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Luthier, thanks for this game. The launch was rough, days immediately after the launch were rough, but it's easy to see that Dover keeps getting better. It's good to see the people who make this happen. Great post.
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nice. Can you mention some advances of Battle for Moscow or "moscow behind us"
my Bf109F, some advanced screenshot!?;) |
Luthier, do tell...
1. Does Ilya Steshov want a picture of myself to nail to a dart board? Given the Minensuchboot incident I would think he might fancy the idea. Being an expert and all that he sure dislikes me for highlighting a certain "flaw"... 2. Will this one post be all for the next 7 days? People around here are pretty much fed up with being COMPLETELY ignored, you know? |
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Thanks Luthier,
finally we know youre team. I love COD, its fantastic. Greetings and tell your team they are doing a great job. :-P PS: Very nice update. Keep ´em coming. This was a suprise. |
No one knows what he does.[/QUOTE]
Funny. Good luck guys.:grin: |
Cheers for the great post, good luck.
/Boogz |
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Looks like it's sitting on TOP of the joystick box. Two different boxes. One joystick, the other IL2. I can see a clear delineation. |
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You got the main sound man from Rise of Flight? Now that is probably the most interesting thing I've heard in regards to Cliffs of Dover for a while. No wonder work is progressingly quickly with that, he would be quite experienced! :)
I hold Rise of Flight in high regard for its high quality, realistic sound. It is very well done, to the point that if you lean outside of the cockpit you can hear the air suddenly hit you. Or when you turn sharply you can hear the air buffeting over the wings. It is a huge addition to the immersion in that game. If we got the same level of effects and quality in Cliffs of Dover, it would be a huge positive step forward in terms of immersion and overall feel of quality for the game. |
Good 'Moral booster' Luthier
I have noticed lately in the forum that things have been a bit sceptical about the flight sim's future.
Your post introducing us all to the team is a good 'moral booster' for all of us Luthier. Keep working away, you will get there. I am especially pleased to see your new sound engineer with some 'heavy duty' hardware on his desk. I am 'chipping away' with FMB, discovering something new everyday. Get 'Gennady in the darkest corner of the office' to immediately start working on it, to release it in full very soon! DFLion |
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Maybe that's all that's left of him? His head sits on a spike. He is the reminder of what will happen if the rest of the team don't fix the bugs. Luthier sits sharpening his axe instead of squeezing a stress ball ;) MP |
I wonder why the person working on the User Interface isn't shown.
Oh... wait :rolleyes: http://farm6.static.flickr.com/5031/...8827e804c3.jpg But bless my soul if that doesn't look like the front of a Polikarpov I-153 :-P |
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This 1C international forum and anything the devs post on it is a free complement and nothing more then goodwill. You are lucky luthier speaks English otherwise all information would come from Russian speaking community members only. He may opt for posting here not more often than once in 2-3 months and it would be fine. Please do not say on behalf of everyone. Only certain type of people "are pretty much fed up", not all of them. |
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OT: One of the worst battles in history. Casualties and losses: German: Total: 841,000 casualties Soviet: Total: 1,129,619 casualties I do not know if anything can compare to it. http://kotenikkote.wordpress.com/2010/05/11/reserve8/ |
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Oh how i miss that stick. It came with a detachable throttle lever as you can see on the left barely. The rudder control on it was the best also not including real rudder pedals of course. But it was a anagol lever that you could move left and right with your left and on the throttle lever. IT WAS AWESOME. I gotta grab another off of ebay. |
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Or: BF 3`s development team, one of the biggest in the world, (now owned by EA) have been working on BF3 for around 4 years. (So far). The budget is closely kept secret but those in the "know" estimates some where between 100 and 200 million....dollars. BF and all its spin offs have been sold in 30 million copy's.(Witch dwarf`s in comparison with Call of Duty`s 55 million copys ) So, have CoD taken a long time to develop? Are we expecting miracles, and gets them on a regular basis? Well, judge for your selfe. Btw, i agree with u. ;) |
Joystick in the box is a Logitech Extreme 3D Pro;
http://lh4.googleusercontent.com/pub...Q_APKlIQ9Mu20O I havn't had any experience with logitech joysticks, but that other stick on the desk is a Thrustmaster Top Gun Fox 2 Pro, the pre-cursor to the T.Flight X. I owned the Top Gun, and I currently own the T.Flight X and I can say they're both excellent joysticks for the price you pay; http://ecx.images-amazon.com/images/...500_AA300_.jpg |
Well maybe an airship or a blimp.
Coud the nothing i win be in a shiny box please LOL. Niels |
Guys...FPS...please...Game is beautiful but...low FPS makes me want to go back to IL-2...
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2. If the developers wants to sell their product outside of Russia they better damn well make sure they have someone speaking English to satisfy these customers. That has NOTHING to do with goodwill. IF that would be the case they need a reality check. 3. If he would start to only post once in 2-3 month you can be sure that he can write a similar future like IL-2's in the wind. 4. I never said I spoke on the behalf of the entire community, learn to read. |
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'hello' - ban (obviously) 'h*llo' - ban? '*****' - ban? Is it ok to include a swear if it is self-censored, and to what degree? I ask not because I plan on insulting people, but because some methods of self-censoring are still considered 'swears' by some and not others, and I'd rather know than be caught out by accident. Sticky is locked or I'd have asked there. |
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The 'clean' English language covers all our needs. |
I should have known this would happen - for the record, there is no 'clean' English language, only the English language. There are large cultural variations as to what is/isn't acceptable in everyday speech.
I'm just asking for clarification is all, I should have mailed Nearmiss about it directly. It was not my intention to start a 'debate', and this isn't the place for it. :) |
kudo's Luthier!
It takes courage to show the team, and when alot of people are hopping mad and angry. We know you are working at this. Thanks for showing us who you are and letting us in, even though it exposes you to those who are negative. in IT support it is well known to get names/pics of users are abusers and print out the name / pic and use it as a dartboard. Bad yes. but that kinda steez (stuff) happens er'very day, Keep up the hard work. Always have hope. No matter what. There many of us, I included that know you will succeed. Even though its a rocky start, a very hard difficult start. Give props (proper recognition) peace to Oleg too. Maybe he can get back into the mix with you guys just for old times sake. Again thanks for letting us in the door. |
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I suspect it is how these words are used in context. I would like to see people banned when they purposely 'got off their dial' at someone for having a different perception or opinion. Anyway, that's my two bobs worth. |
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EDIT: Also, re 'store high in transport' - I had no idea that was the origin! Learn something new every day! :D |
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Nice update Ilya.
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As a final word on the off-topic s-word: it seems to have deep proto-Indo-European roots, and certainly has nothing to do with sea transportation of manure. See here (and yes, the word is used here - do I get a ban for this?) for a discussion of the myth, and any decent dictionary for its etymology.
Back on topic - yes, nice to meet the team. |
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Thanks alot to the team for the hard work and effort to make the game imortal :-P |
the logitech extreme 3d pro is one of the 2 joystick i ever had and after so much time i am really pleased by it. I dont request really much or too detail from it but it does its job really well. In addition i like very much teh fact that its base is heavy ( stable and less prone to move)
i dont remember what i actually paid but IMHO it does well its job so its worth the money( if doesnt costs much) |
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Good OP by the way, Luthier. An intelligent post. |
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I think Gennady is the guy who had his doughnut stolen on his first day in the office and ever since, just before patches are released, he takes his "virtual spanner" and throws it into the works :)
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What's a good space SIM nowadays?
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And me :D
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Vendetta S! |
Me too, please.
(Played Wing Commander I - IV lately...) |
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http://www.starwraith.com/main/go.htm |
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Two part tech demo, still in development http://www.youtube.com/watch?v=h7eRE...eature=related Link to second part is in the right hand playlist :) |
For pre-Alpha that looks really good. Thanks Strike.
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Cor, forgot all about Evochron mercenary... it looks good but the hideous 1980s cockpit always puts me off, which is a shame.
@ Strike - that looks cracking, bm'd their website! Good find!:grin: Checked the website and it's going to be an MMO, could be an EVE killer maybe? I mentioned it in my PM, but there's a new X-Series game due this winter, details on the egosoft.com website :) |
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The great thing about it is that it's not modelled in sector boxes as many older space games are. You can litterally travel from the "northern" most co-ordinate to the "southern" most co-ordinate in a continuous flight (if you're masochistic enough to sit and watch something akin to the old DOS flying through space screensaver for a bout a week or two!) As I understand it, even though the game's been out something like nearly two years now, and not every star system has been "discovered." Anyway. Sorry all. Well off topic now. :oops: |
Yes the Evochron series linked above is polished and some great fun. Highly recommended. Support your friendly local indy game developer! Evochron is made by one guy with a vision.
Allegiance isn't exactly a space sim, but if you like team-based PvP dogfighting in outer space this will satisfy. The game is over ten years old but is kept alive by a fanatically loyal volunteer community. The X series of games are true space sims. Kind of lacking on the active dogfighting and heavy on the micromanaging tons of fiddly details with your star empire, but still a lot of fun. The new sequel supposedly coming out this year looks like the most visually beautiful spaceship game ever, IMO. That classic of classics, Freespace is alive, healthy, and steadily growing more awesome all the time thanks to modders at Hard Light productions. Has any game ever done outer space dogfighting like Freespace? I don't think so. If you're at all interested in space sims, you need to know about Space Sim Central, a website and forum set up by a guy dedicated to keeping track of absolutely everything going in with space sims. You'll be surprised at how many independent projects are in the works out there. Mainstream developers have largely left the genre behind, but there's still a lot of talent and dedication outside the big developers. Speaking of talented independent developers... Shores of Hazeron is also made by just one guy with a vision, and it's one of the most ambitious bits of game design I have ever seen or heard of. Ever. This is a space sim MMO that promises everything Infinity: Quest for Earth does, with the enormous difference that Hazeron is functioning and playable right now, while Infinity is stuck in a neverending development process that puts Dover to shame. In Shores of Hazeron you design your own character kind of like Spore, explore your homeworld, collect resources, build up an industrial base, design your own spaceships(!!!), fly those spaceships seamlessly from planetary surface to atmosphere to orbit to deep space and all the way back down to some other planetary surface... all smooth, no loading screens. (Ok, ok... there's a loading screen for traveling from one star system to another.) The galaxy and all native life forms populating it are procedurally generated; trillions of possible combinations, so no two systems will ever be alike. Planetary orbits are modeled - including binary and trinary systems with multiple gas giants and dozens of moons - so the heavens are constantly in motion, unlike Eve's and Evochron's stationary stars and planets. My homeworld orbits a gas giant... I have to be careful about when I launch, because if the giant is in the sky I might accidentally launch straight into its atmosphere and burn up. I colonized another moon of the same gas giant, and later when I returned to my homeworld I looked up in the sky and could see the lights of my colony on the moon's surface. I'm starting diplomatic gestures with the empires exploring and colonizing star systems nearby; maybe we'll be allies, maybe we're going to war. And oh yeah... there's opportunity to do some real dogfighting in this game, not just Eve's point and click combat. Hazeron is in early alpha testing. Only a fraction of the planned features are implemented right now. All the game's graphics and sounds are ugly placeholders. The servers are unstable. The game is buggy as hell. On a busy night there are 40 people online. With all that... it's the best space sim and the best MMO I've ever seen. But right now I'm enjoying Dover more. :cool: /hijack |
everytime i go in this thread to check new posts I see something not related to the discussion, can we please come back on topic?
thanks |
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good to see.
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I hope we will see a new patch or a new beta patch tomorrow.
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Im pretty sure Luthier has a sense of humor mate and took it that way.
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Its on the 1C teams office wall already. I would imagine headed something like. Our forums expert contributions panel. |
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Smart move by Maddox.
A lot of the (unfounded) criticism from people of this forum was along the lines that Luthier had released an unfinished product and was raking in the cash before selling up and moving on. From reading these posts, uninformed people (like me) could get the impression that Luthier was basically working on his own, muddling around. The perfect answer is to see a busy office, people buzzing around, working hard and looking like they're really into what they're doing. Especially the evil looking guy in the corner ;) Glad you got my £30. Looking forward to the future! (Especially Spitfire fixes hint hint lol) |
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@DasAttorney: I agree, that was a brilliant move. That way, they got away for another week without having to fiddle around with those annoying CoD status updates! ;) |
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Brilliant! It is the U.N. good call. |
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But wow you meet the weirdest people on line with the craziest fetishes I swear. |
xx
which is the genius working on the clouds,weather,wind etc?:rolleyes:
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Well they do say hind sight is 20/20. |
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Good to see faces with names.. I just picked up CoD yesterday... and I have no doubt that it will grow into the monster that IL2 is in the flight sim world.. My main beef was with the distribution.. I fully understand that the complexity of this sim means that there will be issues.. but as I have been saying for at least the past 6 years.. I have no doubt that 1C will do the right thing.. and we will STILL have the best WWII combat sim on the market..
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Ahh Bearcat, good to see you here m8. If you thought the il2 forums were full of kindergarten posters then what we gave here is pre-school.
I sincerely hope we get a board for adults soon. You hang in there cobber, don't get too disillusioned, remember age will weary them. cheers, Ibis. |
Admins could you pls close this thread as i almost got a heart attack seeing something blackened in the sticky area...
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Hello Mr Luthier. I am a loyal player of the IL-2 serie. I have been playing it since the first release of the IL-2 back about 10 years ago. And I have bought every add on which were released later.
I have been reading your post on this forum and I just want to ask, are you one of the developer for the IL-2?? It just from the way you post and the material you posted here, it seems that way. And if you are, may I ask you one more thing, are you guys planning to make the eastern front version of the "Cliff of Dover"? I am speaking for all of my friends in China because we all loved the Soviet fighter dynamic campaign in IL-2:1946. If you know of it, can you tell me and the roughly releasing date?? Thanks a lot. Best wishes Flanker |
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