRONG!!!

which btw renders one of the few AC useless (MkIIa), as for being the most similar to its real counterpart, is banned among the less faithful ones (the irony:rolleyes:) for being ubber against them. and they don't get it...:confused:.

seriously, for the first time i'm starting to loose faith in this guys; holding judgement for the patch arrival, not my breath neither much faith

tintifaxl 02-04-2012 09:17 AM

Multiplayer plagued by CTD's, single player plagued by AI and not working radios coms. Nothing said about fixing that and nothing on correcting the fm and dm.

Not impressed at all. :rolleyes:

To me it looks like the new graphics engine is a pre-requisite to sell more copies of BoM in the russian market (with not so powerfull computers and strong interest in the scenario) and so all their ressources go there, while CoD's more pressing problems are put on hold.

Insuber 02-04-2012 09:18 AM

This quite vague update is still better than no update. So thank you. The improvement of fps is impressive, but for instance we still don't know the % of real optimization vs. the % of quality tradeoff.
As far as the CoD patch issue date, I humbly suggest the devs not to miss the game's release anniversary ...

SG1_Lud 02-04-2012 09:51 AM

Quote:

Originally Posted by FS~Phat (Post 387690)
Ive copied all Blacksix responses to our questions to the first post so they are all in one place.

Thanks for the excellent response B6! ;)

Thank you!

Osprey 02-04-2012 12:01 PM

Not quite FS~Phat, you missed this one from klem. Thanks if you can get an answer

Originally Posted by BlackSix
11. Are you planning to make different octane fuels an option for the plane load out?
Not for Cliffs of Dover.


Quote:

Originally Posted by klem (Post 387576)
Does this mean there will be no 100 octane for BoB or that some aircraft will have it but they will not have an 87 octane option (like when you out the Rotol prop on the Spit Ia but could not have the DH)?.


I'm surprised nobody but klem picked up on this actually, and coupled with the other item

Originally Posted by Ploughman
Whilst there wont' be any more content for CloD you will still be looking to improve FMs won't you?
Yes, maybe


Perhaps we're lacking some clarity and I'd be delighted if B6 could provide that. Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release? Please confirm B6 because I'm confused.

From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm?

Thank you

FS~Phat 02-04-2012 12:07 PM

Quote:

Originally Posted by Osprey (Post 387749)
Not quite FS~Phat, you missed this one from klem. Thanks if you can get an answer

Originally Posted by BlackSix
11. Are you planning to make different octane fuels an option for the plane load out?
Not for Cliffs of Dover.





I'm surprised nobody but klem picked up on this actually, and coupled with the other item

Originally Posted by Ploughman
Whilst there wont' be any more content for CloD you will still be looking to improve FMs won't you?
Yes, maybe


Perhaps we're lacking some clarity and I'd be delighted if B6 could provide that. Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release? Please confirm B6 because I'm confused.

From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm?

Thank you

Sorry I was only posting questions at the front which received an answer.

Osprey 02-04-2012 12:24 PM

Understood. Do you think that B6 reads this far in? (This is the whole point klem previously made about getting rid of unrelated or pointless responses for update threads)

kendo65 02-04-2012 02:25 PM

Quote:

Originally Posted by Osprey (Post 387749)
Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release?

From reading back over Luthier's posts since the last patch I believe the next patch will be much wider ranging than just the new improved graphics engine.

To recap, they are working on the FMs, AI, comms as well, and have already made more improvements to the sound engine - "The sound has also gotten much fuller and bigger and more varied. We have ambient sounds, much more “vocal” airframe, and other cool things. I really enjoy listening to the game as I fly and look around. "

The big answer to your question I think is that we can definitely expect to see these improvements before release of the sequel. However what exactly will be in the next patch and what will follow in subsequent patches is something we'll have to wait to see.

carguy_ 02-04-2012 03:00 PM

Quote:

Originally Posted by Osprey (Post 387749)
Not quite FS~Phat, you missed this one from klem.
From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm?

About the fuel options I`m not sure, because the choice to select the type is a feature nonetheless and needs implementing.
With FM however is a different issue. It is said thet Battle of Moscow will be as :
1. a playable standalone game or
2. installable on COD game.

So if you install BoM on CloD, the british planes will be there. Judging from the IL2 days, the FM tweaks never focused on the last release, but all of them included up to date. This means that even if BoM comes out, the FM tweaks of CloD-only planes will be also introduced.

I guess that FM tweaks are nowehere near as hard as building a plane. So basing it on specs 1C has, it wouldn`t take more than few months. Why would it?

Who in the 1C team is responsible for the FM tweaks BTW?

tintifaxl 02-04-2012 04:22 PM

Quote:

Originally Posted by carguy_ (Post 387790)
So if you install BoM on CloD, the british planes will be there. Judging from the IL2 days, the FM tweaks never focused on the last release, but all of them included up to date. This means that even if BoM comes out, the FM tweaks of CloD-only planes will be also introduced.

I guess that FM tweaks are nowehere near as hard as building a plane. So basing it on specs 1C has, it wouldn`t take more than few months. Why would it?

Who in the 1C team is responsible for the FM tweaks BTW?

Why would you think they tweak the CloD planes' fm in BoM? They are of no use there ...

addman 02-04-2012 04:51 PM

Quote:

Originally Posted by tintifaxl (Post 387818)
Why would you think they tweak the CloD planes' fm in BoM? They are of no use there ...

Because of online and offline flying for that matter. We can't have brick 109's vs UFO I-16's now can we. ;) They have to make sure there's an FM balance between all the planes, even the old ones. My 2 cents anyway.

Kwiatek 02-04-2012 06:07 PM

Originally Posted by BlackSix
11. Are you planning to make different octane fuels an option for the plane load out?
Not for Cliffs of Dover.




I'm surprised nobody but klem picked up on this actually, and coupled with the other item

Originally Posted by Ploughman
Whilst there wont' be any more content for CloD you will still be looking to improve FMs won't you?
Yes, maybe

Perhaps we're lacking some clarity and I'd be delighted if B6 could provide that. Does this mean that the FM's in COD won't be fixed in the patch? But may be later? From this I would understand that the COD patch is for our graphics and crashes mainly, and that we will not get tweaked FM's nor 100 octane. HOWEVER this would come later with the BOM release? Please confirm B6 because I'm confused.

From my perspective the correct octane options and updated FM's/DM's for the aircraft in COD are a must, whether they come as a patch or as a part of BoM. If at all possible could you please confirm?

Thank you



Well they said only that there will be no option in plane load with different fuel octan load (87 or 100 octan). They dont say that there will be not 100 Octan fuel performance for British planes.

I cant imagine that they will not fix FM and performance of BOB planes ( British and German).

As i remember they promise that in CLoD patch there will be FM and performance uptade.

tintifaxl 02-04-2012 06:09 PM

Quote:

Originally Posted by addman (Post 387822)
Because of online and offline flying for that matter. We can't have brick 109's vs UFO I-16's now can we. ;) They have to make sure there's an FM balance between all the planes, even the old ones. My 2 cents anyway.

But that will not affect the Brit planes. No Spits and Hurries over Moscow. And from the Russian point of view. Yes the Rata can be an UFO :razz:

ivo 02-04-2012 06:21 PM

Quote:

Well they said only that there will be no option in plane load with different fuel octan load (87 or 100 octan). They dont say that there will be not 100 Octan fuel performance for British planes.

I cant imagine that they will not fix FM and performance of BOB planes ( British and German).

As i remember they promise that in CLoD patch there will be FM and performance uptade.
I hope very much this game is too wonderful...:):):)

Bye Ivo.

addman 02-04-2012 08:03 PM

Quote:

Originally Posted by tintifaxl (Post 387847)
But that will not affect the Brit planes. No Spits and Hurries over Moscow. And from the Russian point of view. Yes the Rata can be an UFO :razz:

I'm not sure we're on the same page here. If you have CloD merged with BoM then of course you will be able to fly Spits and Hurries over Moscow. Just like you could fly Zekes over Berlin if you had Forgotten Battles merged with Pacific Fighters. It will be EXACTLY the same as it has always been with the IL-2 series.

Foo'bar 02-04-2012 08:06 PM

Hard to believe but it's the truth ;)

Tigertooo 02-04-2012 08:39 PM

This morning there were some 45 pages in this thread, now 15. Where have they gone to ???

svanen 02-04-2012 09:03 PM

Tvrdi:
Any info on the fixing memory leak and the fix for slowdowns (drop of FPS) when effects are near (dust, fire etc.)?
BlackSix:
Now we can not give information
Me:
Why can´t you at this point give an answer to his question, after all this months of waiting for a patch to deal with this issue, this surely would be a question that you could reply... This is not a problem anymore...

He111 02-04-2012 10:07 PM

Quote:

Quote:
Originally Posted by tumu View Post
thx for info.

Only one question , i can understand work its very hard and needs too much time ( last update ) , this its the question.

¿ its programated turn some actually non-flyables planes to flyable?? like Defiant, gladiator, beaufighter...

No. Maybe there will be modifications of flyables aircraft
NOOO!! Hopefully 1C will encourage 3rd Party modellers to do these ? I've already said i'm willing to chip in to help this process.

.

SlipBall 02-04-2012 10:20 PM

I sure hope that the next patch does not change the sounds, or if it does its in the + direction. First time flying the E-4 today, fired the cannon...it was like OMG does that sound good.:)

Chivas 02-04-2012 10:29 PM

Quote:

Originally Posted by svanen (Post 387907)
Tvrdi:
Any info on the fixing memory leak and the fix for slowdowns (drop of FPS) when effects are near (dust, fire etc.)?
BlackSix:
Now we can not give information
Me:
Why can´t you at this point give an answer to his question, after all this months of waiting for a patch to deal with this issue, this surely would be a question that you could reply... This is not a problem anymore...

If there were no problems and testing was finished then the patch would have been released by now. It appears they are in the processing of testing the patch. If more bugs are found during testing then they will have to be fixed and then start testing again. Repeat and Rinse until there are no bugs or just some tolerable ones. Then release the patch. There is no way they are interested in speculating how long this going to take and whats going to make the cut. They've been burned to many times by people assuming they were promised something.

priller26 02-05-2012 06:48 AM

I am comfortable being patient and waiting for the patch when its ready. As the devs are working on the BOM, they have every incentive, both financial and reputation, to get it right.
The amount of time and effort they are spending on both the patch and the wonderful new planes leads me to conclude, they will get it right, and we will all benefit. I say release it when its ready, and not before:-P

Verhängnis 02-05-2012 07:10 AM

Quote:

Originally Posted by He111 (Post 387913)
NOOO!! Hopefully 1C will encourage 3rd Party modellers to do these ? I've already said i'm willing to chip in to help this process.

.

Well as a start, I managed to get the old Mesh Converter for IL-2 1946 to also export some of the information from the CoD mesh files. Unfortunately I don't think Dr.Jones is around anymore to update his program.

Ataros 02-05-2012 07:50 AM

Quote:

Originally Posted by Tigertooo (Post 387899)
This morning there were some 45 pages in this thread, now 15. Where have they gone to ???

Maybe it was a different thread? ;) http://forum.1cpublishing.eu/showthread.php?t=29368

Foo'bar 02-05-2012 08:48 AM

Quote:

Originally Posted by priller26 (Post 387992)
I am comfortable being patient and waiting for the patch when its ready. As the devs are working on the BOM, they have every incentive, both financial and reputation, to get it right.
The amount of time and effort they are spending on both the patch and the wonderful new planes leads me to conclude, they will get it right, and we will all benefit. I say release it when its ready, and not before:-P

True and wise words. Let's hope they'll get all time they need by 1S:Softklab.

BG-09 02-05-2012 11:12 AM

I am scarred...something happens with the quality of BoM...
 
I have looked at the some engine parts of I-16 and I saw less polygons in to the 3D model... So again as in old Il-2 times, if some engine part in 1935 is cylindrical, in BoM this engine part will be as parallelepiped and cuboid...What happens...? :( This is so, also for the tail wheel of I-16... :(

DEAR DEVS: The Devil is in to the Detail! :|

moilami 02-05-2012 11:48 AM

Quote:

Originally Posted by addman (Post 387822)
Because of online and offline flying for that matter. We can't have brick 109's vs UFO I-16's now can we. ;) They have to make sure there's an FM balance between all the planes, even the old ones. My 2 cents anyway.

Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.

xpzorg 02-05-2012 12:13 PM

I-16 has little less speed than Hurricane, but other characteristics(climb capability, maneuverability etc.) much better.

Tree_UK 02-05-2012 12:29 PM

Thanks for the update BS, is it possible that next Friday we could have just updates for CLOD in here and have updates for BOM in the new thread, some screenshots of the new graphic engine running would be more than welcomed.

Some questions for Luthier.

Any plans to introduce Tree collision?
Any news on the 2D clouds?
Any news on the Dynamic weather?
Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release.
lastly, 4 months or so back you stated that the next Nvidia driver release would include a CLOD profile for SLI, there have been many driver updates/release's since then with no CLOD support, is this an oversight on thier part?

furbs 02-05-2012 12:39 PM

Glad to be back...

Thanks very much Black6 for the info and updates, always great to get them.



This is what was said on the 17th of October last year after the last patch...

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.



So....B6 if you could ask a few questions about the next patch...

1. Will the patch include FM and DM fixes?
2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the FPS boost mean CLOD can finally run FSAA?
5. Any fixes to ground handling?
6. any news on fixing the exploding spawn points?
7. Can Luthier please have another look at the COOPs?

Thanks for your attention.


Thanks.

Insuber 02-05-2012 01:04 PM

Quote:

Originally Posted by Tree_UK (Post 388078)
Thanks for the update BS

Welcome back Tree! This place became a little boring during your holidays ;) I second your questions.

NLS61 02-05-2012 01:34 PM

Quote:

Originally Posted by Tree_UK (Post 388078)

Some questions for Luthier.

Any plans to introduce Tree collision?

Hm I tought we had nothing but tree collisions here :)
Sorry couldn't resist, I actually second the questions.

Cheers.

Kwiatek 02-05-2012 03:42 PM

Quote:

Originally Posted by furbs (Post 388081)
glad to be back...

Thanks very much black6 for the info and updates, always great to get them.

B6 if you could ask a few questions about the next patch...

1. Will the patch include fm and dm fixes?
2. Will the patch have any improvements to the ai? Has the new ai guy read the "community help with ai thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the fps boost mean clod can finally run fsaa?
5. Any fixes to ground handling?
6. Any news on fixing the exploding spawn points?
7. Can luthier please have another look at the coops?

Thanks for your attention.


Thanks.

+100

Tree_UK 02-05-2012 04:21 PM

Quote:

Originally Posted by furbs (Post 388081)
Glad to be back...

Thanks very much Black6 for the info and updates, always great to get them.



This is what was said on the 17th of October last year after the last patch...

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.



So....B6 if you could ask a few questions about the next patch...
1. Will the patch include FM and DM fixes?
2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the FPS boost mean CLOD can finally run FSAA?
5. Any fixes to ground handling?
6. any news on fixing the exploding spawn points?
7. Can Luthier please have another look at the COOPs?

Thanks for your attention.


Thanks.

I would imagine that all that as already been completed Furbs, well hopefully. Its seems that we are going to get it all in one big patch once they have finished optimising the graphic engine and if what as been said is true in the last update with already an 100% FPS increase it cannot be long now before the release.

addman 02-05-2012 04:41 PM

Quote:

Originally Posted by moilami (Post 388066)
Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.

Ok, maybe I expressed it wrongly. I'm aware that it is a simulation, what I meant was that they have to make sure that the DM is as accurate as possible e.g a 109 can't dive over mach 1 speeds and a "Rat" can't do 20 g turns. I guess though, that even if the team will get every FM for every plane 100% accurate there will still be someone complaining that their favorite plane is under-modeled, why bother? :) As long as they fix the G.50 (they said they're working on it) I'm a happy camper. ;)

moilami 02-05-2012 05:30 PM

Quote:

Originally Posted by addman (Post 388153)
Ok, maybe I expressed it wrongly. I'm aware that it is a simulation, what I meant was that they have to make sure that the DM is as accurate as possible e.g a 109 can't dive over mach 1 speeds and a "Rat" can't do 20 g turns. I guess though, that even if the team will get every FM for every plane 100% accurate there will still be someone complaining that their favorite plane is under-modeled, why bother? :) As long as they fix the G.50 (they said they're working on it) I'm a happy camper. ;)

Ah, ok.

I just have a feeling that the Rata in CoD will be what La-5 was in IL-2 :roll:

So I guess I am now the first to complain of a plane not yet even released xD

Will link to this post when the Rata outclimbs, outshoots, and outturns 109 F-2 :) With caps locked "what did I say" braggings xD

tintifaxl 02-05-2012 07:57 PM

Quote:

Originally Posted by addman (Post 387879)
I'm not sure we're on the same page here. If you have CloD merged with BoM then of course you will be able to fly Spits and Hurries over Moscow. Just like you could fly Zekes over Berlin if you had Forgotten Battles merged with Pacific Fighters. It will be EXACTLY the same as it has always been with the IL-2 series.

But that's absolutly Airquake. And then it's ok to leave the FM as it is - you could always take the Spit MkIIa against the Rata.

skouras 02-05-2012 08:05 PM

will the AA work properly in the next update..sorry if this asked from someone else;)

robtek 02-05-2012 08:39 PM

Quote:

Originally Posted by skouras (Post 388209)
will the AA work properly in the next update..sorry if this asked from someone else;)

According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.

speculum jockey 02-05-2012 09:43 PM

Quote:

Originally Posted by Tree_UK (Post 388078)
Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release.

I would also like to know this. DX11 was supposed to be a priority, and I'm hoping that we will get the benefit of having a current DX version in the next patch instead of the lackluster DX10. Most games (assuming you don't up the eye-candy or enable a lot of extra features) benefit from increased FPS with DX11. Coupled with the doubling of the FPS with the new graphics engine, that would mean that most people with i5 systems and appropriate video cards should be able to play maxed. Those that were struggling on lower end AMD and Core Duo systems should also be able to join in as well.

robtek 02-05-2012 10:18 PM

As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way.
Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future.

Tree_UK 02-06-2012 06:21 AM

Quote:

Originally Posted by robtek (Post 388243)
As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way.
Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future.

I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait. :grin:

Ataros 02-06-2012 06:41 AM

Quote:

Originally Posted by robtek (Post 388214)
According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.

Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable ;)

Chivas 02-06-2012 07:35 AM

Quote:

Originally Posted by Tree_UK (Post 388278)
I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait. :grin:

Hopefully DX11 will be implemented if not now, but at some point. I also remember Oleg saying something about there being problems with DX11 itself, atleast in the extensive manor the developer was trying to use it.

Tvrdi 02-06-2012 08:02 AM

Quote:

Originally Posted by Ataros (Post 388279)
Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable ;)

Do you know why AA isnt included in the game, in the first place?

addman 02-06-2012 08:17 AM

Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.

Tree_UK 02-06-2012 09:05 AM

Quote:

Originally Posted by addman (Post 388291)
Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.

This is very true addman, however in CLOD's case it would benefit more from the significant performance increase that DX11 would bring rather than the aesthetics.

Ploughman 02-06-2012 09:09 AM

Would DX11 allow for hedgerows?

adonys 02-06-2012 10:16 AM

Quote:

Originally Posted by moilami (Post 388066)
Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.

well then, you just have to climb into the 109 then, and you'll know ;)

Sutts 02-06-2012 10:21 AM

Quote:

Originally Posted by Ploughman (Post 388295)
Would DX11 allow for hedgerows?

Good question Ploughman. A textured tubular object using tessellation to make for a more natural appearance might do the trick - especially if the tessellation only kicked in at low levels.

I can't remember how the B-17 sim implemented hedges but they did make a big difference to the way the English countryside looked.

Ataros 02-06-2012 10:26 AM

Quote:

Originally Posted by Tvrdi (Post 388289)
Do you know why AA isnt included in the game, in the first place?

My personal opinion is that reasons are the same as with other not-finished stuff, i.e. several mistakes and disasters happened during development process: bad decisions + pride&arrogance of some programmers after Il-2 success + economic crisis = Softclub merger and "anti-crisis management" (other people than Oleg making decisions) = many old programmers fired or left, new programmers have to start many things from scratch and/or decipher code = needs several more years to complete, but publisher does not have more resources and sets a deadline for release anyway.

As I mentioned here http://forum.1cpublishing.eu/showpos...postcount=1159 (edit: wrong link corrected):
Quote:

... Softclub merger happened in 2009 IIRC due to economic crisis. Then anti-crisis management took command and many employees of the team left. After the launch Oleg wrote on his Youtube channel that he is not sure if the team would be allowed to finish the product. Remember how happy luthier was bringing here the news that the project will be continued?

Regarding roadmap I think luthier mentioned some in spring and summer but then they did not got through it. Maybe because new people have to decipher someone else's code which can be a nightmare. Maybe there are other reasons. They can not tell us because of NDA with UBI and 1C/Softclub bosses, especially on the official forums.

Why all the above happened? Oleg as a man took responsibility for 2 major reasons: 1) did not insist on making CloD using old IL-2 engine and believed some team members that the new engine can be done in shorter time, 2) attempted to meet all user requests, wishes and dreams as it was in Il-2 which was not possible in the new engine because of its complexity (much more people had to be hired which did not happen due to many reasons - crisis and other)
Source: http://www.sukhoi.ru/forum/showthrea...=1#post1683314

Wolf_Rider 02-06-2012 10:27 AM

Quote:

Originally Posted by Ataros (Post 388279)

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable

Patience is a virtue young Grasshopper...
- why insist on something half done, or worse? possibilities of fixing crashes now, but on insertion of the rest, new crashes introduced.

Wait for the new engine to be released in as good a state as it can be for RTM and take it from there... as a whole

Flanker35M 02-06-2012 10:33 AM

S!

And so far the SMAA injector works and seems not to affect VAC. But to be safe I use it only offline while testing.

Tvrdi 02-06-2012 11:33 AM

Quote:

Originally Posted by Ataros (Post 388302)
My personal opinion is that reasons are the same as with other not-finished stuff, ......

Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....

Ataros 02-06-2012 12:04 PM

Quote:

Originally Posted by Tvrdi (Post 388323)
Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....

As there are positive and negative sides in CloD I am trying to focus my attention on positive sides in other posts (which is more constructive and helpful) and do not focus my attention on negative destructive side unless specifically asked a question. Then I am trying not to blame anyone, hate anyone or put responsibility for my own personal decision to purchase the game and upgrade my PC on anyone. Describing facts and negatively judging them are different things. Being positive helps to get out of trouble, being negative may cause suicide of CloD (Luthier and/or some team-members quitting).

Maybe this makes my opinion more balanced, sometimes constructive and not an "enemy of the state's" one :)

Sorry for OT.

Tvrdi 02-06-2012 12:13 PM

Quote:

Originally Posted by Ataros (Post 388325)
As there are positive and negative sides in CloD I am trying to focus my attention on positive sides in other posts (which is more constructive and helpful) and do not focus my attention on negative destructive side unless specifically asked a question. Then I am trying not to blame anyone, hate anyone or put responsibility for my own personal decision to purchase the game and upgrade my PC on anyone. Describing facts and negatively judging them are different things. Being positive helps to get out of trouble, being negative may cause suicide of CloD (Luthier and/or some team-members quitting).

Maybe this makes my opinion more balanced, sometimes constructive and not an "enemy of the state's" one :)

Sorry for OT.

In general - I agree with you. Then again, CLOD wasnt advertised as "not finished" or "Soon available for 10 bucks" "Dont buy now for 50!". Never mind. Lets turn the page. Hope better times are ahead.

Ataros 02-06-2012 12:27 PM

Quote:

Originally Posted by Tvrdi (Post 388330)
In general - I agree with you. Then again, CLOD wasnt advertised as "not finished" or "Soon available for 10 bucks" "Dont buy now for 50!". Never mind. Lets turn the page. Hope better times are ahead.

I corrected the wrong link in the 1st of my above 2 messages. There I wrote my opinion on a similar question asked by Furbs. I may be wrong though but we will not know this for sure.

kalimba 02-06-2012 12:34 PM

Quote:

Originally Posted by Tvrdi (Post 388330)
In general - I agree with you. Then again, CLOD wasnt advertised as "not finished" or "Soon available for 10 bucks" "Dont buy now for 50!". Never mind. Lets turn the page. Hope better times are ahead.

That resumes it well...And I would add that there are'nt many Developpers out there that have the privilege at a second shot after such a disastrous launch...And so many bad reviews everywhere....
And it is obvious that everyone knows that at 1C...That is why we should be positive and have faith..It is more than a game at stake here for all 1C's gang....
So go for it ! It will be a splendid game this time !

Salute !

skouras 02-06-2012 01:37 PM

Quote:

Originally Posted by robtek (Post 388214)
According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.

thanks robtek

carguy_ 02-06-2012 02:10 PM

Quote:

Originally Posted by moilami (Post 388173)
Ah, ok.
I just have a feeling that the Rata in CoD will be what La-5 was in IL-2 :roll:

Pfft that particular model wasn`t great. It`s where La5F entered the stage it all went FUBAR in the first place.

Quote:

Will link to this post when the Rata outclimbs, outshoots, and outturns 109 F-2 :) With caps locked "what did I say" braggings xD
It won`t. That is IF we get a realistic blackout/stick press characteristics. A real pilot would probably never get everything out of a La5F because he would loose his consciousness. This has always been in the top 10 in the biggest Storm of War expectations.

carguy_ 02-06-2012 02:13 PM

Quote:

Originally Posted by addman (Post 388291)
Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.

That is what I`m wondering about aswell. And IMO the first game mentioned does look impressive, especially the lightinging.

Other than that I`m not especially happy about Dx11. From what I`ve seen so far, only the strongest cards manage to put out good fps in Dx11 mode. Imagine IL2 using that and we`ve got a 2fps slide show.

carguy_ 02-06-2012 02:16 PM

Quote:

Originally Posted by Ataros (Post 388325)
Maybe this makes my opinion more balanced, sometimes constructive and not an "enemy of the state's" one :)

Oh lookout! If you didn`t write "maybe" in your sentence they would finally understand the difference.

That is if I`m not too optimistic.

king1hw 02-06-2012 02:39 PM

100 Octane
 
Like I said in a different forum on here that to not give all the engine variants to the fighters (LW and RAF) is BSSSSS. Allow the server to decide how they are going to progress the war. To keep holding this back is a joke and to have only 3 flyable allied plans again makes for less enjoyment and it is why many are now waiting for BOM and this game to be fixed. Because of the crappy release they are scrambling for money instead of fixing said game CLOD and increasing its sales is a shame in marketing. Sales will increase if this small market of simulation junkies start writing on forums about how great it is getting. I think for myself I am tired of this sim looking one sided since no server is flying the 2a. and the Rotol is good however against the 109e1 it is and easy kill for a good 109 pilot.

Last I am looking forward to the update on graphics, but if you are not meeting the promises made prior how are we to have faith in you finishing what you have started. Like I said so many are sitting on the wings with this game and more could be sold if you get your act in gear. Or you could dump it like MS and Aces studio open the sdk and the community will take over and begin to fix this sim. I for one hope you keep it in house and fix it right. But then again that is HOPE!

Good Luck and I will wait patiently till you give us the accurate FM and DM of the day.

King

TUCKIE_JG52 02-06-2012 11:28 PM

Thanks for the new airmass including propwash!

Really THANK YOU!!! :)

hiro 02-07-2012 06:30 AM

yeah thanks for the update . . .

Like the airmass answer also.

in regarding the positive argument, its always better to be positive, and this also applies to life in general.

in regarding the Rata I can't wait for it. In 1946, that ship's maneuverability was king. It was hard for 109 pilots to shoot down a Rata that used its strengths. I remember watching them BnZ me and then last moment use the Rata's maneuverability to throw off their gunnery and get a quick burst in as they zoomed off.

Also Rata's fell into the that 'annoying troll planes' like the PZL P.11c, that if you knew what you were doing and they didn't catch on quickly, you could make your opponent waste ammo and bug out because its hard to nail something that small and maneuverable.

JZG_Con 02-07-2012 06:45 AM

patch any news
 
any news on patch ..still waiting and my sim is gathering dust,:confused:upgrading to an i7 system i hope this helps my sim ..!!

Tree_UK 02-07-2012 07:18 AM

Quote:

Originally Posted by JZG_Con (Post 388501)
any news on patch ..still waiting and my sim is gathering dust,:confused:upgrading to an i7 system i hope this helps my sim ..!!

Look at the first post in this thread buddy, it gives all the info that is currently available.

Aer9o 02-07-2012 09:05 AM

Quote:

Originally Posted by Tree_UK (Post 388505)
Look at the first post in this thread buddy, it gives all the info that is currently available.

...like nothing, no time frame or any other indication of when the patch will be released...just another promise that we could have double FPS although there are no screens from the new beta!:confused:

FS~Phat 02-07-2012 09:19 AM

Aer9o, just how are you contributing to the discussion by commenting on something that wasn't even directed at you?

There is no point giving an estimated time because last time they offered an estimate and missed it (which is very common in software development BTW) you guys ran riot. This has been discussed before you should know this by now.
It will be ready when its ready.

Regarding the screen shots, it was mentioned that the game will look the same so there is no point in a screen shot of the new engine if it looks the same. You already know what it will look like. :) You should also know this by now if you had done a search.

So please Dont bring this stuff up again!

Ataros 02-07-2012 10:30 AM

Quote:

Originally Posted by Aer9o (Post 388516)
...just another promise that we could have double FPS

There was no such a promise done. This is false information prohibited by the forum rules. This is misleading to those who read only this page and may cause a flame war when we do not see FPS doubled in the patch (and we will not see it very probably).

Volksieg 02-07-2012 02:36 PM

Quote:

Originally Posted by FS~Phat (Post 388519)
it was mentioned that the game will look the same so there is no point in a screen shot of the new engine if it looks the same.

Please don't say that it will look the same! I'm living in the hope that, with my humble Radeon 6770, I'll be able to make it look just slightly better than "the same" come the patch. ;) lol

Personally, I'm very grateful for the updates! Sure... it may not be giving me the information I really want ie: Here's the patch and your humble little machine can now play it at Very High settings with an FPS in the thousands....... but they can only tell us what they are 100% certain of. Surely that is much better than either nothing at all or a just a load of lies and false promises?

Maybe I'm just incredibly patient? What can I say... I bought Gothic 3 on the release day. :D

CWMV 02-08-2012 01:25 AM

Quote:

Originally Posted by Aer9o (Post 388516)
...just another promise that we could have double FPS although there are no screens from the new beta!:confused:

No, that was a 50% increase, not doubled.
I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right!

Blackdog_kt 02-08-2012 03:35 AM

Quote:

Originally Posted by Tree_UK (Post 388278)
I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait. :grin:

If the graphics engine update is DX11 only, then i guess it will only apply to DX11 GPUs in terms of performance gains (which i assume is not yet a majority in the Russian market and not an overwhelming one in Europe, these cards are somewhat expensive :grin: ).

What i gleaned from the updates is that they are redoing the whole thing, not in terms of looks but in terms of more efficient algorithms for all supported platforms.

As for DX11, i saw a pretty good technical explanation in another thread the other day and it's far from a magic "more FPS button".

Pretty much, the way it works is that you can code a game for DX11 and then just keep its feature set disabled, which means that it reverts to the immediately previous features (those of DX10).

Reportedly the reasons for this decision were delays on Microsoft's end with some of the implementation of DX11.



Quote:

Originally Posted by Tvrdi (Post 388323)
Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....

Ataros is polite. We don't moderate opinions, we moderate their delivery (eg, rudeness, language, etc) :grin:



That being said, i see some old faces coming back so a heads up is in order for the sake of fairness. I urge everyone to take a look at the rules and the infraction system in the relevant sticky threads. I see some posts in the old, usual style (accusations and inappropriate language) and i wouldn't want anyone to get banned without having a warning. It happens pretty much automatically now, through a point system interface. Rule broken = points taken = ban if enough points are accumulated. And it's not that hard to accumulate points.


So let's keep on topic and within the rules. ;)


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