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-   -   Grass resistance (http://forum.fulqrumpublishing.com/showthread.php?t=27662)

IvanK 11-07-2011 08:41 AM

Quote:

Originally Posted by Koala63 (Post 358980)
Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that)

We need that mad scientist from Southpark to mate the accusim spit and CloD. Now that would be getting close to what we're looking for.


Fair suck of the Sav Koala :) how do you know it handles like the real thing :) It represents their interpretation.

reflected 11-07-2011 08:53 AM

Quote:

Originally Posted by IvanK (Post 358983)
Fair suck of the Sav Koala :) how do you know it handles like the real thing :) It represents their interpretation.

Stop kidding yourself ;)

robtek 11-07-2011 08:55 AM

I'd have big doubts about the ground-simulation in FSX.

GF_Mastiff 11-07-2011 08:57 AM

If any thing it's to slippery, I hold my breaks and still slide all over.
I don't get stuck like glue I can roll out and take off with no problems.

Skoshi Tiger 11-07-2011 09:08 AM

Here's a spitfire MKII taxying on short grass.

After an initial rev up to 1600RPM to get it moving, it taxi's at about 1500RPM (wouldn't be shown on the RMP guage in the cockpit.

http://www.youtube.com/watch?v=De23Quc1Ggs

From my guestimate the throttle lever position is about 20%. What should it be? please post sources to correct info. (not another other sim please!)

Cheers!

Skoshi Tiger 11-07-2011 09:09 AM

Quote:

Originally Posted by GF_Mastiff (Post 358990)
If any thing it's to slippery, I hold my breaks and still slide all over.
I don't get stuck like glue I can roll out and take off with no problems.

+ Thats my take on it!

fireflyerz 11-07-2011 09:36 AM

Quote:

Originally Posted by reflected (Post 358971)
It was meant to be sarcasm, right? :)

Taxiin Is part of flying a plane. OTherwise you could say who needs trees, it's a flight sim :P

EDIT: Try the accu-sim Spitfire MKI in FSX. That one handles like the real thing, and it's nothing like CloD (I wish I couldn't say that)

Yeah course it was , like I said these sim models need a more detailed fm that includes ground handling characteristics , cos if you could taxi on just over tickover like in real life, imagine how that would transfer to the air speed in the sim without rewriting the Fm to include Ground handling.

ACE-OF-ACES 11-07-2011 01:51 PM

Quote:

Originally Posted by reflected (Post 358861)
Answer me these questions three.. What... is the ground-resistance of an unladen grass airfield?

What do you mean? An African or European grass airfield?

reflected 11-07-2011 01:53 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 359089)
What do you mean? An African or European grass airfield?

:grin:

TomcatViP 11-07-2011 02:22 PM

I hve a completely diverging opinion. How much talented are AcuSim devs, there is no way you can build any realistic FM with FSX. ;)


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