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-   -   Future feature requests (http://forum.fulqrumpublishing.com/showthread.php?t=21856)

steveg 04-21-2011 11:16 AM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 269322)
Animated or even just static drivers/figures to sit in vehicles that are moving,from waypoint to waypoint,it's bloody weird seeing an RAF tractor drive across the airfield with no one at the controls!!

Its even odder seeing a row of bicycles travelling across:) a field without any riders

Lensman_1 04-21-2011 12:00 PM

Force feedback.

Plt Off JRB Meaker 04-21-2011 05:11 PM

Quote:

Originally Posted by ZaltysZ (Post 269608)
SpawnHumans=1 in conf.ini does not help?


Have I been missing something ZaltysZ,please explain further,does this put human drivers with the vehicles that we set in FMB?.....sounds just what I'm after.


Edit.....WOW,thanks ZaltysZ now I see what you mean,I did'nt realise you could do this,fantastic!!!

ParaB 04-21-2011 05:29 PM

A decent campaign system. That's all I've been asking since the original IL2.

41Sqn_Stormcrow 04-21-2011 06:02 PM

I think insects smashing on the windshield would be great - but not too much. :grin:

2033cyborg 04-21-2011 06:04 PM

need more ground crew , really feels loonely and unrealistic... ever try to park inside a hangar?...

Redroach 04-21-2011 09:38 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 269502)
For online play: implement to make reconnaissance flights: Someone climbs in a recce aircraft, flies to target area, makes fotos which then become available for one's side. Meaning that other players of same side can click on photo section to consult the pictures (black and white obviously) but only if recce pilot makes it home. Also the recce pilot should be able to set marks on the briefing map where a location is and this mark is seen by everybody on the same side. For each successfully picture brought home there should be an abundance of points that makes this kind of flights interesting to do. Could be made like this for instance: A pilot brings home fotos of a target area and gets significant credit points for this. If now another player or he himself destroys objects within the fotographed object group the recce player also gets extra points. Of course if recce pilot makes mistakes and marks friendlies as enemy position and this gets consequently destroyed the recce pilot would get some negative points.

Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time :rolleyes:

jf1981 04-22-2011 11:14 PM

A dynamic server mode such as IL-2 Free Host for IL-2'1946 see link : war-birds.com.

It's almost a "capture the flag" sense of team & dynamic server mod with of course different rules, but absolutely interesting type of dogfight, really fun.

It'd be so interesting to implement in CoD.

41Sqn_Stormcrow 04-22-2011 11:28 PM

Quote:

Originally Posted by Redroach (Post 270097)
Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time :rolleyes:

The points received by recce pilot could be connected to the number of photos he takes. The more photos he takes the more credit he gets. Of course to take a photo a key has to be pressed but in order to stay realistic a recce pilot can only make a certain amount of photos per minute so there must be a delay between two photos taken. Now the pilot can decide to turn home with few photos but safe or take the risk to stay longer in the area and make more photos. Should be cool me thinks.

Macka 04-23-2011 12:31 AM

Separate definable left and right rudder axis option. In the flight sim community there are lots of crossover folk who also like motor racing sims. Many of these people have car pedal sets which could be utilized using accelerator for right rudder and clutch/brake for left rudder. I use The Saitek combat rudder pedals at home but when am staying at the folks place on holidays only have the car racing pedals which currently cant be defined because both rudders are on a single axis. :)


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