Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Graphics Rewrite and navigation? (http://forum.fulqrumpublishing.com/showthread.php?t=29340)

Chivas 01-25-2012 08:56 PM

The hedgerows don't have to be modeled to cover the roads. From a distant where you see parallel hedgerows you would know there could be a road or railroad there at times. Single hedgerows could at time indicate only the edge of a field. I like navigating to the target at treetop level so a mixture of trees and hedgerows would make navigation much easier. I realize that this isn't a priority, and is something that could be done at a later date by the community.

ATAG_Doc 01-25-2012 09:04 PM

Something like this??

http://3.bp.blogspot.com/_4P0mnCI9c8.../Hedgerows.jpg

Ploughman 01-25-2012 09:05 PM

It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.

priller26 01-25-2012 09:40 PM

If you have your roads or grass set ON will it reduce your frame rate ONLY when you are low enough to see them, or globally? Meaning, if my grass and roads are set to on, and I'm flying very high or over water, will it reduce my frame rates?

fruitbat 01-25-2012 09:55 PM

Quote:

Originally Posted by Ploughman (Post 384472)
It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.

Hythe to Canterbury, its called Stone street (which is almost certainly what you saw), which is a subsidiary of Watling Street which goes from Richbourgh to the Old Kent road.

kendo65 01-25-2012 10:13 PM

I would also expect that we'd get a performance boost from replacing what could be a fairly significant proportion of the current tree coverage with hedgerows. Compared to most photos I've seen the current tree density seems excessive anyway.

Unfortunately I don't think anything is going to happen on this front. Most people aren't that interested and the devs have bigger tasks to tackle.

I hope it may be possible in future with release of SDK to maybe have some community tweaking of the map, but I recall Oleg/Luthier saying that they would keep the main map locked but allow people to mod the smaller maps or create their own small maps.

kestrel79 01-25-2012 10:57 PM

I doubt the new engine will look much different, but it should run better. That's what I remember Luthier stating.

I'll be a happy camper as long as the new engine has AA that actually works, better performance, weather/clouds that doesn't kill fps, and adding the better lighting and sunsets back we had in earlier builds and in dev screenshots.

Ailantd 01-26-2012 02:30 AM

Quote:

Originally Posted by kestrel79 (Post 384497)
I doubt the new engine will look much different, but it should run better. That's what I remember Luthier stating.

I'll be a happy camper as long as the new engine has AA that actually works, better performance, weather/clouds that doesn't kill fps, and adding the better lighting and sunsets back we had in earlier builds and in dev screenshots.

+1 Completely agree.

speculum jockey 01-26-2012 04:37 AM

Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.

robtek 01-26-2012 05:07 AM

Quote:

Originally Posted by speculum jockey (Post 384542)
Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.

Once more, DX11 is supported by the game engine from the beginning, it's just not used.


All times are GMT. The time now is 02:17 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.