Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Performance threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=195)
-   -   SSAO & VSYNC what does it actually do? (http://forum.fulqrumpublishing.com/showthread.php?t=24166)

von Pilsner 07-28-2011 08:21 PM

Quote:

Originally Posted by louisv (Post 312792)
In order for Vsync to keep everything synchronized, when it doesn't get 60 fps from the computer, it falls off to 30 fps because otherwise there would be tearing. Think about it, you can't have say 45 fps on a 60 fps monitor, there would be partial frames along the way...60/30=2 and 60/45=4/3=1.33

If the computer cannot get 30 fps, say it gets 29, then vsync will make it fall to 15 fps because 60/15=4, a whole number for whole frames.

So use it knowingly.

Louisv

I have read that before, but have never experienced it...

I have been using vsync + tripplebuffer in a few games for years and I've never seen my fps counter lock in at anything lower than 30 (i.e. I see 20, 22, 27 [etc...] fps in a few games that have vsync + tripplebuffer)

Here is an extreme example (vsync on)
http://bs.beckament.net/files_pub/Fl...00_57-crop.jpg

As you can see my computer can't quite make 30fps, but it isn't dropping down to 15...


All times are GMT. The time now is 01:23 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.