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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Frame rate is king (http://forum.fulqrumpublishing.com/showthread.php?t=19556)

Coen020 03-27-2011 09:31 AM

sound like you guys are going to get dissapointed then.

jimbop 03-27-2011 09:36 AM

Quote:

Originally Posted by Coen020 (Post 241428)
sound like you guys are going to get dissapointed then.

Even if this is true initially it will be patched and then be much better than IL-2. I prefer this to it never coming out at all.

machoo 03-27-2011 09:37 AM

Whats the point in having a great flight model if it's a slide show. You are all wrong if you don't pick FPS as first. FPS is the most important.

MD_Titus 03-27-2011 09:43 AM

if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.

jimbop 03-27-2011 09:50 AM

Quote:

Originally Posted by MD_Titus (Post 241440)
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.

Spot on. +1

Tree_UK 03-27-2011 11:11 AM

Quote:

Originally Posted by MD_Titus (Post 241440)
if you care so much about frames per second then you require first a machine capable of delivering them, and a willingness to use settings that don't bring the rig to it's knees screaming for mercy.

i do laugh at people who want to play this at maximum settings right out of the box.

not gonna happen.

FPS in CLOD is an issue no matter what setting are applied.

GnigruH 03-27-2011 02:02 PM

Frame rate is king not only for a flight sim, but for any 'action' video game, it's obvious.
Low and unpredictable fr makes game unplayable, no matter how good it could be.

Decent and constant frame rate is so cruical that it's impossible for me to imagine how they could overlook this issue.


Either they fix it soon, or this game will be the biggest fail in the history of industry.


BTW, while we are at it, they could also fix planes flying happily without their wings.

Insuber 03-27-2011 04:02 PM

About frame rate:

http://66.196.80.202/babelfish/trans...d1#post1573025

carguy_ 03-27-2011 04:04 PM

Frame rate above 30 on medium is what is mandatory for me.

Sorry 1C, I won`t buy a game I can`t run.

Space Communist 03-27-2011 04:12 PM

I agree that framerate is important, I find stutters rather annoying. However, framerate increases almost always come with further development and better hardware. It's something that will evolve and change.

If on the other hand the engine is very limited from the beginning in order to ensure high famerate, like say, Wings of Prey, It is not likely that the game will improve significantly with further development.

So, looking long term, framerate is not important since it is a very solvable issue.


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