Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Answers to Community Questions (http://forum.fulqrumpublishing.com/showthread.php?t=34680)

Mysticpuma 09-30-2012 09:29 PM

Quote:
4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.


Ooh somebody’s real grouchy.

(and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer)


Quote:
2. Have you had serious problems re-writing the various code routines?

As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that?

(Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34626

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34643

Just asking)



Quote:
Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?


(blows a raspberry).

(Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?)


Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?
Because I know there isn’t.

(Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism!

http://forum.1cpublishing.eu/showthread.php?t=34239 )



Quote:
Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?

I cannot talk about the sequel until the official announcement, sorry.
Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy.

(Because we never hear anything from you?)


Quote:
1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards?
2. Why do you have pop up buildings and not fade in.
People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs.

We are aware of the issue, especially in relation to bombers.

(and you are doing what about it??????????)


Quote:
If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?

Don’t give us your money on day 1.

(Agreed.)

fruitbat 09-30-2012 09:33 PM

an interesting read, and amusing in parts as well!

MadTommy 09-30-2012 09:37 PM

Quote:

Originally Posted by Freycinet (Post 465535)
The sequel will incorporate all the CoD content (hopefully improved as per the improvements coming with BoM). So, you get BoM and CoD as well. But it won't install into or on top of CoD.

That's how it worked with Il-2 and its sequel Il-2FB. FB had all the content of Il-2 + Finland and Hungary.

Thanks. (I was not a original IL2 player)

Falstaff 09-30-2012 09:41 PM

Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....

Someone please wield the permanent ban-hammer, and swiftly.

(I will check in for your follow-ups, Luthier, just for crash-value. I think I have had more entertainment with these than I ever had with the game).

Artist 09-30-2012 09:41 PM

Luthier,

thank you for the extensive answers, especially on a weekend. It has been a very interesting insight into the ways and means of developing this kind of project (for those capable of reading between the lines ;)). I, for my part, gained a better understanding.

Quote:

still have a lot left. Hopefully will get to them tomorrow.
Looking forward to it.

Artist

MadTommy 09-30-2012 09:45 PM

Some of these answers are going to make for an entertaining thread.

http://i43.tinypic.com/24n17nm.gif

bongodriver 09-30-2012 09:47 PM

Quote:

Originally Posted by kristorf (Post 465520)
So from what I basically readfrom this is
It's just about as fixed as we can be bothered to fix it (or are capable of) , if you don't like it tough, we want your money???

Yes I read it like that too but with one caveat.......and that is they are not holding a gun to our heads for the money.

I don't think Ilya could have been any more honest, they messed up the release, they spent as much time as was commercially viable to fixing it, if they don't start making commercial successes then there won't be anyone to fix a damned thing in the future.

MadBlaster 09-30-2012 09:47 PM

Hi Luthier. Thanks for answering all of my questions. :cool: You get a good score for that! I also would like to wish you much better luck with the sequel. CLoD, it's water under the bridge. Let's move on and get it done!

CaptainDoggles 09-30-2012 09:48 PM

Quote:

Originally Posted by luthier (Post 465508)
Definitely not planning to release any sequel features as add-ons for Cliffs of Dover, sorry.

Can you please confirm that the CLOD -> Sequel relationship will NOT be the same relationship as, say, IL2FB and Pacific Fighters?

Icebear 09-30-2012 09:49 PM

Quote:

Originally Posted by luthier (Post 465508)
As I said earlier, this just doesn’t make sense financially. Redoing co-op in the way that the community wants cannot possibly be profitable within Cliffs of Dover. At this point there’s just no way that any given feature can lead to any kind of profits.

http://www.abload.de/img/obama-boozing-it-up1gybph.jpg

Quote:

Originally Posted by luthier (Post 465508)
Don’t give us your money on day 1.

Day 1 ? Never ever Luthier !

Your arrogance and complete ignorance towards the community will end the series. Good Job!

Over n out !


All times are GMT. The time now is 07:57 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.