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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   "We like the offline AI. It's realistically dumb." (http://forum.fulqrumpublishing.com/showthread.php?t=31111)

smink1701 04-13-2012 09:11 PM

If this is an easy fix, and the developers want a big, inviting tent to get as many new users as possible, why don't they just adjust their own slider thingies and fix the "stunt pilots on acid and Red Bull" problem???:grin:

Ataros 04-13-2012 09:26 PM

Quick missions can be edited, saved to Single missions and then flown from Single Missions or from FMB itself (file menu).

As for the bugs with barrel rolls and other please report them in bugtracker with a video illustration. It seems to me Luthier did not understand which issues with AI were meant because they paid attention to other AI issues recently which they were fixing. I do not think Luthier flies Quick Missions.

I think high Advanced Flying skills must be included into the game to represent exceptionally experienced aces. It is mission designers' task to set its level according to a mission. Maybe they were set incorrectly for QMB or set very high on purpose to prevent players from getting bored with AI in several months of everyday flying. If you think it is not correct, report it please.

SlipBall 04-13-2012 09:27 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 408868)
Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.

Ive not extensively tested this but thats my experience.

S!

http://i1020.photobucket.com/albums/...er82/skill.jpg

Theres a nice little description if you hold the cursor of each one. Vision is how much they notice which is effected by awareness, and as long as they are not on radio silence, they will report enemy aircraft via the HUD/radar/radio man voice.

For example I find the AI bombers best when you set these sliders in a C shape.


Thanks!...to be honest I always just set them to average, I will definitely try this.

fruitbat 04-13-2012 09:30 PM

guys look at this thread if you haven't seen it, helps alot,

http://simhq.com/forum/ubbthreads.ph...ml#Post3543201

planespotter 04-13-2012 09:54 PM

Quote:

Originally Posted by fruitbat (Post 408894)
guys look at this thread if you haven't seen it, helps alot,

http://simhq.com/forum/ubbthreads.ph...ml#Post3543201

Yes, that post is from Heinkill, I know him from his offline missions where he does actually create missions with great dogfights. Www.Bobgamehub.blogspot.com for those. But he also says on his blog 'The 1C devs will never admit their basic dogfighting AI is flawed. Because they don't believe it is. They can set it up in fmb to do a pretty good job, so players should also be able to. But their benchmark is their own flawed AI from IL2, which Oleg used to claim was the 'best of any flight sim'. Don't expect 1C to fix this, as they do not accept it is broken.'

Rumcajs 04-13-2012 10:05 PM

Quote:

Originally Posted by mxmadman (Post 408871)
I experience the same phenomenon as well. The barrel rolls is the most annoying in my opinion, since an AI 109 has a faster roll rate than a player in a Spitfire.

The Bf 109 has a faster roll rate than the Spit but .... the AI can keep the roll rate even when flying Bf 110, bombers and even damaged bombers. And the AI pilots can achieve higher roll rate than human controlled planes. That's what is ridiculous. Obviously the AI uses a different FM (and DM) than what is available to us. I'd love to see AI pilots obey some basic physics laws.

5./JG27.Farber 04-13-2012 10:16 PM

Dumb the 110 pilots advanced flying down to 4 and that wont happen...

Rumcajs 04-13-2012 10:20 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 408918)
Dumb the 110 pilots advanced flying down to 4 and that wont happen...

Thanks for the answer. I'd like to see the AI to use the same FM and DM as we do tho. Dumbing a different parameter to compensate is kinda a dirty trick.

kendo65 04-14-2012 06:42 AM

Quote:

Originally Posted by addman (Post 408844)
Yup, that's the case. You gotta tweak the a.i the way you want it, don't use the presets. I'm gonna go ahead and refer you guys to the following very informative thread: http://simhq.com/forum/ubbthreads.ph...ml#Post3543201
READ IT ALL

Quote:

Originally Posted by 5./JG27.Farber (Post 408868)
Ive been doing quite a bit of mission making lately. Impretty sure its down to the ... button next to skill. The slider marked advanced flying is the culprit. Tone them down but dont be afraid to give them max basic flying skill.

Ive not extensively tested this but thats my experience.

Thanks Addman and JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through)

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy.

Thanks again.

It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!

LcSummers 04-14-2012 07:55 AM

Yes smink1701, i am an offline player too and i have made the same experience when i was chasing Blenheims in my 109.


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