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I agree, authenticity as close as can be on a console.
Yes, an option for "One Life" in team games would be cool and to that, a choice for a spectator view during the remainder of the match for those shotdown/bailed. A variety of game setup options added to what is already in BoP. Easy setups for quick games like today, but those who want the full experience more options/rules like... •Hud/No Hud •Cockpit view only (gentlemen agreement works fine, but why not add a box to tick for this too.) •Starting on the ground and form up in the air and proceed with whatever mission/game. I hope they keep the encyclopedia section there too. Most of all I hope that BoS will what BoP is but a little better! Bling, bling, paint shops, whatever as long as there's a cockpit for all and proper flight characteristics. No need to reinvent the wheel, as was the complete f**k up back step evolution with the MotoGP 09/10 from a pretty good, close to perfect MotoGP 08/09. |
As much as I want realism, I voted for both. Siince they're planning on an arcade mode anyway they might as well give folks the option. I also hope they fix the flight stick dead zone issues for 360 players (not trying to hijack the thread but I had to say it).
It's getting harder and harder to wait for this game :-P |
Hello to everyone,
Hey MACADEMIC this is fantastic post and hopefully some of the suggestions would be easily implemented in BoS. Not much to add as other forum members put out many good suggestions, but I would like to express complete agreement with Olife's suggestion(s) regarding tactic and formation flight. That coupled with historically accurate plane performances (at least in Sim difficulty mode) would be awesome, and it will bring more excitement to the game. Also, in training mode I would be delighted to see an option to include more players against AI so we can practice those formation flights and tactics with our online buddies. Perhaps, the addition of another layer of customization should be built in the game mode and that is historical on/off. What I mean by that is to enable the host to exclude certain planes from the game (which we already have to certain extent by restricting the year). I have seen more that a few times people complain about certain aircraft(s) being present. For example what “business” does IL-2 or IL-10 have in Britain or by the same token what about Spitfire above skies of Eastern front? Just for the record, I don't mind having people fly whatever they want, but as I said, host should have the ability to set the historical game mode on/off. And of course as Zatoichi_Sanjuro said please do not exclude anybody, let all the game modes exist because the freedom of choice is good :-) Oh, one more thing, D16 has some very interesting points that I like (one life and spectator view after that). PSN: PlaviKit |
Hi all,
And thanks for participating in this vivid discussion. Perhaps I should make it a bit more clear. There's no question about the three modes Arcade, Realistic and Simulator, we can even expect a fourth mode, Custom, that allows the host much more control of a game (it's like this in WoP). The tests I have run were all done in Simulator mode, so the questions about the Flight Models are mostly applicable to this mode (and perhaps to Realistic, which is very similar). MAC |
Just to be clear, when I say authenticity is paramount I do mean across all 3 modes.
Even in BoP arcade mode you can't out turn planes that you can't out turn in sim/real. So the FM does apply in Arcade, but the other factors balance it out. As long as they get the basic FM's right then the game will work in all modes (it very nearly does in BoP) and still be credible. For me it has to have the obvious stuff like ,Relative Top speed, rate of climb, combat flaps, engine characteristics (Realistic and above), roll rate , diving capabilities (Realistic and above), all as close as possible. I really don't mind outdiving a Spitfire in a 190 at 800mph(Arcade) or 400 mph (Sim), as long as I can do it :) |
i agree with winny 110%. the virtues of each plane should be there to be used. evading an EA on your six is pretty difficult here for 2 reasons. 1) the flight models are so simular ( or the are completely wrong ) that you can not use the tactics the real pilots did. 2) the distance in which you are getting kills is too far. a look at camera footage shows more kills were up close and personal. thus if you can get hits and kills at that distance it creates a "buffer" zone where the opponents maneuvers can be countered. were the AC at close range a sudden maneuver could shake a foe and give you the chance to turn the tables.
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As authentic as possible please :)
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